Where Pyke mid laners spend minutes 0–4

Pyke mid laners spent 74.0% of minutes 0–4 in mid lane; other mid laners, weighted to Pyke's mix of groups, spent 78.6%. The largest clear difference is time in mid lane: −4.7 points (−5.6 to −3.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,707 games · 1,707 player-games · 850 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Pyke mid laners on the blue team spent minutes 0–4
Red team
Heat map of where Pyke mid laners on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Pyke's share of time in each group: Iron IV 1%, Iron I–III 1%, Bronze 8%, Silver 13%, Gold 22%, Platinum 20%, Emerald 15%, Diamond 15%, Master 6%, Challenger <0.5%, Unranked <0.5%.

  • Own base 13.0% (12.7–13.3)

    Other mid laners, weighted to Pyke's group mix: 12.7% (12.7–12.7). Difference: +0.3 points (just below 0 to +0.5)

  • Enemy base 0.00% (0.00–0.01)

    Other mid laners, weighted to Pyke's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 0.4% (0.1–0.6)

    Other mid laners, weighted to Pyke's group mix: 0.1% (0.1–0.1). Difference: +0.3 points (just above 0 to +0.6)

  • Mid lane 74.0% (73.0–75.0)

    Other mid laners, weighted to Pyke's group mix: 78.6% (78.5–78.8). Difference: −4.7 points (−5.6 to −3.7) clear

  • Bot lane 1.1% (0.6–1.5)

    Other mid laners, weighted to Pyke's group mix: 0.1% (0.1–0.2). Difference: +0.9 points (+0.4 to +1.4) clear

  • River 7.6% (7.0–8.2)

    Other mid laners, weighted to Pyke's group mix: 5.4% (5.2–5.5). Difference: +2.2 points (+1.7 to +2.7) clear

  • Own jungle 1.2% (1.1–1.4)

    Other mid laners, weighted to Pyke's group mix: 1.0% (1.0–1.1). Difference: +0.2 points (just above 0 to +0.4)

  • Enemy jungle 0.6% (0.5–0.7)

    Other mid laners, weighted to Pyke's group mix: 0.3% (0.3–0.3). Difference: +0.3 points (+0.2 to +0.4) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Pyke's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 2.2% (2.1–2.4)

    Other mid laners, weighted to Pyke's group mix: 1.7% (1.7–1.8). Difference: +0.5 points (+0.4 to +0.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

65.0% (64.3–65.6) of the time they were alive

Other mid laners, weighted to Pyke's group mix: 67.3% (67.2–67.3). Difference: −2.3 points (−2.9 to −1.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 18.2% (17.2–19.2) seen by the enemy, 1,707 player-gamesMinute 1: 93% (92–94) seen by the enemy, 1,707 player-gamesMinute 2: 79% (77–81) seen by the enemy, 1,707 player-gamesMinute 3: 70% (68–72) seen by the enemy, 1,707 player-gamesMinute 4: 69% (67–71) seen by the enemy, 1,707 player-gamesMinute 5: 67% (65–69) seen by the enemy, 1,707 player-gamesMinute 6: 61% (59–63) seen by the enemy, 1,702 player-gamesMinute 7: 59% (57–61) seen by the enemy, 1,699 player-gamesMinute 8: 59% (57–61) seen by the enemy, 1,699 player-gamesMinute 9: 57% (55–58) seen by the enemy, 1,693 player-gamesMinute 10: 55% (53–57) seen by the enemy, 1,691 player-gamesMinute 11: 54% (52–56) seen by the enemy, 1,688 player-gamesMinute 12: 52% (50–54) seen by the enemy, 1,685 player-gamesMinute 13: 50% (48–52) seen by the enemy, 1,682 player-gamesMinute 14: 52% (50–54) seen by the enemy, 1,679 player-gamesMinute 15: 51% (50–53) seen by the enemy, 1,676 player-gamesMinute 16: 49% (47–51) seen by the enemy, 1,642 player-gamesMinute 17: 48% (46–50) seen by the enemy, 1,626 player-gamesMinute 18: 47% (45–49) seen by the enemy, 1,612 player-gamesMinute 19: 46% (44–47) seen by the enemy, 1,592 player-gamesMinute 20: 46% (44–47) seen by the enemy, 1,571 player-gamesMinute 21: 45% (43–47) seen by the enemy, 1,545 player-gamesMinute 22: 45% (43–47) seen by the enemy, 1,513 player-gamesMinute 23: 45% (43–47) seen by the enemy, 1,476 player-gamesMinute 24: 44% (42–46) seen by the enemy, 1,403 player-gamesMinute 25: 45% (43–47) seen by the enemy, 1,315 player-gamesMinute 26: 45% (42–47) seen by the enemy, 1,236 player-gamesMinute 27: 45% (42–47) seen by the enemy, 1,121 player-gamesMinute 28: 44% (41–46) seen by the enemy, 1,003 player-gamesMinute 29: 44% (41–47) seen by the enemy, 889 player-gamesMinute 30: 45% (42–48) seen by the enemy, 779 player-gamesMinute 31: 47% (44–51) seen by the enemy, 679 player-gamesMinute 32: 46% (42–49) seen by the enemy, 583 player-gamesMinute 33: 46% (42–50) seen by the enemy, 477 player-gamesMinute 34: 44% (39–49) seen by the enemy, 404 player-gamesMinute 35: 43% (38–47) seen by the enemy, 335 player-gamesMinute 36: 45% (40–51) seen by the enemy, 282 player-gamesMinute 37: 48% (41–54) seen by the enemy, 244 player-gamesMinute 38: 44% (37–51) seen by the enemy, 190 player-gamesMinute 39: 49% (42–57) seen by the enemy, 146 player-gamesMinute 40: 45% (37–52) seen by the enemy, 114 player-gamesMinute 41: 48% (37–58) seen by the enemy, 93 player-gamesMinute 42: 47% (34–59) seen by the enemy, 73 player-gamesMinute 43: 50% (38–62) seen by the enemy, 53 player-gamesMinute 44: 48% (28–67) seen by the enemy, 38 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018.2% (17.2–19.2)1,707
193% (92–94)1,707
279% (77–81)1,707
370% (68–72)1,707
469% (67–71)1,707
567% (65–69)1,707
661% (59–63)1,702
759% (57–61)1,699
859% (57–61)1,699
957% (55–58)1,693
1055% (53–57)1,691
1154% (52–56)1,688
1252% (50–54)1,685
1350% (48–52)1,682
1452% (50–54)1,679
1551% (50–53)1,676
1649% (47–51)1,642
1748% (46–50)1,626
1847% (45–49)1,612
1946% (44–47)1,592
2046% (44–47)1,571
2145% (43–47)1,545
2245% (43–47)1,513
2345% (43–47)1,476
2444% (42–46)1,403
2545% (43–47)1,315
2645% (42–47)1,236
2745% (42–47)1,121
2844% (41–46)1,003
2944% (41–47)889
3045% (42–48)779
3147% (44–51)679
3246% (42–49)583
3346% (42–50)477
3444% (39–49)404
3543% (38–47)335
3645% (40–51)282
3748% (41–54)244
3844% (37–51)190
3949% (42–57)146
4045% (37–52)114
4148% (37–58)93
4247% (34–59)73
4350% (38–62)53
4448% (28–67)38

By area

AreaSeen by the enemy
Own base 0.08% (0.01–0.14)

Other mid laners, weighted to Pyke's group mix: 0.19% (0.18–0.19). Difference: −0.11 points (−0.17 to −0.04)

Enemy base —

Other mid laners, weighted to Pyke's group mix: —. Difference: —

Top lane 44% (39–49)

Other mid laners, weighted to Pyke's group mix: 58% (57–59). Difference: −14 points (−19 to −10)

Mid lane 81.5% (80.9–82.1)

Other mid laners, weighted to Pyke's group mix: 81.4% (81.4–81.5). Difference: +0.1 points (−0.5 to +0.7)

Bot lane 41.4% (33.9–48.9)

Other mid laners, weighted to Pyke's group mix: 57.6% (56.9–58.4). Difference: −16.2 points (−23.6 to −8.8)

River 27.0% (25.8–28.2)

Other mid laners, weighted to Pyke's group mix: 29.2% (29.1–29.3). Difference: −2.2 points (−3.4 to −0.9)

Own jungle 23.0% (19.8–26.2)

Other mid laners, weighted to Pyke's group mix: 20.3% (20.1–20.6). Difference: +2.7 points (−0.5 to +5.9)

Enemy jungle 45% (40–49)

Other mid laners, weighted to Pyke's group mix: 50% (48–51). Difference: −5 points (−10 to just above 0)

Outside all zones —

Other mid laners, weighted to Pyke's group mix: 12% (8–17). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 79.5% (78.6–80.5)

    Other mid laners, weighted to Pyke's group mix: 83.0% (82.9–83.1). Difference: −3.5 points (−4.4 to −2.5)

  • Near own top laner 8.7% (8.5–9.0)

    Other mid laners, weighted to Pyke's group mix: 8.3% (8.3–8.3). Difference: +0.5 points (+0.2 to +0.7)

  • Near own jungler 21.1% (20.5–21.6)

    Other mid laners, weighted to Pyke's group mix: 18.6% (18.5–18.7). Difference: +2.4 points (+1.9 to +3.0)

  • Near own bot laner 9.4% (8.9–9.9)

    Other mid laners, weighted to Pyke's group mix: 8.3% (8.3–8.3). Difference: +1.1 points (+0.6 to +1.6)

  • Near own support 10.5% (10.0–10.9)

    Other mid laners, weighted to Pyke's group mix: 9.2% (9.1–9.2). Difference: +1.3 points (+0.8 to +1.7)

  • Near the enemy jungler 5.2% (4.9–5.5)

    Other mid laners, weighted to Pyke's group mix: 4.9% (4.9–5.0). Difference: +0.3 points (just above 0 to +0.6)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 1,707 of 1,707 player-games were still in game.

0 1,000 2,000 0 10 20 30 40 50 60 In minute 0: 1,707 player-games lasting this longIn minute 1: 1,707 player-games lasting this longIn minute 2: 1,707 player-games lasting this longIn minute 3: 1,707 player-games lasting this longIn minute 4: 1,707 player-games lasting this longIn minute 5: 1,707 player-games lasting this longIn minute 6: 1,702 player-games lasting this longIn minute 7: 1,699 player-games lasting this longIn minute 8: 1,699 player-games lasting this longIn minute 9: 1,693 player-games lasting this longIn minute 10: 1,691 player-games lasting this longIn minute 11: 1,688 player-games lasting this longIn minute 12: 1,685 player-games lasting this longIn minute 13: 1,682 player-games lasting this longIn minute 14: 1,679 player-games lasting this longIn minute 15: 1,676 player-games lasting this longIn minute 16: 1,642 player-games lasting this longIn minute 17: 1,626 player-games lasting this longIn minute 18: 1,612 player-games lasting this longIn minute 19: 1,592 player-games lasting this longIn minute 20: 1,571 player-games lasting this longIn minute 21: 1,545 player-games lasting this longIn minute 22: 1,513 player-games lasting this longIn minute 23: 1,476 player-games lasting this longIn minute 24: 1,403 player-games lasting this longIn minute 25: 1,315 player-games lasting this longIn minute 26: 1,236 player-games lasting this longIn minute 27: 1,121 player-games lasting this longIn minute 28: 1,003 player-games lasting this longIn minute 29: 889 player-games lasting this longIn minute 30: 779 player-games lasting this longIn minute 31: 679 player-games lasting this longIn minute 32: 583 player-games lasting this longIn minute 33: 477 player-games lasting this longIn minute 34: 404 player-games lasting this longIn minute 35: 335 player-games lasting this longIn minute 36: 282 player-games lasting this longIn minute 37: 244 player-games lasting this longIn minute 38: 190 player-games lasting this longIn minute 39: 146 player-games lasting this longIn minute 40: 114 player-games lasting this longIn minute 41: 93 player-games lasting this longIn minute 42: 73 player-games lasting this longIn minute 43: 53 player-games lasting this longIn minute 44: 38 player-games lasting this longIn minute 45: 29 player-games lasting this longIn minute 46: 21 player-games lasting this longIn minute 47: 14 player-games lasting this longIn minute 48: 12 player-games lasting this longIn minute 49: 10 player-games lasting this longIn minute 50: 7 player-games lasting this longIn minute 51: 6 player-games lasting this longIn minute 52: 5 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,707 player-games a win rate is uncertain by about ±2.4 points.