Where Wukong mid laners spend minutes 0–4

Wukong mid laners spent 75.8% of minutes 0–4 in mid lane; other mid laners, weighted to Wukong's mix of groups, spent 78.6%. The largest clear difference is time in mid lane: −2.8 points (−3.4 to −2.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 2,560 games · 2,560 player-games · 1,253 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Wukong mid laners on the blue team spent minutes 0–4
Red team
Heat map of where Wukong mid laners on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Wukong's share of time in each group: Iron IV 1%, Iron I–III 1%, Bronze 9%, Silver 13%, Gold 18%, Platinum 21%, Emerald 19%, Diamond 13%, Master 4%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 14.5% (14.2–14.8)

    Other mid laners, weighted to Wukong's group mix: 12.7% (12.7–12.7). Difference: +1.8 points (+1.5 to +2.1) clear

  • Enemy base 0.00% (0.00–0.01)

    Other mid laners, weighted to Wukong's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 0.14% (0.09–0.19)

    Other mid laners, weighted to Wukong's group mix: 0.06% (0.06–0.06). Difference: +0.08 points (+0.03 to +0.13) clear

  • Mid lane 75.8% (75.2–76.3)

    Other mid laners, weighted to Wukong's group mix: 78.6% (78.5–78.7). Difference: −2.8 points (−3.4 to −2.3) clear

  • Bot lane 0.17% (0.13–0.22)

    Other mid laners, weighted to Wukong's group mix: 0.14% (0.14–0.15). Difference: +0.03 points (−0.01 to +0.07)

  • River 5.6% (5.2–6.0)

    Other mid laners, weighted to Wukong's group mix: 5.4% (5.3–5.5). Difference: +0.2 points (−0.1 to +0.6)

  • Own jungle 0.93% (0.85–1.02)

    Other mid laners, weighted to Wukong's group mix: 1.04% (1.03–1.06). Difference: −0.11 points (−0.20 to −0.03)

  • Enemy jungle 0.54% (0.45–0.64)

    Other mid laners, weighted to Wukong's group mix: 0.29% (0.29–0.30). Difference: +0.25 points (+0.16 to +0.34) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Wukong's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 2.3% (2.2–2.5)

    Other mid laners, weighted to Wukong's group mix: 1.7% (1.7–1.8). Difference: +0.6 points (+0.5 to +0.7)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

63.5% (63.0–63.9) of the time they were alive

Other mid laners, weighted to Wukong's group mix: 67.3% (67.3–67.3). Difference: −3.8 points (−4.3 to −3.3)

0% 50% 100% 0 10 20 30 40 Minute 0: 17.4% (16.8–18.0) seen by the enemy, 2,560 player-gamesMinute 1: 89.6% (88.6–90.5) seen by the enemy, 2,560 player-gamesMinute 2: 76% (75–78) seen by the enemy, 2,560 player-gamesMinute 3: 71% (70–72) seen by the enemy, 2,560 player-gamesMinute 4: 71% (70–72) seen by the enemy, 2,560 player-gamesMinute 5: 70% (69–71) seen by the enemy, 2,560 player-gamesMinute 6: 66% (65–67) seen by the enemy, 2,560 player-gamesMinute 7: 65% (63–66) seen by the enemy, 2,560 player-gamesMinute 8: 65% (63–66) seen by the enemy, 2,557 player-gamesMinute 9: 63% (61–64) seen by the enemy, 2,554 player-gamesMinute 10: 61% (59–62) seen by the enemy, 2,553 player-gamesMinute 11: 61% (60–62) seen by the enemy, 2,548 player-gamesMinute 12: 59% (57–60) seen by the enemy, 2,546 player-gamesMinute 13: 55% (54–56) seen by the enemy, 2,546 player-gamesMinute 14: 58% (57–60) seen by the enemy, 2,545 player-gamesMinute 15: 56% (55–57) seen by the enemy, 2,544 player-gamesMinute 16: 56% (54–57) seen by the enemy, 2,476 player-gamesMinute 17: 52% (51–53) seen by the enemy, 2,460 player-gamesMinute 18: 52% (50–53) seen by the enemy, 2,449 player-gamesMinute 19: 50% (49–51) seen by the enemy, 2,414 player-gamesMinute 20: 49% (48–50) seen by the enemy, 2,375 player-gamesMinute 21: 48% (47–50) seen by the enemy, 2,331 player-gamesMinute 22: 48% (47–50) seen by the enemy, 2,277 player-gamesMinute 23: 47% (45–48) seen by the enemy, 2,203 player-gamesMinute 24: 47% (45–49) seen by the enemy, 2,104 player-gamesMinute 25: 47% (46–49) seen by the enemy, 1,990 player-gamesMinute 26: 49% (47–50) seen by the enemy, 1,844 player-gamesMinute 27: 47% (45–49) seen by the enemy, 1,677 player-gamesMinute 28: 46% (44–48) seen by the enemy, 1,528 player-gamesMinute 29: 47% (45–49) seen by the enemy, 1,361 player-gamesMinute 30: 47% (45–50) seen by the enemy, 1,208 player-gamesMinute 31: 49% (47–52) seen by the enemy, 1,058 player-gamesMinute 32: 49% (46–52) seen by the enemy, 889 player-gamesMinute 33: 49% (46–52) seen by the enemy, 741 player-gamesMinute 34: 50% (47–53) seen by the enemy, 620 player-gamesMinute 35: 48% (44–52) seen by the enemy, 507 player-gamesMinute 36: 47% (43–52) seen by the enemy, 415 player-gamesMinute 37: 46% (41–51) seen by the enemy, 333 player-gamesMinute 38: 50% (45–55) seen by the enemy, 267 player-gamesMinute 39: 49% (43–54) seen by the enemy, 209 player-gamesMinute 40: 49% (42–56) seen by the enemy, 165 player-gamesMinute 41: 49% (42–57) seen by the enemy, 126 player-gamesMinute 42: 52% (43–61) seen by the enemy, 97 player-gamesMinute 43: 50% (41–58) seen by the enemy, 78 player-gamesMinute 44: 51% (40–63) seen by the enemy, 63 player-gamesMinute 45: 48% (35–61) seen by the enemy, 53 player-gamesMinute 46: 51% (37–65) seen by the enemy, 40 player-gamesMinute 47: 41% (26–57) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
017.4% (16.8–18.0)2,560
189.6% (88.6–90.5)2,560
276% (75–78)2,560
371% (70–72)2,560
471% (70–72)2,560
570% (69–71)2,560
666% (65–67)2,560
765% (63–66)2,560
865% (63–66)2,557
963% (61–64)2,554
1061% (59–62)2,553
1161% (60–62)2,548
1259% (57–60)2,546
1355% (54–56)2,546
1458% (57–60)2,545
1556% (55–57)2,544
1656% (54–57)2,476
1752% (51–53)2,460
1852% (50–53)2,449
1950% (49–51)2,414
2049% (48–50)2,375
2148% (47–50)2,331
2248% (47–50)2,277
2347% (45–48)2,203
2447% (45–49)2,104
2547% (46–49)1,990
2649% (47–50)1,844
2747% (45–49)1,677
2846% (44–48)1,528
2947% (45–49)1,361
3047% (45–50)1,208
3149% (47–52)1,058
3249% (46–52)889
3349% (46–52)741
3450% (47–53)620
3548% (44–52)507
3647% (43–52)415
3746% (41–51)333
3850% (45–55)267
3949% (43–54)209
4049% (42–56)165
4149% (42–57)126
4252% (43–61)97
4350% (41–58)78
4451% (40–63)63
4548% (35–61)53
4651% (37–65)40
4741% (26–57)33

By area

AreaSeen by the enemy
Own base 0.03% (0.02–0.05)

Other mid laners, weighted to Wukong's group mix: 0.19% (0.18–0.19). Difference: −0.15 points (−0.17 to −0.13)

Enemy base —

Other mid laners, weighted to Wukong's group mix: —. Difference: —

Top lane 54% (42–66)

Other mid laners, weighted to Wukong's group mix: 59% (58–60). Difference: −5 points (−17 to +7)

Mid lane 78.9% (78.4–79.3)

Other mid laners, weighted to Wukong's group mix: 81.4% (81.4–81.5). Difference: −2.6 points (−3.0 to −2.1)

Bot lane 56.2% (48.0–64.4)

Other mid laners, weighted to Wukong's group mix: 57.3% (56.6–58.0). Difference: −1.2 points (−9.6 to +7.2)

River 28.7% (26.8–30.5)

Other mid laners, weighted to Wukong's group mix: 29.1% (29.0–29.1). Difference: −0.4 points (−2.3 to +1.4)

Own jungle 18.2% (15.3–21.1)

Other mid laners, weighted to Wukong's group mix: 20.1% (19.8–20.3). Difference: −1.8 points (−4.7 to +1.0)

Enemy jungle 44.2% (40.1–48.3)

Other mid laners, weighted to Wukong's group mix: 49.7% (49.0–50.5). Difference: −5.5 points (−9.4 to −1.6)

Outside all zones —

Other mid laners, weighted to Wukong's group mix: 12% (4–19). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 80.6% (80.2–81.1)

    Other mid laners, weighted to Wukong's group mix: 83.0% (83.0–83.0). Difference: −2.3 points (−2.8 to −1.9)

  • Near own top laner 8.48% (8.41–8.56)

    Other mid laners, weighted to Wukong's group mix: 8.27% (8.27–8.28). Difference: +0.21 points (+0.13 to +0.28)

  • Near own jungler 18.4% (18.1–18.6)

    Other mid laners, weighted to Wukong's group mix: 18.6% (18.5–18.7). Difference: −0.3 points (−0.5 to just above 0)

  • Near own bot laner 8.47% (8.37–8.56)

    Other mid laners, weighted to Wukong's group mix: 8.32% (8.31–8.33). Difference: +0.14 points (+0.05 to +0.24)

  • Near own support 9.3% (9.1–9.4)

    Other mid laners, weighted to Wukong's group mix: 9.2% (9.1–9.2). Difference: +0.1 points (just below 0 to +0.3)

  • Near the enemy jungler 5.0% (4.8–5.2)

    Other mid laners, weighted to Wukong's group mix: 4.9% (4.9–4.9). Difference: +0.1 points (−0.1 to +0.2)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 2,560 of 2,560 player-games were still in game.

0 1,500 3,000 0 10 20 30 40 50 In minute 0: 2,560 player-games lasting this longIn minute 1: 2,560 player-games lasting this longIn minute 2: 2,560 player-games lasting this longIn minute 3: 2,560 player-games lasting this longIn minute 4: 2,560 player-games lasting this longIn minute 5: 2,560 player-games lasting this longIn minute 6: 2,560 player-games lasting this longIn minute 7: 2,560 player-games lasting this longIn minute 8: 2,557 player-games lasting this longIn minute 9: 2,554 player-games lasting this longIn minute 10: 2,553 player-games lasting this longIn minute 11: 2,548 player-games lasting this longIn minute 12: 2,546 player-games lasting this longIn minute 13: 2,546 player-games lasting this longIn minute 14: 2,545 player-games lasting this longIn minute 15: 2,544 player-games lasting this longIn minute 16: 2,476 player-games lasting this longIn minute 17: 2,460 player-games lasting this longIn minute 18: 2,449 player-games lasting this longIn minute 19: 2,414 player-games lasting this longIn minute 20: 2,375 player-games lasting this longIn minute 21: 2,331 player-games lasting this longIn minute 22: 2,277 player-games lasting this longIn minute 23: 2,203 player-games lasting this longIn minute 24: 2,104 player-games lasting this longIn minute 25: 1,990 player-games lasting this longIn minute 26: 1,844 player-games lasting this longIn minute 27: 1,677 player-games lasting this longIn minute 28: 1,528 player-games lasting this longIn minute 29: 1,361 player-games lasting this longIn minute 30: 1,208 player-games lasting this longIn minute 31: 1,058 player-games lasting this longIn minute 32: 889 player-games lasting this longIn minute 33: 741 player-games lasting this longIn minute 34: 620 player-games lasting this longIn minute 35: 507 player-games lasting this longIn minute 36: 415 player-games lasting this longIn minute 37: 333 player-games lasting this longIn minute 38: 267 player-games lasting this longIn minute 39: 209 player-games lasting this longIn minute 40: 165 player-games lasting this longIn minute 41: 126 player-games lasting this longIn minute 42: 97 player-games lasting this longIn minute 43: 78 player-games lasting this longIn minute 44: 63 player-games lasting this longIn minute 45: 53 player-games lasting this longIn minute 46: 40 player-games lasting this longIn minute 47: 33 player-games lasting this longIn minute 48: 23 player-games lasting this longIn minute 49: 19 player-games lasting this longIn minute 50: 14 player-games lasting this longIn minute 51: 10 player-games lasting this longIn minute 52: 7 player-games lasting this longIn minute 53: 5 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 2,560 player-games a win rate is uncertain by about ±1.9 points.