Where Trundle mid laners spend the whole game

Trundle mid laners spent 43.2% of the whole game in mid lane; other mid laners, weighted to Trundle's mix of groups, spent 47.0%. The largest clear difference is time in mid lane: −3.8 points (−4.7 to −2.9). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 877 games · 877 player-games · 625 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Trundle mid laners on the blue team spent the whole game
Red team
Heat map of where Trundle mid laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Trundle's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 11%, Silver 19%, Gold 21%, Platinum 16%, Emerald 17%, Diamond 8%, Master 4%, Grandmaster <0.5%, Challenger <0.5%, Unranked <0.5%.

  • Own base 8.8% (8.6–9.0)

    Other mid laners, weighted to Trundle's group mix: 9.2% (9.2–9.3). Difference: −0.4 points (−0.6 to −0.2) clear

  • Enemy base 1.1% (1.0–1.2)

    Other mid laners, weighted to Trundle's group mix: 0.8% (0.8–0.8). Difference: +0.3 points (+0.2 to +0.4) clear

  • Top lane 7.3% (6.7–7.9)

    Other mid laners, weighted to Trundle's group mix: 4.3% (4.2–4.4). Difference: +3.0 points (+2.4 to +3.6) clear

  • Mid lane 43.2% (42.2–44.2)

    Other mid laners, weighted to Trundle's group mix: 47.0% (46.8–47.3). Difference: −3.8 points (−4.7 to −2.9) clear

  • Bot lane 9.3% (8.7–9.9)

    Other mid laners, weighted to Trundle's group mix: 7.9% (7.7–8.1). Difference: +1.4 points (+1.0 to +1.9) clear

  • River 9.2% (8.9–9.5)

    Other mid laners, weighted to Trundle's group mix: 10.4% (10.4–10.5). Difference: −1.2 points (−1.5 to −0.9) clear

  • Own jungle 3.3% (3.1–3.5)

    Other mid laners, weighted to Trundle's group mix: 4.6% (4.6–4.7). Difference: −1.3 points (−1.5 to −1.1) clear

  • Enemy jungle 3.0% (2.8–3.3)

    Other mid laners, weighted to Trundle's group mix: 2.5% (2.4–2.5). Difference: +0.6 points (+0.4 to +0.8) clear

  • Outside all zones 0.01% (0.01–0.01)

    Other mid laners, weighted to Trundle's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just below 0) clear

  • Dead 14.7% (14.4–15.0)

    Other mid laners, weighted to Trundle's group mix: 13.3% (13.2–13.3). Difference: +1.4 points (+1.1 to +1.7)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

59.8% (59.4–60.3) of the time they were alive

Other mid laners, weighted to Trundle's group mix: 56.8% (56.7–56.9). Difference: +3.1 points (+2.6 to +3.5)

0% 50% 100% 0 10 20 30 40 Minute 0: 18.2% (17.3–19.0) seen by the enemy, 877 player-gamesMinute 1: 91% (90–92) seen by the enemy, 877 player-gamesMinute 2: 81% (80–83) seen by the enemy, 877 player-gamesMinute 3: 73% (72–75) seen by the enemy, 877 player-gamesMinute 4: 72% (71–74) seen by the enemy, 877 player-gamesMinute 5: 71% (70–73) seen by the enemy, 877 player-gamesMinute 6: 69% (68–71) seen by the enemy, 877 player-gamesMinute 7: 67% (65–68) seen by the enemy, 877 player-gamesMinute 8: 66% (64–67) seen by the enemy, 876 player-gamesMinute 9: 65% (63–67) seen by the enemy, 876 player-gamesMinute 10: 63% (61–65) seen by the enemy, 873 player-gamesMinute 11: 62% (60–64) seen by the enemy, 871 player-gamesMinute 12: 60% (59–62) seen by the enemy, 870 player-gamesMinute 13: 57% (56–59) seen by the enemy, 868 player-gamesMinute 14: 59% (57–61) seen by the enemy, 865 player-gamesMinute 15: 56% (54–58) seen by the enemy, 864 player-gamesMinute 16: 57% (56–59) seen by the enemy, 847 player-gamesMinute 17: 55% (53–57) seen by the enemy, 835 player-gamesMinute 18: 54% (52–56) seen by the enemy, 831 player-gamesMinute 19: 54% (52–55) seen by the enemy, 820 player-gamesMinute 20: 52% (50–54) seen by the enemy, 814 player-gamesMinute 21: 51% (49–53) seen by the enemy, 802 player-gamesMinute 22: 52% (50–54) seen by the enemy, 793 player-gamesMinute 23: 52% (50–54) seen by the enemy, 751 player-gamesMinute 24: 50% (48–52) seen by the enemy, 724 player-gamesMinute 25: 52% (49–54) seen by the enemy, 679 player-gamesMinute 26: 52% (50–55) seen by the enemy, 614 player-gamesMinute 27: 51% (48–53) seen by the enemy, 554 player-gamesMinute 28: 53% (50–56) seen by the enemy, 500 player-gamesMinute 29: 51% (48–54) seen by the enemy, 445 player-gamesMinute 30: 52% (49–56) seen by the enemy, 373 player-gamesMinute 31: 53% (50–57) seen by the enemy, 334 player-gamesMinute 32: 52% (48–56) seen by the enemy, 277 player-gamesMinute 33: 53% (48–57) seen by the enemy, 244 player-gamesMinute 34: 55% (51–60) seen by the enemy, 201 player-gamesMinute 35: 54% (49–58) seen by the enemy, 164 player-gamesMinute 36: 52% (46–58) seen by the enemy, 138 player-gamesMinute 37: 58% (52–64) seen by the enemy, 111 player-gamesMinute 38: 60% (52–68) seen by the enemy, 88 player-gamesMinute 39: 59% (50–68) seen by the enemy, 61 player-gamesMinute 40: 58% (49–68) seen by the enemy, 48 player-gamesMinute 41: 55% (45–66) seen by the enemy, 34 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018.2% (17.3–19.0)877
191% (90–92)877
281% (80–83)877
373% (72–75)877
472% (71–74)877
571% (70–73)877
669% (68–71)877
767% (65–68)877
866% (64–67)876
965% (63–67)876
1063% (61–65)873
1162% (60–64)871
1260% (59–62)870
1357% (56–59)868
1459% (57–61)865
1556% (54–58)864
1657% (56–59)847
1755% (53–57)835
1854% (52–56)831
1954% (52–55)820
2052% (50–54)814
2151% (49–53)802
2252% (50–54)793
2352% (50–54)751
2450% (48–52)724
2552% (49–54)679
2652% (50–55)614
2751% (48–53)554
2853% (50–56)500
2951% (48–54)445
3052% (49–56)373
3153% (50–57)334
3252% (48–56)277
3353% (48–57)244
3455% (51–60)201
3554% (49–58)164
3652% (46–58)138
3758% (52–64)111
3860% (52–68)88
3959% (50–68)61
4058% (49–68)48
4155% (45–66)34

By area

AreaSeen by the enemy
Own base 7.4% (6.5–8.3)

Other mid laners, weighted to Trundle's group mix: 8.6% (8.6–8.7). Difference: −1.2 points (−2.1 to −0.3)

Enemy base 99.9% (99.7–100.0)

Other mid laners, weighted to Trundle's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.1 to +0.4)

Top lane 64.5% (63.7–65.2)

Other mid laners, weighted to Trundle's group mix: 60.8% (60.6–61.0). Difference: +3.7 points (+2.9 to +4.4)

Mid lane 75.8% (75.3–76.2)

Other mid laners, weighted to Trundle's group mix: 71.7% (71.7–71.7). Difference: +4.0 points (+3.6 to +4.5)

Bot lane 62.6% (61.7–63.6)

Other mid laners, weighted to Trundle's group mix: 60.0% (59.9–60.2). Difference: +2.6 points (+1.7 to +3.5)

River 40.8% (40.0–41.6)

Other mid laners, weighted to Trundle's group mix: 39.5% (39.3–39.7). Difference: +1.3 points (+0.5 to +2.1)

Own jungle 28.8% (27.4–30.1)

Other mid laners, weighted to Trundle's group mix: 29.9% (29.8–30.0). Difference: −1.2 points (−2.5 to +0.2)

Enemy jungle 42.7% (41.1–44.3)

Other mid laners, weighted to Trundle's group mix: 44.6% (44.4–44.7). Difference: −1.9 points (−3.5 to −0.3)

Outside all zones —

Other mid laners, weighted to Trundle's group mix: 47.7% (47.5–47.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 54.7% (53.5–55.8)

    Other mid laners, weighted to Trundle's group mix: 59.2% (58.9–59.5). Difference: −4.5 points (−5.5 to −3.5)

  • Near own top laner 8.9% (8.4–9.3)

    Other mid laners, weighted to Trundle's group mix: 9.8% (9.7–9.9). Difference: −1.0 points (−1.3 to −0.6)

  • Near own jungler 16.5% (16.1–16.9)

    Other mid laners, weighted to Trundle's group mix: 18.8% (18.8–18.9). Difference: −2.4 points (−2.8 to −2.0)

  • Near own bot laner 10.5% (10.1–10.9)

    Other mid laners, weighted to Trundle's group mix: 13.5% (13.5–13.6). Difference: −3.0 points (−3.4 to −2.6)

  • Near own support 14.3% (13.8–14.8)

    Other mid laners, weighted to Trundle's group mix: 18.3% (18.3–18.4). Difference: −4.0 points (−4.5 to −3.5)

  • Near the enemy jungler 11.0% (10.7–11.2)

    Other mid laners, weighted to Trundle's group mix: 10.7% (10.7–10.7). Difference: +0.3 points (+0.1 to +0.5)

0%scale ends at 60%, not 100%60%

Game duration

At 55:00, 1 of 877 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 877 player-games a win rate is uncertain by about ±3.3 points.