Lee Sin

Sheiden on Lee Sin, patch 16.20

Loss in 24:12 as jungle

K / D / A
4 / 7 / 8
CS
116
Account
LFT Sheiden#PHL1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 24:12

Show everyone, or only what one team could see

Game review

The win chance of Sheiden's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 22:27 Baron Nashor, enemy team: 1% → 1%; contest if you win the fight more than 16%12:11 Cho'Gath killed Aurelion Sol: −6.7 points10:16 Dragon: −6.2 points7:01 Varus killed Jarvan IV (assists: Lee Sin, Aurelion Sol): +5.1 points11:47 Jarvan IV killed Lee Sin: −4.6 points2:59 Varus killed Jinx (assists: LeBlanc): +4.5 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 12:11 Cho'Gath killed Aurelion Sol Enemy team −6.7 points
  2. 10:16 Dragon Enemy team −6.2 points
  3. 7:01 Varus killed Jarvan IV (assists: Lee Sin, Aurelion Sol) Your team +5.1 points
  4. 11:47 Jarvan IV killed Lee Sin Enemy team −4.6 points
  5. 2:59 Varus killed Jinx (assists: LeBlanc) Your team +4.5 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:27 Baron Nashor Enemy team 1% → 1%
Contest if you win the fight more than 16%
You take it and win the fight
2%
Enemy takes it and wins the fight
<0.5%
Enemy takes it, nobody dies
1%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Sheiden's usual, minutes 0–14

MeasureThis gameSheiden usuallyChallenger junglers
Own jungle share of minutes 0–14 51% 43.1% 43.5%
Enemy jungle share of minutes 0–14 9.7% 5.3% 4.9%
River share of minutes 0–14 17% 22.5% 22.2%
Top lane share of minutes 0–14 0.6% 6.1% 5.2%
Mid lane share of minutes 0–14 8.5% 7.5% 7.5%
Bot lane share of minutes 0–14 1.0% 4.0% 5.2%
Own base share of minutes 0–14 7.7% 7.5% 7.4%
Dead share of minutes 0–14 4.6% 4.0% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 17% 18.9% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.4 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.75 0.54

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameSheiden usuallyChallenger junglers
KDA, kills and assists per death 1.7 3.3—
Kill participation 86% 58%55%
Deaths from out of sight 0% 20%24%
CS a minute 4.8 7.5—
Gold a minute 367 497—
Damage to champions, per game 12,334 22,55320,947
Damage taken, per game 21,031 26,99627,047
Pings, per game 295 19487.9
HUD pings a game 22 39.7—
Enemy wards destroyed, per 10 minutes 0.4 1.51.5
Own wards the enemy destroyed 33% 37%28%
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 0 1.61.84
Dragons, enemy team, per game 3 1.81.68
Barons, own team, per game 0 0.530.56
Barons, enemy team, per game 1 0.490.48
Enemy turrets destroyed 3 4.9—
Own turrets lost 8 6.0—
Enemy inhibitors destroyed 0 0.6—
Own inhibitors lost 1 0.8—
OpeningFrom Raptors, 4–5 camps; first Scuttle to the own team

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Sheiden's deaths

TimeKilled byKiller seen in the 10 seconds before
6:53Cho'Gath Cho'Gath9 of 10 s
11:47Jarvan IV Jarvan IV6 of 10 s
14:26Jarvan IV Jarvan IV9 of 10 s
15:39Cho'Gath Cho'Gath7 of 10 s
17:50Jarvan IV Jarvan IV9 of 10 s
21:41Jarvan IV Jarvan IV9 of 10 s
23:22Cho'Gath Cho'Gath8 of 10 s