Where Milio mid laners spend minutes 0–14

Milio mid laners spent 76.9% of minutes 0–14 in mid lane; other mid laners, weighted to Milio's mix of groups, spent 71.2%. The largest clear difference is time in mid lane: +5.7 points (+4.2 to +7.2). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 251 games · 251 player-games · 179 players · 0:00–14:00

Numbers on the tabs: player-games in that role, too few for figures.

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Milio mid laners on the blue team spent minutes 0–14
Red team
Heat map of where Milio mid laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Milio's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 26%, Silver 26%, Gold 14%, Platinum 9%, Emerald 12%, Diamond 7%, Master 1%, Unranked 1%.

  • Own base 8.7% (8.4–9.0)

    Other mid laners, weighted to Milio's group mix: 9.4% (9.4–9.5). Difference: −0.7 points (−1.0 to −0.4) clear

  • Enemy base 0.00% (0.00–0.01)

    Other mid laners, weighted to Milio's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 0.4% (0.2–0.6)

    Other mid laners, weighted to Milio's group mix: 0.7% (0.7–0.7). Difference: −0.3 points (−0.5 to −0.1)

  • Mid lane 76.9% (75.3–78.5)

    Other mid laners, weighted to Milio's group mix: 71.2% (71.0–71.4). Difference: +5.7 points (+4.2 to +7.2) clear

  • Bot lane 1.1% (0.8–1.5)

    Other mid laners, weighted to Milio's group mix: 1.6% (1.5–1.7). Difference: −0.5 points (−0.8 to −0.1)

  • River 6.4% (5.4–7.5)

    Other mid laners, weighted to Milio's group mix: 8.9% (8.8–9.1). Difference: −2.5 points (−3.5 to −1.5) clear

  • Own jungle 1.6% (1.3–1.9)

    Other mid laners, weighted to Milio's group mix: 1.7% (1.7–1.7). Difference: −0.1 points (−0.4 to +0.2)

  • Enemy jungle 0.5% (0.3–0.7)

    Other mid laners, weighted to Milio's group mix: 0.8% (0.7–0.8). Difference: −0.2 points (−0.5 to just below 0)

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Milio's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 4.3% (3.9–4.7)

    Other mid laners, weighted to Milio's group mix: 5.7% (5.7–5.7). Difference: −1.4 points (−1.8 to −1.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

68.5% (67.5–69.6) of the time they were alive

Other mid laners, weighted to Milio's group mix: 64.0% (63.8–64.1). Difference: +4.6 points (+3.6 to +5.6)

0% 50% 100% 0 10 20 30 Minute 0: 19% (17–20) seen by the enemy, 251 player-gamesMinute 1: 96% (95–98) seen by the enemy, 251 player-gamesMinute 2: 91% (89–94) seen by the enemy, 251 player-gamesMinute 3: 77% (73–81) seen by the enemy, 251 player-gamesMinute 4: 73% (70–77) seen by the enemy, 251 player-gamesMinute 5: 74% (71–77) seen by the enemy, 251 player-gamesMinute 6: 70% (67–73) seen by the enemy, 250 player-gamesMinute 7: 69% (65–72) seen by the enemy, 250 player-gamesMinute 8: 65% (61–68) seen by the enemy, 250 player-gamesMinute 9: 68% (65–71) seen by the enemy, 250 player-gamesMinute 10: 65% (62–68) seen by the enemy, 250 player-gamesMinute 11: 66% (63–70) seen by the enemy, 250 player-gamesMinute 12: 63% (59–67) seen by the enemy, 248 player-gamesMinute 13: 61% (58–65) seen by the enemy, 248 player-gamesMinute 14: 63% (60–67) seen by the enemy, 248 player-gamesMinute 15: 62% (58–65) seen by the enemy, 248 player-gamesMinute 16: 60% (57–63) seen by the enemy, 245 player-gamesMinute 17: 60% (56–63) seen by the enemy, 241 player-gamesMinute 18: 58% (55–62) seen by the enemy, 239 player-gamesMinute 19: 55% (52–59) seen by the enemy, 238 player-gamesMinute 20: 57% (53–60) seen by the enemy, 232 player-gamesMinute 21: 53% (49–57) seen by the enemy, 227 player-gamesMinute 22: 51% (48–55) seen by the enemy, 227 player-gamesMinute 23: 51% (47–55) seen by the enemy, 218 player-gamesMinute 24: 55% (51–59) seen by the enemy, 214 player-gamesMinute 25: 53% (49–58) seen by the enemy, 205 player-gamesMinute 26: 54% (50–58) seen by the enemy, 190 player-gamesMinute 27: 52% (47–56) seen by the enemy, 176 player-gamesMinute 28: 53% (48–58) seen by the enemy, 157 player-gamesMinute 29: 53% (48–59) seen by the enemy, 140 player-gamesMinute 30: 56% (50–62) seen by the enemy, 128 player-gamesMinute 31: 55% (49–61) seen by the enemy, 112 player-gamesMinute 32: 51% (44–58) seen by the enemy, 97 player-gamesMinute 33: 56% (48–63) seen by the enemy, 88 player-gamesMinute 34: 58% (50–65) seen by the enemy, 75 player-gamesMinute 35: 52% (43–61) seen by the enemy, 66 player-gamesMinute 36: 60% (50–70) seen by the enemy, 52 player-gamesMinute 37: 55% (43–66) seen by the enemy, 42 player-gamesMinute 38: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
019% (17–20)251
196% (95–98)251
291% (89–94)251
377% (73–81)251
473% (70–77)251
574% (71–77)251
670% (67–73)250
769% (65–72)250
865% (61–68)250
968% (65–71)250
1065% (62–68)250
1166% (63–70)250
1263% (59–67)248
1361% (58–65)248
1463% (60–67)248
1562% (58–65)248
1660% (57–63)245
1760% (56–63)241
1858% (55–62)239
1955% (52–59)238
2057% (53–60)232
2153% (49–57)227
2251% (48–55)227
2351% (47–55)218
2455% (51–59)214
2553% (49–58)205
2654% (50–58)190
2752% (47–56)176
2853% (48–58)157
2953% (48–59)140
3056% (50–62)128
3155% (49–61)112
3251% (44–58)97
3356% (48–63)88
3458% (50–65)75
3552% (43–61)66
3660% (50–70)52
3755% (43–66)42
38—31

By area

AreaSeen by the enemy
Own base 0.3% (0.2–0.4)

Other mid laners, weighted to Milio's group mix: 0.3% (0.3–0.3). Difference: 0.0 points (−0.2 to +0.1)

Enemy base —

Other mid laners, weighted to Milio's group mix: —. Difference: —

Top lane 75.4% (68.5–82.3)

Other mid laners, weighted to Milio's group mix: 68.4% (67.6–69.1). Difference: +7.0 points (+0.6 to +13.5)

Mid lane 79.0% (78.2–79.7)

Other mid laners, weighted to Milio's group mix: 76.1% (76.1–76.2). Difference: +2.8 points (+2.1 to +3.6)

Bot lane 63.0% (55.8–70.3)

Other mid laners, weighted to Milio's group mix: 67.1% (66.2–68.1). Difference: −4.1 points (−11.4 to +3.2)

River 46.4% (44.0–48.8)

Other mid laners, weighted to Milio's group mix: 40.8% (40.4–41.2). Difference: +5.6 points (+3.5 to +7.8)

Own jungle 35.7% (30.5–41.0)

Other mid laners, weighted to Milio's group mix: 29.3% (29.3–29.4). Difference: +6.4 points (+1.1 to +11.6)

Enemy jungle 49.5% (39.0–60.1)

Other mid laners, weighted to Milio's group mix: 50.5% (50.1–50.9). Difference: −0.9 points (−11.4 to +9.5)

Outside all zones —

Other mid laners, weighted to Milio's group mix: 8.4% (7.9–8.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 83.1% (81.6–84.5)

    Other mid laners, weighted to Milio's group mix: 79.2% (79.0–79.3). Difference: +3.9 points (+2.5 to +5.3)

  • Near own top laner 3.7% (3.4–4.0)

    Other mid laners, weighted to Milio's group mix: 3.8% (3.8–3.9). Difference: −0.1 points (−0.4 to +0.1)

  • Near own jungler 15.8% (15.0–16.7)

    Other mid laners, weighted to Milio's group mix: 14.9% (14.9–15.0). Difference: +0.9 points (+0.1 to +1.8)

  • Near own bot laner 4.6% (4.0–5.2)

    Other mid laners, weighted to Milio's group mix: 4.7% (4.7–4.8). Difference: −0.1 points (−0.8 to +0.5)

  • Near own support 7.4% (6.5–8.3)

    Other mid laners, weighted to Milio's group mix: 7.5% (7.3–7.7). Difference: −0.1 points (−0.9 to +0.6)

  • Near the enemy jungler 6.8% (6.3–7.3)

    Other mid laners, weighted to Milio's group mix: 7.5% (7.4–7.5). Difference: −0.6 points (−1.1 to −0.1)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 248 of 251 player-games were still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 251 player-games lasting this longIn minute 1: 251 player-games lasting this longIn minute 2: 251 player-games lasting this longIn minute 3: 251 player-games lasting this longIn minute 4: 251 player-games lasting this longIn minute 5: 251 player-games lasting this longIn minute 6: 250 player-games lasting this longIn minute 7: 250 player-games lasting this longIn minute 8: 250 player-games lasting this longIn minute 9: 250 player-games lasting this longIn minute 10: 250 player-games lasting this longIn minute 11: 250 player-games lasting this longIn minute 12: 248 player-games lasting this longIn minute 13: 248 player-games lasting this longIn minute 14: 248 player-games lasting this longIn minute 15: 248 player-games lasting this longIn minute 16: 245 player-games lasting this longIn minute 17: 241 player-games lasting this longIn minute 18: 239 player-games lasting this longIn minute 19: 238 player-games lasting this longIn minute 20: 232 player-games lasting this longIn minute 21: 227 player-games lasting this longIn minute 22: 227 player-games lasting this longIn minute 23: 218 player-games lasting this longIn minute 24: 214 player-games lasting this longIn minute 25: 205 player-games lasting this longIn minute 26: 190 player-games lasting this longIn minute 27: 176 player-games lasting this longIn minute 28: 157 player-games lasting this longIn minute 29: 140 player-games lasting this longIn minute 30: 128 player-games lasting this longIn minute 31: 112 player-games lasting this longIn minute 32: 97 player-games lasting this longIn minute 33: 88 player-games lasting this longIn minute 34: 75 player-games lasting this longIn minute 35: 66 player-games lasting this longIn minute 36: 52 player-games lasting this longIn minute 37: 42 player-games lasting this longIn minute 38: 31 player-games lasting this longIn minute 39: 26 player-games lasting this longIn minute 40: 22 player-games lasting this longIn minute 41: 19 player-games lasting this longIn minute 42: 15 player-games lasting this longIn minute 43: 13 player-games lasting this longIn minute 44: 12 player-games lasting this longIn minute 45: 7 player-games lasting this longIn minute 46: 5 player-games lasting this longIn minute 47: 4 player-games lasting this longIn minute 48: 4 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 251 player-games a win rate is uncertain by about ±6.2 points.