Kindred

Sheiden on Kindred, patch 16.20

Win in 29:41 as jungle

K / D / A
18 / 4 / 11
CS
206
Account
LFT Sheiden#PHL1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 29:41

Show everyone, or only what one team could see

Game review

The win chance of Sheiden's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 24:23 Baron Nashor, your team: 91% → 95%; contest if you win the fight more than 55%8:16 Dragon: −9.7 points5:26 Swain killed Draven: +6.7 points29:09 Elise killed Galio (assists: Pantheon, Draven, Alistar): −6.7 points5:26 Draven killed Swain (assists: Elise): −6.6 points4:57 Pantheon killed Kindred (assists: Alistar): −5.8 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 8:16 Dragon Enemy team −9.7 points
  2. 5:26 Swain killed Draven Your team +6.7 points
  3. 29:09 Elise killed Galio (assists: Pantheon, Draven, Alistar) Enemy team −6.7 points
  4. 5:26 Draven killed Swain (assists: Elise) Enemy team −6.6 points
  5. 4:57 Pantheon killed Kindred (assists: Alistar) Enemy team −5.8 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
24:23 Baron Nashor Your team 91% → 95%
Contest if you win the fight more than 55%
You take it and win the fight
95%
Enemy takes it and wins the fight
76%
Enemy takes it, nobody dies
87%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Sheiden's usual, minutes 0–14

MeasureThis gameSheiden usuallyChallenger junglers
Own jungle share of minutes 0–14 49% 43.1% 43.5%
Enemy jungle share of minutes 0–14 2.1% 5.3% 4.9%
River share of minutes 0–14 12% 22.5% 22.2%
Top lane share of minutes 0–14 8.0% 6.1% 5.2%
Mid lane share of minutes 0–14 7.0% 7.5% 7.5%
Bot lane share of minutes 0–14 10% 4.0% 5.2%
Own base share of minutes 0–14 6.9% 7.5% 7.4%
Dead share of minutes 0–14 4.6% 4.0% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 18% 18.9% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.4 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.75 0.54

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameSheiden usuallyChallenger junglers
KDA, kills and assists per death 7.3 3.3—
Kill participation 69% 58%55%
Deaths from out of sight 25% 20%24%
CS a minute 6.9 7.5—
Gold a minute 566 497—
Damage to champions, per game 36,338 22,55320,947
Damage taken, per game 29,028 26,99627,047
Pings, per game 248 19487.9
HUD pings a game 53 39.7—
Enemy wards destroyed, per 10 minutes 1.0 1.51.5
Own wards the enemy destroyed 20% 37%28%
First full clear done 3:00 3:033:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 1 1.61.84
Dragons, enemy team, per game 3 1.81.68
Barons, own team, per game 1 0.530.56
Barons, enemy team, per game 0 0.490.48
Enemy turrets destroyed 8 4.9—
Own turrets lost 4 6.0—
Enemy inhibitors destroyed 1 0.6—
Own inhibitors lost 0 0.8—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Sheiden's deaths

TimeKilled byKiller seen in the 10 seconds before
4:57Pantheon PantheonAll 10 s
9:39Draven DravenAll 10 s
22:47Pantheon Pantheon1 of 10 s
26:35Pantheon PantheonAll 10 s