Kha'Zix

Sheiden on Kha'Zix, patch 16.21

Win in 22:52 as jungle

K / D / A
10 / 0 / 2
CS
213
Account
LFT Sheiden#PHL1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 22:52

Show everyone, or only what one team could see

Game review

The win chance of Sheiden's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 20:54 Baron Nashor, your team: 99% → 99%; contest if you win the fight more than 71%17:06 Dragon: +7.0 points3:24 Jayce killed Ahri (assists: Fiddlesticks): −6.2 points1:26 Zeri killed Kalista (assists: Thresh): +6.1 points11:38 Dragon: +4.7 points2:52 Fiddlesticks killed Ahri (assists: Jayce): −4.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 17:06 Dragon Your team +7.0 points
  2. 3:24 Jayce killed Ahri (assists: Fiddlesticks) Enemy team −6.2 points
  3. 1:26 Zeri killed Kalista (assists: Thresh) Your team +6.1 points
  4. 11:38 Dragon Your team +4.7 points
  5. 2:52 Fiddlesticks killed Ahri (assists: Jayce) Enemy team −4.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:54 Baron Nashor Your team 99% → 99%
Contest if you win the fight more than 71%
You take it and win the fight
99%
Enemy takes it and wins the fight
95%
Enemy takes it, nobody dies
98%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Sheiden's usual, minutes 0–14

MeasureThis gameSheiden usuallyChallenger junglers
Own jungle share of minutes 0–14 38% 43.1% 43.5%
Enemy jungle share of minutes 0–14 16% 5.3% 4.9%
River share of minutes 0–14 29% 22.5% 22.2%
Top lane share of minutes 0–14 5.6% 6.1% 5.2%
Mid lane share of minutes 0–14 3.8% 7.5% 7.5%
Bot lane share of minutes 0–14 1.2% 4.0% 5.2%
Own base share of minutes 0–14 6.9% 7.5% 7.4%
Dead share of minutes 0–14 0% 4.0% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 10% 18.9% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.9 2.4 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.75 0.54

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameSheiden usuallyChallenger junglers
Kill participation 43% 58%55%
CS a minute 9.3 7.5—
Gold a minute 590 497—
Damage to champions, per game 11,876 22,55320,947
Damage taken, per game 18,909 26,99627,047
Pings, per game 118 19487.9
Enemy wards destroyed, per 10 minutes 1.7 1.51.5
Own wards the enemy destroyed 20% 37%28%
First full clear done 2:59 3:033:00
Enemy camps cleared, before 10:00, per game 4 0.90.98
Dragons, own team, per game 3 1.61.84
Dragons, enemy team, per game 0 1.81.68
Barons, own team, per game 1 0.530.56
Barons, enemy team, per game 0 0.490.48
Enemy turrets destroyed 4 4.9—
Own turrets lost 3 6.0—
Enemy inhibitors destroyed 0 0.6—
Own inhibitors lost 0 0.8—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Sheiden's deaths

Sheiden did not die in this game.