Sylas

Sheiden on Sylas, patch 16.21

Loss in 27:33 as jungle

K / D / A
9 / 5 / 9
CS
201
Account
LFT Sheiden#PHL1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 27:33

Show everyone, or only what one team could see

Game review

The win chance of Sheiden's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 23:45 Baron Nashor, enemy team: 22% → 16%; contest if you win the fight more than 13%9:04 Dragon: +10.3 points25:34 Sivir killed Aatrox (assists: K'Sante, Sylas, Ahri, Nautilus): +8.9 points2:16 Sylas killed Aurelion Sol (assists: Ahri): +7.6 points22:51 Aurelion Sol killed Ahri (assists: Jarvan IV, Lux, Rell): −7.0 points23:45 Baron Nashor: −6.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 9:04 Dragon Your team +10.3 points
  2. 25:34 Sivir killed Aatrox (assists: K'Sante, Sylas, Ahri, Nautilus) Your team +8.9 points
  3. 2:16 Sylas killed Aurelion Sol (assists: Ahri) Your team +7.6 points
  4. 22:51 Aurelion Sol killed Ahri (assists: Jarvan IV, Lux, Rell) Enemy team −7.0 points
  5. 23:45 Baron Nashor Enemy team −6.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:45 Baron Nashor Enemy team 22% → 16%
Contest if you win the fight more than 13%
You take it and win the fight
47%
Enemy takes it and wins the fight
16%
Enemy takes it, nobody dies
20%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Sheiden's usual, minutes 0–14

MeasureThis gameSheiden usuallyChallenger junglers
Own jungle share of minutes 0–14 39% 43.1% 43.5%
Enemy jungle share of minutes 0–14 13% 5.3% 4.9%
River share of minutes 0–14 31% 22.5% 22.2%
Top lane share of minutes 0–14 1.1% 6.1% 5.2%
Mid lane share of minutes 0–14 6.1% 7.5% 7.5%
Bot lane share of minutes 0–14 1.4% 4.0% 5.2%
Own base share of minutes 0–14 6.4% 7.5% 7.4%
Dead share of minutes 0–14 2.4% 4.0% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 20% 18.9% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.4 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.75 0.54

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameSheiden usuallyChallenger junglers
KDA, kills and assists per death 3.6 3.3—
Kill participation 78% 58%55%
Deaths from out of sight 60% 20%24%
CS a minute 7.3 7.5—
Gold a minute 474 497—
Damage to champions, per game 21,720 22,55320,947
Damage taken, per game 31,687 26,99627,047
Pings, per game 199 19487.9
Enemy wards destroyed, per 10 minutes 3.3 1.51.5
Own wards the enemy destroyed 20% 37%28%
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 2 1.61.84
Dragons, enemy team, per game 2 1.81.68
Barons, own team, per game 0 0.530.56
Barons, enemy team, per game 1 0.490.48
Enemy turrets destroyed 3 4.9—
Own turrets lost 4 6.0—
Enemy inhibitors destroyed 0 0.6—
Own inhibitors lost 0 0.8—
OpeningFrom Raptors, 3 camps; first Scuttle to the own team

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Sheiden's deaths

TimeKilled byKiller seen in the 10 seconds before
9:37Aatrox Aatrox2 of 10 s
15:30Lux Lux3 of 10 s
19:48Jarvan IV Jarvan IV2 of 10 s
23:09Aurelion Sol Aurelion Sol9 of 10 s
25:38Aurelion Sol Aurelion Sol10 of 10 s