Where Maokai mid laners spend the whole game

Maokai mid laners spent 46.9% of the whole game in mid lane; other mid laners, weighted to Maokai's mix of groups, spent 46.7%. The largest clear difference is time in the river: +1.1 points (+0.7 to +1.6). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 500 games · 500 player-games · 344 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Maokai mid laners on the blue team spent the whole game
Red team
Heat map of where Maokai mid laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Maokai's share of time in each group: Iron IV 1%, Iron I–III <0.5%, Bronze 9%, Silver 16%, Gold 28%, Platinum 15%, Emerald 17%, Diamond 9%, Master 5%, Unranked <0.5%.

  • Own base 9.1% (8.8–9.3)

    Other mid laners, weighted to Maokai's group mix: 9.2% (9.1–9.2). Difference: −0.1 points (−0.4 to +0.1)

  • Enemy base 0.8% (0.7–1.0)

    Other mid laners, weighted to Maokai's group mix: 0.8% (0.8–0.8). Difference: +0.1 points (just below 0 to +0.2)

  • Top lane 4.2% (3.9–4.6)

    Other mid laners, weighted to Maokai's group mix: 4.4% (4.3–4.4). Difference: −0.1 points (−0.5 to +0.2)

  • Mid lane 46.9% (46.0–47.8)

    Other mid laners, weighted to Maokai's group mix: 46.7% (46.4–47.0). Difference: +0.2 points (−0.6 to +1.0)

  • Bot lane 7.9% (7.4–8.4)

    Other mid laners, weighted to Maokai's group mix: 8.1% (7.9–8.3). Difference: −0.2 points (−0.6 to +0.2)

  • River 11.6% (11.1–12.1)

    Other mid laners, weighted to Maokai's group mix: 10.5% (10.4–10.6). Difference: +1.1 points (+0.7 to +1.6) clear

  • Own jungle 4.4% (4.1–4.7)

    Other mid laners, weighted to Maokai's group mix: 4.7% (4.6–4.7). Difference: −0.3 points (−0.6 to just above 0)

  • Enemy jungle 2.7% (2.5–2.9)

    Other mid laners, weighted to Maokai's group mix: 2.5% (2.5–2.5). Difference: +0.2 points (just above 0 to +0.4)

  • Outside all zones 0.01% (0.01–0.02)

    Other mid laners, weighted to Maokai's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 12.4% (11.8–12.9)

    Other mid laners, weighted to Maokai's group mix: 13.2% (13.1–13.3). Difference: −0.8 points (−1.4 to −0.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

61.5% (60.9–62.0) of the time they were alive

Other mid laners, weighted to Maokai's group mix: 56.7% (56.5–56.8). Difference: +4.8 points (+4.2 to +5.4)

0% 50% 100% 0 10 20 30 40 Minute 0: 17.5% (16.5–18.5) seen by the enemy, 500 player-gamesMinute 1: 94.9% (93.9–95.9) seen by the enemy, 500 player-gamesMinute 2: 83% (82–85) seen by the enemy, 500 player-gamesMinute 3: 72% (70–74) seen by the enemy, 500 player-gamesMinute 4: 72% (70–75) seen by the enemy, 500 player-gamesMinute 5: 69% (67–71) seen by the enemy, 500 player-gamesMinute 6: 67% (64–69) seen by the enemy, 500 player-gamesMinute 7: 64% (62–66) seen by the enemy, 500 player-gamesMinute 8: 66% (64–68) seen by the enemy, 500 player-gamesMinute 9: 66% (64–68) seen by the enemy, 500 player-gamesMinute 10: 63% (61–65) seen by the enemy, 499 player-gamesMinute 11: 63% (61–65) seen by the enemy, 497 player-gamesMinute 12: 62% (60–64) seen by the enemy, 497 player-gamesMinute 13: 60% (57–62) seen by the enemy, 497 player-gamesMinute 14: 63% (61–66) seen by the enemy, 497 player-gamesMinute 15: 62% (60–65) seen by the enemy, 496 player-gamesMinute 16: 59% (57–62) seen by the enemy, 485 player-gamesMinute 17: 58% (56–61) seen by the enemy, 481 player-gamesMinute 18: 58% (56–61) seen by the enemy, 480 player-gamesMinute 19: 56% (53–58) seen by the enemy, 474 player-gamesMinute 20: 55% (53–58) seen by the enemy, 468 player-gamesMinute 21: 56% (53–58) seen by the enemy, 462 player-gamesMinute 22: 54% (52–57) seen by the enemy, 456 player-gamesMinute 23: 54% (52–57) seen by the enemy, 444 player-gamesMinute 24: 53% (50–56) seen by the enemy, 425 player-gamesMinute 25: 55% (52–58) seen by the enemy, 402 player-gamesMinute 26: 54% (51–57) seen by the enemy, 370 player-gamesMinute 27: 54% (51–57) seen by the enemy, 336 player-gamesMinute 28: 57% (54–61) seen by the enemy, 310 player-gamesMinute 29: 58% (54–62) seen by the enemy, 278 player-gamesMinute 30: 58% (53–62) seen by the enemy, 243 player-gamesMinute 31: 58% (53–62) seen by the enemy, 215 player-gamesMinute 32: 60% (55–64) seen by the enemy, 191 player-gamesMinute 33: 58% (53–64) seen by the enemy, 155 player-gamesMinute 34: 55% (49–61) seen by the enemy, 128 player-gamesMinute 35: 60% (54–66) seen by the enemy, 111 player-gamesMinute 36: 58% (52–64) seen by the enemy, 97 player-gamesMinute 37: 60% (52–68) seen by the enemy, 81 player-gamesMinute 38: 61% (51–71) seen by the enemy, 67 player-gamesMinute 39: 56% (47–66) seen by the enemy, 54 player-gamesMinute 40: 53% (41–65) seen by the enemy, 38 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
017.5% (16.5–18.5)500
194.9% (93.9–95.9)500
283% (82–85)500
372% (70–74)500
472% (70–75)500
569% (67–71)500
667% (64–69)500
764% (62–66)500
866% (64–68)500
966% (64–68)500
1063% (61–65)499
1163% (61–65)497
1262% (60–64)497
1360% (57–62)497
1463% (61–66)497
1562% (60–65)496
1659% (57–62)485
1758% (56–61)481
1858% (56–61)480
1956% (53–58)474
2055% (53–58)468
2156% (53–58)462
2254% (52–57)456
2354% (52–57)444
2453% (50–56)425
2555% (52–58)402
2654% (51–57)370
2754% (51–57)336
2857% (54–61)310
2958% (54–62)278
3058% (53–62)243
3158% (53–62)215
3260% (55–64)191
3358% (53–64)155
3455% (49–61)128
3560% (54–66)111
3658% (52–64)97
3760% (52–68)81
3861% (51–71)67
3956% (47–66)54
4053% (41–65)38

By area

AreaSeen by the enemy
Own base 7.9% (7.0–8.9)

Other mid laners, weighted to Maokai's group mix: 8.6% (8.5–8.6). Difference: −0.6 points (−1.6 to +0.3)

Enemy base 99.8% (99.7–99.9)

Other mid laners, weighted to Maokai's group mix: 99.6% (99.6–99.6). Difference: +0.2 points (+0.1 to +0.3)

Top lane 68.8% (67.3–70.3)

Other mid laners, weighted to Maokai's group mix: 60.6% (60.2–60.9). Difference: +8.3 points (+6.7 to +9.8)

Mid lane 76.1% (75.5–76.7)

Other mid laners, weighted to Maokai's group mix: 71.7% (71.7–71.7). Difference: +4.4 points (+3.8 to +5.0)

Bot lane 69.0% (68.0–70.0)

Other mid laners, weighted to Maokai's group mix: 60.0% (59.7–60.2). Difference: +9.0 points (+8.1 to +10.0)

River 45.0% (43.9–46.0)

Other mid laners, weighted to Maokai's group mix: 39.3% (39.0–39.5). Difference: +5.7 points (+4.6 to +6.8)

Own jungle 36.4% (35.1–37.7)

Other mid laners, weighted to Maokai's group mix: 29.8% (29.6–30.0). Difference: +6.6 points (+5.3 to +7.9)

Enemy jungle 52.4% (50.4–54.4)

Other mid laners, weighted to Maokai's group mix: 44.4% (44.2–44.6). Difference: +8.0 points (+5.9 to +10.0)

Outside all zones —

Other mid laners, weighted to Maokai's group mix: 47.7% (47.5–47.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 58.6% (57.7–59.5)

    Other mid laners, weighted to Maokai's group mix: 58.9% (58.5–59.2). Difference: −0.3 points (−1.1 to +0.6)

  • Near own top laner 10.9% (10.4–11.4)

    Other mid laners, weighted to Maokai's group mix: 9.7% (9.6–9.8). Difference: +1.2 points (+0.7 to +1.6)

  • Near own jungler 20.4% (19.8–21.0)

    Other mid laners, weighted to Maokai's group mix: 18.8% (18.8–18.9). Difference: +1.6 points (+0.9 to +2.2)

  • Near own bot laner 15.0% (14.4–15.6)

    Other mid laners, weighted to Maokai's group mix: 13.5% (13.4–13.5). Difference: +1.5 points (+0.9 to +2.1)

  • Near own support 19.6% (18.9–20.3)

    Other mid laners, weighted to Maokai's group mix: 18.4% (18.2–18.5). Difference: +1.2 points (+0.6 to +1.9)

  • Near the enemy jungler 12.6% (12.2–12.9)

    Other mid laners, weighted to Maokai's group mix: 10.7% (10.7–10.7). Difference: +1.9 points (+1.6 to +2.2)

0%scale ends at 60%, not 100%60%

Game duration

At 56:00, 1 of 500 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 500 player-games a win rate is uncertain by about ±4.4 points.