Where Nautilus mid laners spend minutes 0–14

Nautilus mid laners spent 69.2% of minutes 0–14 in mid lane; other mid laners, weighted to Nautilus's mix of groups, spent 70.6%. The largest clear difference is time in mid lane: −1.4 points (−2.1 to −0.8). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 1,006 games · 1,006 player-games · 687 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Nautilus mid laners on the blue team spent minutes 0–14
Red team
Heat map of where Nautilus mid laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Nautilus's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 10%, Silver 17%, Gold 21%, Platinum 20%, Emerald 15%, Diamond 9%, Master 6%, Grandmaster 1%, Unranked <0.5%.

  • Own base 10.4% (10.3–10.5)

    Other mid laners, weighted to Nautilus's group mix: 9.3% (9.3–9.3). Difference: +1.1 points (+1.0 to +1.2) clear

  • Enemy base 0.00% (0.00–0.01)

    Other mid laners, weighted to Nautilus's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 0.7% (0.5–0.9)

    Other mid laners, weighted to Nautilus's group mix: 0.7% (0.7–0.7). Difference: 0.0 points (−0.2 to +0.1)

  • Mid lane 69.2% (68.5–69.9)

    Other mid laners, weighted to Nautilus's group mix: 70.6% (70.5–70.7). Difference: −1.4 points (−2.1 to −0.8) clear

  • Bot lane 2.1% (1.8–2.4)

    Other mid laners, weighted to Nautilus's group mix: 1.8% (1.7–1.8). Difference: +0.3 points (+0.1 to +0.6)

  • River 9.2% (8.8–9.5)

    Other mid laners, weighted to Nautilus's group mix: 9.3% (9.2–9.3). Difference: −0.1 points (−0.5 to +0.2)

  • Own jungle 1.6% (1.5–1.7)

    Other mid laners, weighted to Nautilus's group mix: 1.8% (1.8–1.8). Difference: −0.2 points (−0.3 to −0.1) clear

  • Enemy jungle 0.80% (0.72–0.89)

    Other mid laners, weighted to Nautilus's group mix: 0.80% (0.80–0.81). Difference: 0.00 points (−0.09 to +0.09)

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Nautilus's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.0% (5.7–6.3)

    Other mid laners, weighted to Nautilus's group mix: 5.7% (5.7–5.7). Difference: +0.3 points (just above 0 to +0.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

63.7% (63.4–64.1) of the time they were alive

Other mid laners, weighted to Nautilus's group mix: 63.6% (63.5–63.6). Difference: +0.2 points (−0.2 to +0.5)

0% 50% 100% 0 10 20 30 40 Minute 0: 16.5% (15.8–17.2) seen by the enemy, 1,006 player-gamesMinute 1: 94.1% (93.3–95.0) seen by the enemy, 1,006 player-gamesMinute 2: 82% (80–83) seen by the enemy, 1,006 player-gamesMinute 3: 71% (70–73) seen by the enemy, 1,006 player-gamesMinute 4: 68% (67–70) seen by the enemy, 1,006 player-gamesMinute 5: 68% (67–70) seen by the enemy, 1,006 player-gamesMinute 6: 67% (65–68) seen by the enemy, 1,005 player-gamesMinute 7: 63% (62–65) seen by the enemy, 1,004 player-gamesMinute 8: 63% (62–65) seen by the enemy, 1,004 player-gamesMinute 9: 62% (61–64) seen by the enemy, 1,003 player-gamesMinute 10: 61% (59–62) seen by the enemy, 1,003 player-gamesMinute 11: 60% (59–62) seen by the enemy, 1,002 player-gamesMinute 12: 59% (58–61) seen by the enemy, 1,001 player-gamesMinute 13: 55% (53–57) seen by the enemy, 997 player-gamesMinute 14: 58% (57–60) seen by the enemy, 995 player-gamesMinute 15: 58% (57–60) seen by the enemy, 993 player-gamesMinute 16: 56% (55–58) seen by the enemy, 964 player-gamesMinute 17: 55% (53–57) seen by the enemy, 950 player-gamesMinute 18: 54% (52–56) seen by the enemy, 947 player-gamesMinute 19: 53% (51–55) seen by the enemy, 940 player-gamesMinute 20: 53% (51–54) seen by the enemy, 923 player-gamesMinute 21: 52% (50–54) seen by the enemy, 904 player-gamesMinute 22: 52% (50–54) seen by the enemy, 882 player-gamesMinute 23: 51% (49–53) seen by the enemy, 853 player-gamesMinute 24: 51% (49–53) seen by the enemy, 811 player-gamesMinute 25: 51% (49–54) seen by the enemy, 772 player-gamesMinute 26: 52% (50–54) seen by the enemy, 721 player-gamesMinute 27: 52% (50–55) seen by the enemy, 658 player-gamesMinute 28: 52% (50–55) seen by the enemy, 601 player-gamesMinute 29: 52% (50–55) seen by the enemy, 544 player-gamesMinute 30: 52% (49–55) seen by the enemy, 473 player-gamesMinute 31: 54% (50–57) seen by the enemy, 410 player-gamesMinute 32: 56% (52–59) seen by the enemy, 339 player-gamesMinute 33: 52% (48–56) seen by the enemy, 279 player-gamesMinute 34: 53% (48–57) seen by the enemy, 229 player-gamesMinute 35: 51% (46–56) seen by the enemy, 187 player-gamesMinute 36: 52% (46–58) seen by the enemy, 140 player-gamesMinute 37: 55% (48–61) seen by the enemy, 109 player-gamesMinute 38: 51% (43–58) seen by the enemy, 91 player-gamesMinute 39: 56% (48–63) seen by the enemy, 70 player-gamesMinute 40: 47% (37–57) seen by the enemy, 49 player-gamesMinute 41: 47% (33–61) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
016.5% (15.8–17.2)1,006
194.1% (93.3–95.0)1,006
282% (80–83)1,006
371% (70–73)1,006
468% (67–70)1,006
568% (67–70)1,006
667% (65–68)1,005
763% (62–65)1,004
863% (62–65)1,004
962% (61–64)1,003
1061% (59–62)1,003
1160% (59–62)1,002
1259% (58–61)1,001
1355% (53–57)997
1458% (57–60)995
1558% (57–60)993
1656% (55–58)964
1755% (53–57)950
1854% (52–56)947
1953% (51–55)940
2053% (51–54)923
2152% (50–54)904
2252% (50–54)882
2351% (49–53)853
2451% (49–53)811
2551% (49–54)772
2652% (50–54)721
2752% (50–55)658
2852% (50–55)601
2952% (50–55)544
3052% (49–55)473
3154% (50–57)410
3256% (52–59)339
3352% (48–56)279
3453% (48–57)229
3551% (46–56)187
3652% (46–58)140
3755% (48–61)109
3851% (43–58)91
3956% (48–63)70
4047% (37–57)49
4147% (33–61)33

By area

AreaSeen by the enemy
Own base 0.3% (0.2–0.4)

Other mid laners, weighted to Nautilus's group mix: 0.3% (0.3–0.3). Difference: 0.0 points (−0.1 to +0.1)

Enemy base —

Other mid laners, weighted to Nautilus's group mix: —. Difference: —

Top lane 69.0% (65.5–72.5)

Other mid laners, weighted to Nautilus's group mix: 67.0% (66.7–67.3). Difference: +2.0 points (−1.4 to +5.4)

Mid lane 76.9% (76.5–77.2)

Other mid laners, weighted to Nautilus's group mix: 75.9% (75.9–76.0). Difference: +0.9 points (+0.6 to +1.3)

Bot lane 68.3% (66.2–70.3)

Other mid laners, weighted to Nautilus's group mix: 66.7% (66.4–67.0). Difference: +1.6 points (−0.6 to +3.7)

River 41.7% (40.6–42.9)

Other mid laners, weighted to Nautilus's group mix: 39.7% (39.5–39.9). Difference: +2.0 points (+0.9 to +3.1)

Own jungle 32.7% (30.3–35.1)

Other mid laners, weighted to Nautilus's group mix: 29.4% (29.4–29.5). Difference: +3.3 points (+0.9 to +5.7)

Enemy jungle 51.4% (48.0–54.9)

Other mid laners, weighted to Nautilus's group mix: 50.4% (50.3–50.5). Difference: +1.0 points (−2.4 to +4.5)

Outside all zones —

Other mid laners, weighted to Nautilus's group mix: 8.3% (7.7–8.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 77.2% (76.6–77.9)

    Other mid laners, weighted to Nautilus's group mix: 78.8% (78.8–78.9). Difference: −1.6 points (−2.2 to −1.0)

  • Near own top laner 4.1% (3.9–4.3)

    Other mid laners, weighted to Nautilus's group mix: 3.8% (3.8–3.8). Difference: +0.3 points (+0.1 to +0.5)

  • Near own jungler 16.5% (16.1–16.8)

    Other mid laners, weighted to Nautilus's group mix: 15.1% (15.0–15.1). Difference: +1.4 points (+1.0 to +1.8)

  • Near own bot laner 5.3% (5.0–5.5)

    Other mid laners, weighted to Nautilus's group mix: 4.7% (4.7–4.7). Difference: +0.6 points (+0.3 to +0.8)

  • Near own support 9.0% (8.6–9.4)

    Other mid laners, weighted to Nautilus's group mix: 8.1% (8.0–8.2). Difference: +0.9 points (+0.5 to +1.3)

  • Near the enemy jungler 7.8% (7.6–8.0)

    Other mid laners, weighted to Nautilus's group mix: 7.5% (7.5–7.5). Difference: +0.3 points (just above 0 to +0.5)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 997 of 1,006 player-games were still in game.

0 750 1,500 0 10 20 30 40 50 In minute 0: 1,006 player-games lasting this longIn minute 1: 1,006 player-games lasting this longIn minute 2: 1,006 player-games lasting this longIn minute 3: 1,006 player-games lasting this longIn minute 4: 1,006 player-games lasting this longIn minute 5: 1,006 player-games lasting this longIn minute 6: 1,005 player-games lasting this longIn minute 7: 1,004 player-games lasting this longIn minute 8: 1,004 player-games lasting this longIn minute 9: 1,003 player-games lasting this longIn minute 10: 1,003 player-games lasting this longIn minute 11: 1,002 player-games lasting this longIn minute 12: 1,001 player-games lasting this longIn minute 13: 997 player-games lasting this longIn minute 14: 995 player-games lasting this longIn minute 15: 993 player-games lasting this longIn minute 16: 964 player-games lasting this longIn minute 17: 950 player-games lasting this longIn minute 18: 947 player-games lasting this longIn minute 19: 940 player-games lasting this longIn minute 20: 923 player-games lasting this longIn minute 21: 904 player-games lasting this longIn minute 22: 882 player-games lasting this longIn minute 23: 853 player-games lasting this longIn minute 24: 811 player-games lasting this longIn minute 25: 772 player-games lasting this longIn minute 26: 721 player-games lasting this longIn minute 27: 658 player-games lasting this longIn minute 28: 601 player-games lasting this longIn minute 29: 544 player-games lasting this longIn minute 30: 473 player-games lasting this longIn minute 31: 410 player-games lasting this longIn minute 32: 339 player-games lasting this longIn minute 33: 279 player-games lasting this longIn minute 34: 229 player-games lasting this longIn minute 35: 187 player-games lasting this longIn minute 36: 140 player-games lasting this longIn minute 37: 109 player-games lasting this longIn minute 38: 91 player-games lasting this longIn minute 39: 70 player-games lasting this longIn minute 40: 49 player-games lasting this longIn minute 41: 33 player-games lasting this longIn minute 42: 24 player-games lasting this longIn minute 43: 19 player-games lasting this longIn minute 44: 14 player-games lasting this longIn minute 45: 13 player-games lasting this longIn minute 46: 11 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 8 player-games lasting this longIn minute 49: 7 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,006 player-games a win rate is uncertain by about ±3.1 points.