Where Gangplank bot laners spend the time from 25:00 to the end

Gangplank bot laners spent 24.5% of the time from 25:00 to the end in mid lane; other bot laners, weighted to Gangplank's mix of groups, spent 27.8%. The largest clear difference is time in mid lane: −3.3 points (−4.8 to −1.9). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 600 games · 600 player-games · 361 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Gangplank bot laners on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Gangplank bot laners on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Gangplank's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 12%, Silver 12%, Gold 24%, Platinum 21%, Emerald 14%, Diamond 8%, Master 7%, Unranked <0.5%.

  • Own base 11.8% (10.7–12.8)

    Other bot laners, weighted to Gangplank's group mix: 10.8% (10.7–10.9). Difference: +0.9 points (−0.1 to +2.0)

  • Enemy base 2.8% (2.5–3.2)

    Other bot laners, weighted to Gangplank's group mix: 3.1% (3.0–3.2). Difference: −0.3 points (−0.6 to +0.1)

  • Top lane 5.8% (5.1–6.5)

    Other bot laners, weighted to Gangplank's group mix: 4.7% (4.6–4.7). Difference: +1.1 points (+0.4 to +1.8) clear

  • Mid lane 24.5% (23.1–25.9)

    Other bot laners, weighted to Gangplank's group mix: 27.8% (27.6–28.1). Difference: −3.3 points (−4.8 to −1.9) clear

  • Bot lane 9.4% (8.3–10.5)

    Other bot laners, weighted to Gangplank's group mix: 7.1% (6.9–7.2). Difference: +2.4 points (+1.3 to +3.5) clear

  • River 10.4% (9.5–11.4)

    Other bot laners, weighted to Gangplank's group mix: 11.8% (11.7–11.8). Difference: −1.3 points (−2.3 to −0.4)

  • Own jungle 8.0% (7.4–8.6)

    Other bot laners, weighted to Gangplank's group mix: 8.3% (8.3–8.3). Difference: −0.3 points (−0.9 to +0.3)

  • Enemy jungle 3.8% (3.3–4.4)

    Other bot laners, weighted to Gangplank's group mix: 3.7% (3.6–3.7). Difference: +0.2 points (−0.4 to +0.7)

  • Outside all zones 0.04% (0.03–0.06)

    Other bot laners, weighted to Gangplank's group mix: 0.05% (0.05–0.05). Difference: −0.01 points (−0.02 to +0.01)

  • Dead 23.4% (21.8–25.0)

    Other bot laners, weighted to Gangplank's group mix: 22.7% (22.6–22.9). Difference: +0.7 points (−1.0 to +2.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.8% (48.1–49.5) of the time they were alive

Other bot laners, weighted to Gangplank's group mix: 46.3% (46.2–46.3). Difference: +2.5 points (+1.8 to +3.3)

0% 50% 100% 0 10 20 30 40 Minute 0: 10.6% (9.7–11.4) seen by the enemy, 735 player-gamesMinute 1: 89.2% (88.3–90.0) seen by the enemy, 735 player-gamesMinute 2: 82% (81–84) seen by the enemy, 735 player-gamesMinute 3: 72% (71–73) seen by the enemy, 735 player-gamesMinute 4: 70% (69–72) seen by the enemy, 735 player-gamesMinute 5: 71% (70–73) seen by the enemy, 735 player-gamesMinute 6: 66% (65–68) seen by the enemy, 734 player-gamesMinute 7: 66% (65–67) seen by the enemy, 734 player-gamesMinute 8: 66% (65–68) seen by the enemy, 732 player-gamesMinute 9: 62% (61–64) seen by the enemy, 730 player-gamesMinute 10: 62% (61–63) seen by the enemy, 730 player-gamesMinute 11: 61% (59–62) seen by the enemy, 728 player-gamesMinute 12: 58% (56–59) seen by the enemy, 728 player-gamesMinute 13: 56% (55–57) seen by the enemy, 727 player-gamesMinute 14: 59% (57–60) seen by the enemy, 727 player-gamesMinute 15: 59% (57–60) seen by the enemy, 726 player-gamesMinute 16: 56% (55–58) seen by the enemy, 709 player-gamesMinute 17: 53% (52–54) seen by the enemy, 705 player-gamesMinute 18: 51% (50–52) seen by the enemy, 702 player-gamesMinute 19: 51% (50–53) seen by the enemy, 695 player-gamesMinute 20: 51% (49–52) seen by the enemy, 689 player-gamesMinute 21: 48% (46–49) seen by the enemy, 677 player-gamesMinute 22: 48% (47–50) seen by the enemy, 664 player-gamesMinute 23: 48% (46–49) seen by the enemy, 643 player-gamesMinute 24: 47% (46–49) seen by the enemy, 627 player-gamesMinute 25: 51% (49–52) seen by the enemy, 600 player-gamesMinute 26: 48% (46–50) seen by the enemy, 570 player-gamesMinute 27: 46% (44–48) seen by the enemy, 523 player-gamesMinute 28: 50% (48–51) seen by the enemy, 482 player-gamesMinute 29: 46% (44–48) seen by the enemy, 436 player-gamesMinute 30: 48% (45–50) seen by the enemy, 395 player-gamesMinute 31: 49% (47–52) seen by the enemy, 355 player-gamesMinute 32: 48% (46–51) seen by the enemy, 310 player-gamesMinute 33: 52% (50–55) seen by the enemy, 269 player-gamesMinute 34: 47% (44–50) seen by the enemy, 226 player-gamesMinute 35: 51% (48–54) seen by the enemy, 185 player-gamesMinute 36: 48% (45–52) seen by the enemy, 153 player-gamesMinute 37: 52% (48–56) seen by the enemy, 128 player-gamesMinute 38: 49% (45–54) seen by the enemy, 102 player-gamesMinute 39: 49% (44–54) seen by the enemy, 84 player-gamesMinute 40: 52% (46–58) seen by the enemy, 64 player-gamesMinute 41: 56% (50–62) seen by the enemy, 54 player-gamesMinute 42: 48% (40–55) seen by the enemy, 44 player-gamesMinute 43: 52% (44–61) seen by the enemy, 31 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010.6% (9.7–11.4)735
189.2% (88.3–90.0)735
282% (81–84)735
372% (71–73)735
470% (69–72)735
571% (70–73)735
666% (65–68)734
766% (65–67)734
866% (65–68)732
962% (61–64)730
1062% (61–63)730
1161% (59–62)728
1258% (56–59)728
1356% (55–57)727
1459% (57–60)727
1559% (57–60)726
1656% (55–58)709
1753% (52–54)705
1851% (50–52)702
1951% (50–53)695
2051% (49–52)689
2148% (46–49)677
2248% (47–50)664
2348% (46–49)643
2447% (46–49)627
2551% (49–52)600
2648% (46–50)570
2746% (44–48)523
2850% (48–51)482
2946% (44–48)436
3048% (45–50)395
3149% (47–52)355
3248% (46–51)310
3352% (50–55)269
3447% (44–50)226
3551% (48–54)185
3648% (45–52)153
3752% (48–56)128
3849% (45–54)102
3949% (44–54)84
4052% (46–58)64
4156% (50–62)54
4248% (40–55)44
4352% (44–61)31

By area

AreaSeen by the enemy
Own base 30.6% (27.0–34.1)

Other bot laners, weighted to Gangplank's group mix: 29.1% (29.0–29.2). Difference: +1.4 points (−2.1 to +4.9)

Enemy base 99.93% (99.85–100.00)

Other bot laners, weighted to Gangplank's group mix: 99.30% (99.29–99.32). Difference: +0.62 points (+0.54 to +0.70)

Top lane 57.2% (55.3–59.1)

Other bot laners, weighted to Gangplank's group mix: 56.7% (56.6–56.7). Difference: +0.6 points (−1.4 to +2.5)

Mid lane 58.2% (57.1–59.2)

Other bot laners, weighted to Gangplank's group mix: 53.7% (53.6–53.8). Difference: +4.5 points (+3.4 to +5.5)

Bot lane 57.5% (56.1–58.9)

Other bot laners, weighted to Gangplank's group mix: 56.0% (55.9–56.1). Difference: +1.5 points (+0.1 to +2.9)

River 38.2% (36.7–39.7)

Other bot laners, weighted to Gangplank's group mix: 35.1% (34.9–35.2). Difference: +3.2 points (+1.7 to +4.6)

Own jungle 29.9% (28.3–31.6)

Other bot laners, weighted to Gangplank's group mix: 27.4% (27.3–27.5). Difference: +2.5 points (+0.9 to +4.2)

Enemy jungle 41.0% (38.1–44.0)

Other bot laners, weighted to Gangplank's group mix: 42.0% (41.9–42.0). Difference: −0.9 points (−3.9 to +2.1)

Outside all zones —

Other bot laners, weighted to Gangplank's group mix: 51.4% (50.9–51.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 14.7% (13.1–16.3)

    Other bot laners, weighted to Gangplank's group mix: 11.4% (11.1–11.7). Difference: +3.4 points (+1.8 to +4.9)

  • Near own top laner 24.9% (23.6–26.1)

    Other bot laners, weighted to Gangplank's group mix: 26.9% (26.7–27.2). Difference: −2.0 points (−3.2 to −0.9)

  • Near own jungler 28.8% (27.2–30.4)

    Other bot laners, weighted to Gangplank's group mix: 32.2% (31.7–32.7). Difference: −3.4 points (−5.0 to −1.8)

  • Near own mid laner 29.2% (27.6–30.9)

    Other bot laners, weighted to Gangplank's group mix: 31.4% (31.1–31.7). Difference: −2.2 points (−3.9 to −0.4)

  • Near own support 40.7% (38.1–43.2)

    Other bot laners, weighted to Gangplank's group mix: 46.7% (46.0–47.4). Difference: −6.0 points (−8.5 to −3.5)

  • Near the enemy jungler 17.0% (16.4–17.7)

    Other bot laners, weighted to Gangplank's group mix: 16.2% (16.0–16.4). Difference: +0.8 points (+0.3 to +1.4)

0%scale ends at 50%, not 100%50%

Game duration

At 59:00, 1 of 600 player-games was still in game.

0 400 800 0 10 20 30 40 50 60 In minute 0: 735 player-games lasting this longIn minute 1: 735 player-games lasting this longIn minute 2: 735 player-games lasting this longIn minute 3: 735 player-games lasting this longIn minute 4: 735 player-games lasting this longIn minute 5: 735 player-games lasting this longIn minute 6: 734 player-games lasting this longIn minute 7: 734 player-games lasting this longIn minute 8: 732 player-games lasting this longIn minute 9: 730 player-games lasting this longIn minute 10: 730 player-games lasting this longIn minute 11: 728 player-games lasting this longIn minute 12: 728 player-games lasting this longIn minute 13: 727 player-games lasting this longIn minute 14: 727 player-games lasting this longIn minute 15: 726 player-games lasting this longIn minute 16: 709 player-games lasting this longIn minute 17: 705 player-games lasting this longIn minute 18: 702 player-games lasting this longIn minute 19: 695 player-games lasting this longIn minute 20: 689 player-games lasting this longIn minute 21: 677 player-games lasting this longIn minute 22: 664 player-games lasting this longIn minute 23: 643 player-games lasting this longIn minute 24: 627 player-games lasting this longIn minute 25: 600 player-games lasting this longIn minute 26: 570 player-games lasting this longIn minute 27: 523 player-games lasting this longIn minute 28: 482 player-games lasting this longIn minute 29: 436 player-games lasting this longIn minute 30: 395 player-games lasting this longIn minute 31: 355 player-games lasting this longIn minute 32: 310 player-games lasting this longIn minute 33: 269 player-games lasting this longIn minute 34: 226 player-games lasting this longIn minute 35: 185 player-games lasting this longIn minute 36: 153 player-games lasting this longIn minute 37: 128 player-games lasting this longIn minute 38: 102 player-games lasting this longIn minute 39: 84 player-games lasting this longIn minute 40: 64 player-games lasting this longIn minute 41: 54 player-games lasting this longIn minute 42: 44 player-games lasting this longIn minute 43: 31 player-games lasting this longIn minute 44: 23 player-games lasting this longIn minute 45: 18 player-games lasting this longIn minute 46: 15 player-games lasting this longIn minute 47: 10 player-games lasting this longIn minute 48: 8 player-games lasting this longIn minute 49: 8 player-games lasting this longIn minute 50: 5 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 600 player-games a win rate is uncertain by about ±4.0 points.