Where Hecarim mid laners spend minutes 0–14

Hecarim mid laners spent 66.0% of minutes 0–14 in mid lane; other mid laners, weighted to Hecarim's mix of groups, spent 70.2%. The largest clear difference is time in mid lane: −4.3 points (−5.9 to −2.6). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-11 to 2026-10-19 · 115 games · 115 player-games · 93 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Hecarim mid laners on the blue team spent minutes 0–14
Red team
Heat map of where Hecarim mid laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Hecarim's share of time in each group: Iron I–III 1%, Bronze 5%, Silver 11%, Gold 16%, Platinum 26%, Emerald 17%, Diamond 15%, Master 10%.

  • Own base 10.6% (10.2–11.1)

    Other mid laners, weighted to Hecarim's group mix: 9.2% (9.2–9.3). Difference: +1.4 points (+0.9 to +1.8) clear

  • Enemy base 0.00% (0.00–0.02)

    Other mid laners, weighted to Hecarim's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.02)

  • Top lane 1.0% (0.5–1.6)

    Other mid laners, weighted to Hecarim's group mix: 0.7% (0.7–0.8). Difference: +0.3 points (−0.2 to +0.8)

  • Mid lane 66.0% (64.4–67.6)

    Other mid laners, weighted to Hecarim's group mix: 70.2% (69.9–70.5). Difference: −4.3 points (−5.9 to −2.6) clear

  • Bot lane 2.0% (1.3–2.7)

    Other mid laners, weighted to Hecarim's group mix: 1.9% (1.8–2.0). Difference: +0.1 points (−0.6 to +0.8)

  • River 9.4% (8.5–10.3)

    Other mid laners, weighted to Hecarim's group mix: 9.5% (9.4–9.7). Difference: −0.1 points (−1.0 to +0.8)

  • Own jungle 2.0% (1.7–2.2)

    Other mid laners, weighted to Hecarim's group mix: 1.9% (1.8–1.9). Difference: +0.1 points (−0.1 to +0.4)

  • Enemy jungle 1.0% (0.8–1.2)

    Other mid laners, weighted to Hecarim's group mix: 0.8% (0.8–0.9). Difference: +0.2 points (just below 0 to +0.4)

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Hecarim's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 8.0% (7.3–8.6)

    Other mid laners, weighted to Hecarim's group mix: 5.7% (5.7–5.7). Difference: +2.3 points (+1.6 to +2.9)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

60.4% (59.0–61.8) of the time they were alive

Other mid laners, weighted to Hecarim's group mix: 63.3% (63.1–63.5). Difference: −2.9 points (−4.4 to −1.5)

0% 50% 100% 0 10 20 30 Minute 0: 18% (15–20) seen by the enemy, 115 player-gamesMinute 1: 87% (83–90) seen by the enemy, 115 player-gamesMinute 2: 72% (67–77) seen by the enemy, 115 player-gamesMinute 3: 70% (65–74) seen by the enemy, 115 player-gamesMinute 4: 64% (59–69) seen by the enemy, 115 player-gamesMinute 5: 67% (63–72) seen by the enemy, 115 player-gamesMinute 6: 63% (58–68) seen by the enemy, 115 player-gamesMinute 7: 57% (53–62) seen by the enemy, 115 player-gamesMinute 8: 62% (58–67) seen by the enemy, 115 player-gamesMinute 9: 59% (55–64) seen by the enemy, 115 player-gamesMinute 10: 59% (54–64) seen by the enemy, 115 player-gamesMinute 11: 57% (52–62) seen by the enemy, 114 player-gamesMinute 12: 56% (51–61) seen by the enemy, 114 player-gamesMinute 13: 54% (49–59) seen by the enemy, 114 player-gamesMinute 14: 56% (52–61) seen by the enemy, 114 player-gamesMinute 15: 53% (49–57) seen by the enemy, 114 player-gamesMinute 16: 56% (52–61) seen by the enemy, 110 player-gamesMinute 17: 54% (49–60) seen by the enemy, 108 player-gamesMinute 18: 51% (45–56) seen by the enemy, 107 player-gamesMinute 19: 50% (45–55) seen by the enemy, 107 player-gamesMinute 20: 50% (44–55) seen by the enemy, 105 player-gamesMinute 21: 46% (40–51) seen by the enemy, 102 player-gamesMinute 22: 46% (41–52) seen by the enemy, 98 player-gamesMinute 23: 48% (43–54) seen by the enemy, 96 player-gamesMinute 24: 50% (44–55) seen by the enemy, 95 player-gamesMinute 25: 44% (37–51) seen by the enemy, 88 player-gamesMinute 26: 46% (40–53) seen by the enemy, 81 player-gamesMinute 27: 50% (43–58) seen by the enemy, 69 player-gamesMinute 28: 46% (38–55) seen by the enemy, 63 player-gamesMinute 29: 50% (40–59) seen by the enemy, 56 player-gamesMinute 30: 52% (42–62) seen by the enemy, 48 player-gamesMinute 31: 53% (42–65) seen by the enemy, 40 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018% (15–20)115
187% (83–90)115
272% (67–77)115
370% (65–74)115
464% (59–69)115
567% (63–72)115
663% (58–68)115
757% (53–62)115
862% (58–67)115
959% (55–64)115
1059% (54–64)115
1157% (52–62)114
1256% (51–61)114
1354% (49–59)114
1456% (52–61)114
1553% (49–57)114
1656% (52–61)110
1754% (49–60)108
1851% (45–56)107
1950% (45–55)107
2050% (44–55)105
2146% (40–51)102
2246% (41–52)98
2348% (43–54)96
2450% (44–55)95
2544% (37–51)88
2646% (40–53)81
2750% (43–58)69
2846% (38–55)63
2950% (40–59)56
3052% (42–62)48
3153% (42–65)40

By area

AreaSeen by the enemy
Own base 0.10% (0.01–0.19)

Other mid laners, weighted to Hecarim's group mix: 0.31% (0.31–0.32). Difference: −0.21 points (−0.31 to −0.12)

Enemy base —

Other mid laners, weighted to Hecarim's group mix: —. Difference: —

Top lane 66.4% (60.8–72.1)

Other mid laners, weighted to Hecarim's group mix: 66.5% (65.8–67.3). Difference: −0.1 points (−6.0 to +5.7)

Mid lane 74.8% (73.8–75.8)

Other mid laners, weighted to Hecarim's group mix: 75.8% (75.7–75.9). Difference: −1.0 points (−2.0 to +0.1)

Bot lane 63.5% (58.6–68.4)

Other mid laners, weighted to Hecarim's group mix: 66.3% (65.7–67.0). Difference: −2.8 points (−7.7 to +2.2)

River 35.0% (31.6–38.5)

Other mid laners, weighted to Hecarim's group mix: 39.3% (38.9–39.7). Difference: −4.2 points (−7.5 to −0.9)

Own jungle 24.2% (20.5–28.0)

Other mid laners, weighted to Hecarim's group mix: 29.4% (29.3–29.6). Difference: −5.2 points (−9.0 to −1.4)

Enemy jungle 48.1% (39.6–56.6)

Other mid laners, weighted to Hecarim's group mix: 50.1% (49.9–50.4). Difference: −2.0 points (−10.5 to +6.4)

Outside all zones —

Other mid laners, weighted to Hecarim's group mix: 9% (7–10). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 75.5% (73.9–77.2)

    Other mid laners, weighted to Hecarim's group mix: 78.6% (78.4–78.8). Difference: −3.0 points (−4.7 to −1.4)

  • Near own top laner 4.0% (3.6–4.3)

    Other mid laners, weighted to Hecarim's group mix: 3.8% (3.8–3.8). Difference: +0.2 points (−0.2 to +0.5)

  • Near own jungler 16.1% (15.0–17.1)

    Other mid laners, weighted to Hecarim's group mix: 15.2% (15.1–15.3). Difference: +0.9 points (−0.2 to +2.0)

  • Near own bot laner 5.3% (4.7–6.0)

    Other mid laners, weighted to Hecarim's group mix: 4.7% (4.7–4.7). Difference: +0.6 points (just below 0 to +1.3)

  • Near own support 8.4% (7.6–9.1)

    Other mid laners, weighted to Hecarim's group mix: 8.5% (8.1–8.8). Difference: −0.1 points (−1.0 to +0.8)

  • Near the enemy jungler 6.7% (6.1–7.2)

    Other mid laners, weighted to Hecarim's group mix: 7.6% (7.5–7.6). Difference: −0.9 points (−1.4 to −0.3)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 114 of 115 player-games were still in game.

0 75 150 0 10 20 30 40 In minute 0: 115 player-games lasting this longIn minute 1: 115 player-games lasting this longIn minute 2: 115 player-games lasting this longIn minute 3: 115 player-games lasting this longIn minute 4: 115 player-games lasting this longIn minute 5: 115 player-games lasting this longIn minute 6: 115 player-games lasting this longIn minute 7: 115 player-games lasting this longIn minute 8: 115 player-games lasting this longIn minute 9: 115 player-games lasting this longIn minute 10: 115 player-games lasting this longIn minute 11: 114 player-games lasting this longIn minute 12: 114 player-games lasting this longIn minute 13: 114 player-games lasting this longIn minute 14: 114 player-games lasting this longIn minute 15: 114 player-games lasting this longIn minute 16: 110 player-games lasting this longIn minute 17: 108 player-games lasting this longIn minute 18: 107 player-games lasting this longIn minute 19: 107 player-games lasting this longIn minute 20: 105 player-games lasting this longIn minute 21: 102 player-games lasting this longIn minute 22: 98 player-games lasting this longIn minute 23: 96 player-games lasting this longIn minute 24: 95 player-games lasting this longIn minute 25: 88 player-games lasting this longIn minute 26: 81 player-games lasting this longIn minute 27: 69 player-games lasting this longIn minute 28: 63 player-games lasting this longIn minute 29: 56 player-games lasting this longIn minute 30: 48 player-games lasting this longIn minute 31: 40 player-games lasting this longIn minute 32: 26 player-games lasting this longIn minute 33: 20 player-games lasting this longIn minute 34: 13 player-games lasting this longIn minute 35: 12 player-games lasting this longIn minute 36: 9 player-games lasting this longIn minute 37: 7 player-games lasting this longIn minute 38: 3 player-games lasting this longIn minute 39: 2 player-games lasting this longIn minute 40: 1 player-game lasting this longIn minute 41: 1 player-game lasting this longIn minute 42: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 115 player-games a win rate is uncertain by about ±9.1 points.