Kindred

Sheiden on Kindred, patch 16.20

Win in 24:58 as jungle

K / D / A
6 / 2 / 8
CS
227
Account
LFT Sheiden#PHL1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 24:58

Show everyone, or only what one team could see

Game review

The win chance of Sheiden's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 20:17 Baron Nashor, your team: 99% → 100%; contest if you win the fight more than 63%3:04 Aphelios killed Elise (assists: Kindred, Ahri, Blitzcrank): +6.2 points1:36 Zeri killed Blitzcrank (assists: Janna): −5.7 points2:17 Kindred killed Vex (assists: Ahri): +5.4 points11:05 Ahri killed Vex: +5.1 points6:12 Zeri killed Aphelios: −4.9 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 3:04 Aphelios killed Elise (assists: Kindred, Ahri, Blitzcrank) Your team +6.2 points
  2. 1:36 Zeri killed Blitzcrank (assists: Janna) Enemy team −5.7 points
  3. 2:17 Kindred killed Vex (assists: Ahri) Your team +5.4 points
  4. 11:05 Ahri killed Vex Your team +5.1 points
  5. 6:12 Zeri killed Aphelios Enemy team −4.9 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:17 Baron Nashor Your team 99% → 100%
Contest if you win the fight more than 63%
You take it and win the fight
100%
Enemy takes it and wins the fight
97%
Enemy takes it, nobody dies
99%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Sheiden's usual, minutes 0–14

MeasureThis gameSheiden usuallyChallenger junglers
Own jungle share of minutes 0–14 36% 43.1% 43.5%
Enemy jungle share of minutes 0–14 7.4% 5.3% 4.9%
River share of minutes 0–14 31% 22.5% 22.2%
Top lane share of minutes 0–14 7.5% 6.1% 5.2%
Mid lane share of minutes 0–14 6.1% 7.5% 7.5%
Bot lane share of minutes 0–14 0.2% 4.0% 5.2%
Own base share of minutes 0–14 7.4% 7.5% 7.4%
Dead share of minutes 0–14 4.4% 4.0% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 21% 18.9% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.9 2.4 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.75 0.54

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameSheiden usuallyChallenger junglers
KDA, kills and assists per death 7.0 3.3—
Kill participation 35% 58%55%
Deaths from out of sight 0% 20%24%
CS a minute 9.1 7.5—
Gold a minute 508 497—
Damage to champions, per game 12,669 22,55320,947
Damage taken, per game 14,039 26,99627,047
Pings, per game 166 19487.9
HUD pings a game 27 39.7—
Enemy wards destroyed, per 10 minutes 2.0 1.51.5
Own wards the enemy destroyed 50% 37%28%
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 2 1.61.84
Dragons, enemy team, per game 0 1.81.68
Barons, own team, per game 1 0.530.56
Barons, enemy team, per game 0 0.490.48
Enemy turrets destroyed 10 4.9—
Own turrets lost 3 6.0—
Enemy inhibitors destroyed 2 0.6—
Own inhibitors lost 0 0.8—
OpeningFrom Red Brambleback, 4–5 camps; first Scuttle to the own team

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Sheiden's deaths

TimeKilled byKiller seen in the 10 seconds before
3:00Zeri Zeri10 of 10 s
10:23Vex Vex6 of 10 s