Where Diana supports spend minutes 14–25

Diana supports spent 19.6% of minutes 14–25 in mid lane; other supports, weighted to Diana's mix of groups, spent 23.7%. The largest clear difference is time in mid lane: −4.1 points (−4.9 to −3.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 825 games · 825 player-games · 547 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Diana supports on the blue team spent minutes 14–25
Red team
Heat map of where Diana supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Diana's share of time in each group: Iron IV 1%, Iron I–III 4%, Bronze 12%, Silver 17%, Gold 24%, Platinum 23%, Emerald 11%, Diamond 6%, Master 2%, Unranked <0.5%.

  • Own base 9.8% (9.6–10.1)

    Other supports, weighted to Diana's group mix: 9.2% (9.2–9.3). Difference: +0.6 points (+0.3 to +0.9) clear

  • Enemy base 0.4% (0.3–0.5)

    Other supports, weighted to Diana's group mix: 0.5% (0.5–0.5). Difference: −0.1 points (−0.2 to just above 0)

  • Top lane 5.0% (4.4–5.6)

    Other supports, weighted to Diana's group mix: 3.7% (3.7–3.7). Difference: +1.3 points (+0.7 to +1.9) clear

  • Mid lane 19.6% (18.7–20.4)

    Other supports, weighted to Diana's group mix: 23.7% (23.4–23.9). Difference: −4.1 points (−4.9 to −3.3) clear

  • Bot lane 16.3% (14.8–17.8)

    Other supports, weighted to Diana's group mix: 16.5% (15.8–17.2). Difference: −0.2 points (−1.6 to +1.2)

  • River 15.6% (14.8–16.5)

    Other supports, weighted to Diana's group mix: 18.1% (17.8–18.4). Difference: −2.5 points (−3.3 to −1.7) clear

  • Own jungle 8.8% (8.4–9.3)

    Other supports, weighted to Diana's group mix: 9.9% (9.8–10.1). Difference: −1.1 points (−1.5 to −0.7) clear

  • Enemy jungle 5.2% (4.9–5.6)

    Other supports, weighted to Diana's group mix: 4.8% (4.7–4.9). Difference: +0.4 points (+0.1 to +0.8)

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Diana's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 19.2% (18.1–20.3)

    Other supports, weighted to Diana's group mix: 13.5% (13.4–13.6). Difference: +5.7 points (+4.6 to +6.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

44.2% (43.6–44.9) of the time they were alive

Other supports, weighted to Diana's group mix: 46.8% (46.6–47.0). Difference: −2.5 points (−3.1 to −2.0)

0% 50% 100% 0 10 20 30 40 Minute 0: 10.2% (9.4–11.1) seen by the enemy, 837 player-gamesMinute 1: 81% (80–82) seen by the enemy, 837 player-gamesMinute 2: 69% (67–70) seen by the enemy, 837 player-gamesMinute 3: 57% (55–59) seen by the enemy, 837 player-gamesMinute 4: 57% (56–59) seen by the enemy, 837 player-gamesMinute 5: 56% (54–58) seen by the enemy, 837 player-gamesMinute 6: 51% (49–52) seen by the enemy, 835 player-gamesMinute 7: 52% (50–53) seen by the enemy, 834 player-gamesMinute 8: 53% (51–54) seen by the enemy, 833 player-gamesMinute 9: 51% (49–52) seen by the enemy, 832 player-gamesMinute 10: 48% (47–50) seen by the enemy, 831 player-gamesMinute 11: 49% (48–51) seen by the enemy, 830 player-gamesMinute 12: 46% (45–48) seen by the enemy, 828 player-gamesMinute 13: 46% (44–47) seen by the enemy, 827 player-gamesMinute 14: 49% (48–51) seen by the enemy, 825 player-gamesMinute 15: 46% (45–48) seen by the enemy, 824 player-gamesMinute 16: 47% (45–48) seen by the enemy, 799 player-gamesMinute 17: 44% (43–46) seen by the enemy, 793 player-gamesMinute 18: 44% (43–45) seen by the enemy, 787 player-gamesMinute 19: 44% (42–45) seen by the enemy, 784 player-gamesMinute 20: 43% (41–44) seen by the enemy, 774 player-gamesMinute 21: 43% (41–44) seen by the enemy, 764 player-gamesMinute 22: 40% (39–42) seen by the enemy, 754 player-gamesMinute 23: 43% (42–45) seen by the enemy, 738 player-gamesMinute 24: 41% (39–43) seen by the enemy, 710 player-gamesMinute 25: 42% (41–44) seen by the enemy, 679 player-gamesMinute 26: 43% (41–45) seen by the enemy, 637 player-gamesMinute 27: 41% (39–43) seen by the enemy, 590 player-gamesMinute 28: 41% (39–43) seen by the enemy, 533 player-gamesMinute 29: 41% (39–43) seen by the enemy, 486 player-gamesMinute 30: 43% (40–45) seen by the enemy, 447 player-gamesMinute 31: 43% (40–45) seen by the enemy, 386 player-gamesMinute 32: 45% (42–48) seen by the enemy, 340 player-gamesMinute 33: 43% (40–46) seen by the enemy, 287 player-gamesMinute 34: 45% (42–48) seen by the enemy, 249 player-gamesMinute 35: 44% (40–48) seen by the enemy, 215 player-gamesMinute 36: 45% (41–49) seen by the enemy, 173 player-gamesMinute 37: 44% (40–49) seen by the enemy, 139 player-gamesMinute 38: 43% (38–48) seen by the enemy, 110 player-gamesMinute 39: 42% (36–48) seen by the enemy, 90 player-gamesMinute 40: 60% (52–67) seen by the enemy, 65 player-gamesMinute 41: 45% (38–53) seen by the enemy, 46 player-gamesMinute 42: 55% (44–66) seen by the enemy, 38 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010.2% (9.4–11.1)837
181% (80–82)837
269% (67–70)837
357% (55–59)837
457% (56–59)837
556% (54–58)837
651% (49–52)835
752% (50–53)834
853% (51–54)833
951% (49–52)832
1048% (47–50)831
1149% (48–51)830
1246% (45–48)828
1346% (44–47)827
1449% (48–51)825
1546% (45–48)824
1647% (45–48)799
1744% (43–46)793
1844% (43–45)787
1944% (42–45)784
2043% (41–44)774
2143% (41–44)764
2240% (39–42)754
2343% (42–45)738
2441% (39–43)710
2542% (41–44)679
2643% (41–45)637
2741% (39–43)590
2841% (39–43)533
2941% (39–43)486
3043% (40–45)447
3143% (40–45)386
3245% (42–48)340
3343% (40–46)287
3445% (42–48)249
3544% (40–48)215
3645% (41–49)173
3744% (40–49)139
3843% (38–48)110
3942% (36–48)90
4060% (52–67)65
4145% (38–53)46
4255% (44–66)38

By area

AreaSeen by the enemy
Own base 6.2% (4.8–7.7)

Other supports, weighted to Diana's group mix: 8.2% (8.2–8.3). Difference: −2.0 points (−3.4 to −0.6)

Enemy base 99.7% (99.4–100.0)

Other supports, weighted to Diana's group mix: 99.6% (99.5–99.6). Difference: +0.2 points (−0.2 to +0.5)

Top lane 62.3% (60.8–63.9)

Other supports, weighted to Diana's group mix: 64.6% (64.5–64.7). Difference: −2.3 points (−3.8 to −0.7)

Mid lane 57.9% (57.1–58.7)

Other supports, weighted to Diana's group mix: 59.3% (59.1–59.5). Difference: −1.4 points (−2.1 to −0.6)

Bot lane 59.5% (58.6–60.3)

Other supports, weighted to Diana's group mix: 62.4% (62.4–62.4). Difference: −2.9 points (−3.8 to −2.1)

River 38.0% (36.9–39.1)

Other supports, weighted to Diana's group mix: 39.7% (39.5–39.9). Difference: −1.8 points (−2.8 to −0.7)

Own jungle 28.5% (27.2–29.8)

Other supports, weighted to Diana's group mix: 32.1% (32.0–32.1). Difference: −3.6 points (−4.8 to −2.3)

Enemy jungle 41.2% (39.6–42.7)

Other supports, weighted to Diana's group mix: 43.9% (43.7–44.1). Difference: −2.8 points (−4.3 to −1.2)

Outside all zones —

Other supports, weighted to Diana's group mix: 45% (44–47). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 24.9% (22.9–26.8)

    Other supports, weighted to Diana's group mix: 23.7% (22.7–24.6). Difference: +1.2 points (−0.5 to +3.0)

  • Near own top laner 13.7% (13.2–14.3)

    Other supports, weighted to Diana's group mix: 15.7% (15.6–15.8). Difference: −2.0 points (−2.5 to −1.4)

  • Near own jungler 21.7% (20.7–22.6)

    Other supports, weighted to Diana's group mix: 26.4% (25.9–26.8). Difference: −4.7 points (−5.6 to −3.8)

  • Near own mid laner 19.7% (18.9–20.5)

    Other supports, weighted to Diana's group mix: 23.6% (23.6–23.7). Difference: −3.9 points (−4.7 to −3.1)

  • Near own bot laner 34.7% (33.5–35.9)

    Other supports, weighted to Diana's group mix: 44.0% (43.8–44.1). Difference: −9.2 points (−10.4 to −8.1)

  • Near the enemy jungler 13.3% (12.9–13.8)

    Other supports, weighted to Diana's group mix: 14.8% (14.7–15.0). Difference: −1.5 points (−2.0 to −1.0)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 710 of 825 player-games were still in game.

0 500 1,000 0 10 20 30 40 50 In minute 0: 837 player-games lasting this longIn minute 1: 837 player-games lasting this longIn minute 2: 837 player-games lasting this longIn minute 3: 837 player-games lasting this longIn minute 4: 837 player-games lasting this longIn minute 5: 837 player-games lasting this longIn minute 6: 835 player-games lasting this longIn minute 7: 834 player-games lasting this longIn minute 8: 833 player-games lasting this longIn minute 9: 832 player-games lasting this longIn minute 10: 831 player-games lasting this longIn minute 11: 830 player-games lasting this longIn minute 12: 828 player-games lasting this longIn minute 13: 827 player-games lasting this longIn minute 14: 825 player-games lasting this longIn minute 15: 824 player-games lasting this longIn minute 16: 799 player-games lasting this longIn minute 17: 793 player-games lasting this longIn minute 18: 787 player-games lasting this longIn minute 19: 784 player-games lasting this longIn minute 20: 774 player-games lasting this longIn minute 21: 764 player-games lasting this longIn minute 22: 754 player-games lasting this longIn minute 23: 738 player-games lasting this longIn minute 24: 710 player-games lasting this longIn minute 25: 679 player-games lasting this longIn minute 26: 637 player-games lasting this longIn minute 27: 590 player-games lasting this longIn minute 28: 533 player-games lasting this longIn minute 29: 486 player-games lasting this longIn minute 30: 447 player-games lasting this longIn minute 31: 386 player-games lasting this longIn minute 32: 340 player-games lasting this longIn minute 33: 287 player-games lasting this longIn minute 34: 249 player-games lasting this longIn minute 35: 215 player-games lasting this longIn minute 36: 173 player-games lasting this longIn minute 37: 139 player-games lasting this longIn minute 38: 110 player-games lasting this longIn minute 39: 90 player-games lasting this longIn minute 40: 65 player-games lasting this longIn minute 41: 46 player-games lasting this longIn minute 42: 38 player-games lasting this longIn minute 43: 25 player-games lasting this longIn minute 44: 20 player-games lasting this longIn minute 45: 15 player-games lasting this longIn minute 46: 12 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 9 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 825 player-games a win rate is uncertain by about ±3.4 points.