Fiddlesticks

Thebausffs on Fiddlesticks, patch 16.20

Win in 26:18 as jungle

K / D / A
9 / 4 / 5
CS
249
Account
Thebausffs#COOL
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 26:18

Show everyone, or only what one team could see

Game review

The win chance of Thebausffs's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 21:04 Baron Nashor, your team: 98% → 98%; contest if you win the fight more than 61%9:29 Dragon: +6.9 points4:39 Lulu killed Draven: −6.6 points4:06 Locke killed Cassiopeia (assists: Viego): −6.4 points7:10 Fiddlesticks killed Viego: +5.6 points12:07 Viego killed Draven (assists: Locke, Lulu): −5.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 9:29 Dragon Your team +6.9 points
  2. 4:39 Lulu killed Draven Enemy team −6.6 points
  3. 4:06 Locke killed Cassiopeia (assists: Viego) Enemy team −6.4 points
  4. 7:10 Fiddlesticks killed Viego Your team +5.6 points
  5. 12:07 Viego killed Draven (assists: Locke, Lulu) Enemy team −5.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:04 Baron Nashor Your team 98% → 98%
Contest if you win the fight more than 61%
You take it and win the fight
98%
Enemy takes it and wins the fight
93%
Enemy takes it, nobody dies
96%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Thebausffs's usual, minutes 0–14

MeasureThis gameThebausffs usuallyMaster junglers
Own jungle share of minutes 0–14 44% 45% 44.5%
Enemy jungle share of minutes 0–14 25% 5.1% 5.0%
River share of minutes 0–14 9.7% 21.4% 21.8%
Top lane share of minutes 0–14 4.3% 3.8% 4.7%
Mid lane share of minutes 0–14 3.1% 6.8% 6.7%
Bot lane share of minutes 0–14 3.7% 4.7% 5.4%
Own base share of minutes 0–14 6.9% 7.3% 7.5%
Dead share of minutes 0–14 3.3% 5.4% 4.4%
Seen by the enemy share of the time alive in minutes 0–14 10% 17.0% 17.4%
Wards placed per 10 minutes of minutes 0–14 0.0 2.5 2.21
Control wards placed per 10 minutes of minutes 0–14 0.0 0.00 0.38

Thebausffs usually: the figure over 112 ranked solo games as jungle. Master junglers: every player-game of junglers ranked Master in solo queue near the game's date.

This game's figures, whole game

FigureThis gameThebausffs usuallyMaster junglers
KDA, kills and assists per death 3.5 2.1—
Kill participation 34% 50%51.7%
Deaths from out of sight 25% 26%23.5%
CS a minute 9.5 7.8—
Gold a minute 539 481—
Damage to champions, per game 23,740 24,27421,304
Damage taken, per game 31,645 39,18230,164
Pings, per game 15 26.257.6
HUD pings a game 1 2.7—
Enemy wards destroyed, per 10 minutes 0.4 0.81.40
First full clear done 2:37 2:493:03
Enemy camps cleared, before 10:00, per game 7 1.00.95
Dragons, own team, per game 3 2.41.93
Dragons, enemy team, per game 0 1.71.83
Barons, own team, per game 1 0.40.56
Barons, enemy team, per game 0 0.70.53
Enemy turrets destroyed 9 5.7—
Own turrets lost 2 6.0—
Enemy inhibitors destroyed 1 0.8—
Own inhibitors lost 0 0.9—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Thebausffs usually: the figure over 112 ranked solo games as jungle. Master junglers: every player-game of junglers ranked Master in solo queue near the game's date.

Thebausffs's deaths

TimeKilled byKiller seen in the 10 seconds before
10:45Viego Viego2 of 10 s
18:41Locke Locke5 of 10 s
23:00Tristana Tristana7 of 10 s
24:45Locke Locke6 of 10 s