Where Gnar supports spend the time from 25:00 to the end

Gnar supports spent 23.4% of the time from 25:00 to the end in mid lane; other supports, weighted to Gnar's mix of groups, spent 24.3%. The largest clear difference is time in their own jungle: −1.9 points (−2.7 to −1.2). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 339 games · 339 player-games · 233 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Gnar supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Gnar supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Gnar's share of time in each group: Iron IV 1%, Iron I–III 4%, Bronze 14%, Silver 22%, Gold 23%, Platinum 22%, Emerald 7%, Diamond 6%, Master 1%.

  • Own base 10.6% (9.9–11.4)

    Other supports, weighted to Gnar's group mix: 11.5% (11.4–11.6). Difference: −0.9 points (−1.6 to −0.1)

  • Enemy base 2.3% (2.0–2.7)

    Other supports, weighted to Gnar's group mix: 3.0% (2.9–3.1). Difference: −0.6 points (−1.0 to −0.3) clear

  • Top lane 3.7% (3.2–4.2)

    Other supports, weighted to Gnar's group mix: 3.3% (3.2–3.4). Difference: +0.4 points (−0.1 to +0.9)

  • Mid lane 23.4% (22.2–24.5)

    Other supports, weighted to Gnar's group mix: 24.3% (24.1–24.4). Difference: −0.9 points (−2.0 to +0.3)

  • Bot lane 5.7% (4.9–6.5)

    Other supports, weighted to Gnar's group mix: 4.9% (4.7–5.1). Difference: +0.9 points (+0.1 to +1.6)

  • River 14.4% (13.1–15.7)

    Other supports, weighted to Gnar's group mix: 15.7% (15.5–16.0). Difference: −1.3 points (−2.7 to just above 0)

  • Own jungle 8.7% (7.9–9.4)

    Other supports, weighted to Gnar's group mix: 10.6% (10.4–10.8). Difference: −1.9 points (−2.7 to −1.2) clear

  • Enemy jungle 5.2% (4.5–5.9)

    Other supports, weighted to Gnar's group mix: 5.5% (5.3–5.6). Difference: −0.2 points (−0.9 to +0.5)

  • Outside all zones 0.04% (0.03–0.05)

    Other supports, weighted to Gnar's group mix: 0.05% (0.05–0.05). Difference: −0.01 points (−0.02 to just above 0)

  • Dead 25.8% (24.6–27.1)

    Other supports, weighted to Gnar's group mix: 21.2% (21.0–21.4). Difference: +4.6 points (+3.3 to +6.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

50.8% (49.5–52.1) of the time they were alive

Other supports, weighted to Gnar's group mix: 46.4% (46.2–46.6). Difference: +4.4 points (+3.1 to +5.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 12% (11–14) seen by the enemy, 440 player-gamesMinute 1: 82% (80–84) seen by the enemy, 440 player-gamesMinute 2: 74% (71–77) seen by the enemy, 440 player-gamesMinute 3: 61% (58–64) seen by the enemy, 440 player-gamesMinute 4: 64% (61–67) seen by the enemy, 440 player-gamesMinute 5: 64% (61–67) seen by the enemy, 440 player-gamesMinute 6: 57% (54–60) seen by the enemy, 440 player-gamesMinute 7: 60% (57–62) seen by the enemy, 439 player-gamesMinute 8: 61% (58–64) seen by the enemy, 438 player-gamesMinute 9: 57% (54–60) seen by the enemy, 436 player-gamesMinute 10: 56% (53–59) seen by the enemy, 436 player-gamesMinute 11: 57% (54–60) seen by the enemy, 436 player-gamesMinute 12: 55% (52–58) seen by the enemy, 436 player-gamesMinute 13: 55% (52–58) seen by the enemy, 436 player-gamesMinute 14: 55% (52–58) seen by the enemy, 436 player-gamesMinute 15: 55% (53–58) seen by the enemy, 436 player-gamesMinute 16: 53% (50–56) seen by the enemy, 427 player-gamesMinute 17: 51% (48–54) seen by the enemy, 420 player-gamesMinute 18: 52% (49–55) seen by the enemy, 418 player-gamesMinute 19: 51% (48–54) seen by the enemy, 415 player-gamesMinute 20: 50% (47–53) seen by the enemy, 408 player-gamesMinute 21: 50% (47–53) seen by the enemy, 403 player-gamesMinute 22: 51% (48–54) seen by the enemy, 396 player-gamesMinute 23: 50% (47–53) seen by the enemy, 384 player-gamesMinute 24: 52% (48–55) seen by the enemy, 363 player-gamesMinute 25: 48% (45–51) seen by the enemy, 339 player-gamesMinute 26: 50% (46–54) seen by the enemy, 317 player-gamesMinute 27: 50% (45–54) seen by the enemy, 298 player-gamesMinute 28: 50% (46–55) seen by the enemy, 273 player-gamesMinute 29: 50% (45–54) seen by the enemy, 246 player-gamesMinute 30: 53% (48–57) seen by the enemy, 219 player-gamesMinute 31: 50% (46–55) seen by the enemy, 198 player-gamesMinute 32: 50% (45–56) seen by the enemy, 172 player-gamesMinute 33: 59% (53–65) seen by the enemy, 145 player-gamesMinute 34: 51% (44–57) seen by the enemy, 112 player-gamesMinute 35: 54% (48–60) seen by the enemy, 94 player-gamesMinute 36: 52% (43–60) seen by the enemy, 78 player-gamesMinute 37: 53% (44–62) seen by the enemy, 61 player-gamesMinute 38: 52% (42–62) seen by the enemy, 53 player-gamesMinute 39: 51% (38–64) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (11–14)440
182% (80–84)440
274% (71–77)440
361% (58–64)440
464% (61–67)440
564% (61–67)440
657% (54–60)440
760% (57–62)439
861% (58–64)438
957% (54–60)436
1056% (53–59)436
1157% (54–60)436
1255% (52–58)436
1355% (52–58)436
1455% (52–58)436
1555% (53–58)436
1653% (50–56)427
1751% (48–54)420
1852% (49–55)418
1951% (48–54)415
2050% (47–53)408
2150% (47–53)403
2251% (48–54)396
2350% (47–53)384
2452% (48–55)363
2548% (45–51)339
2650% (46–54)317
2750% (45–54)298
2850% (46–55)273
2950% (45–54)246
3053% (48–57)219
3150% (46–55)198
3250% (45–56)172
3359% (53–65)145
3451% (44–57)112
3554% (48–60)94
3652% (43–60)78
3753% (44–62)61
3852% (42–62)53
3951% (38–64)37

By area

AreaSeen by the enemy
Own base 25.4% (21.9–29.0)

Other supports, weighted to Gnar's group mix: 28.9% (28.9–29.0). Difference: −3.5 points (−7.1 to just above 0)

Enemy base 99.97% (99.92–100.00)

Other supports, weighted to Gnar's group mix: 99.60% (99.59–99.60). Difference: +0.38 points (+0.32 to +0.43)

Top lane 69.2% (66.7–71.7)

Other supports, weighted to Gnar's group mix: 63.6% (63.5–63.7). Difference: +5.6 points (+3.1 to +8.1)

Mid lane 62.0% (60.3–63.6)

Other supports, weighted to Gnar's group mix: 55.6% (55.3–55.9). Difference: +6.4 points (+4.7 to +8.0)

Bot lane 66.3% (64.5–68.0)

Other supports, weighted to Gnar's group mix: 61.7% (61.5–61.8). Difference: +4.6 points (+2.9 to +6.4)

River 42.9% (40.5–45.2)

Other supports, weighted to Gnar's group mix: 37.4% (37.3–37.4). Difference: +5.5 points (+3.1 to +7.9)

Own jungle 36.4% (33.8–38.9)

Other supports, weighted to Gnar's group mix: 32.2% (32.1–32.3). Difference: +4.2 points (+1.6 to +6.7)

Enemy jungle 46.0% (42.2–49.7)

Other supports, weighted to Gnar's group mix: 43.0% (42.9–43.2). Difference: +3.0 points (−0.7 to +6.6)

Outside all zones —

Other supports, weighted to Gnar's group mix: 57% (56–58). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 10.3% (9.1–11.5)

    Other supports, weighted to Gnar's group mix: 8.8% (8.6–9.1). Difference: +1.4 points (+0.3 to +2.6)

  • Near own top laner 25.9% (24.6–27.2)

    Other supports, weighted to Gnar's group mix: 29.7% (29.5–29.9). Difference: −3.8 points (−5.1 to −2.5)

  • Near own jungler 29.3% (27.3–31.2)

    Other supports, weighted to Gnar's group mix: 34.8% (34.1–35.5). Difference: −5.5 points (−7.5 to −3.5)

  • Near own mid laner 30.8% (29.3–32.3)

    Other supports, weighted to Gnar's group mix: 34.6% (34.2–34.9). Difference: −3.7 points (−5.2 to −2.2)

  • Near own bot laner 35.9% (33.7–38.2)

    Other supports, weighted to Gnar's group mix: 44.3% (43.4–45.1). Difference: −8.3 points (−10.9 to −5.8)

  • Near the enemy jungler 19.1% (18.0–20.1)

    Other supports, weighted to Gnar's group mix: 18.5% (18.2–18.9). Difference: +0.5 points (−0.5 to +1.6)

0%scale ends at 50%, not 100%50%

Game duration

At 50:00, 1 of 339 player-games was still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 440 player-games lasting this longIn minute 1: 440 player-games lasting this longIn minute 2: 440 player-games lasting this longIn minute 3: 440 player-games lasting this longIn minute 4: 440 player-games lasting this longIn minute 5: 440 player-games lasting this longIn minute 6: 440 player-games lasting this longIn minute 7: 439 player-games lasting this longIn minute 8: 438 player-games lasting this longIn minute 9: 436 player-games lasting this longIn minute 10: 436 player-games lasting this longIn minute 11: 436 player-games lasting this longIn minute 12: 436 player-games lasting this longIn minute 13: 436 player-games lasting this longIn minute 14: 436 player-games lasting this longIn minute 15: 436 player-games lasting this longIn minute 16: 427 player-games lasting this longIn minute 17: 420 player-games lasting this longIn minute 18: 418 player-games lasting this longIn minute 19: 415 player-games lasting this longIn minute 20: 408 player-games lasting this longIn minute 21: 403 player-games lasting this longIn minute 22: 396 player-games lasting this longIn minute 23: 384 player-games lasting this longIn minute 24: 363 player-games lasting this longIn minute 25: 339 player-games lasting this longIn minute 26: 317 player-games lasting this longIn minute 27: 298 player-games lasting this longIn minute 28: 273 player-games lasting this longIn minute 29: 246 player-games lasting this longIn minute 30: 219 player-games lasting this longIn minute 31: 198 player-games lasting this longIn minute 32: 172 player-games lasting this longIn minute 33: 145 player-games lasting this longIn minute 34: 112 player-games lasting this longIn minute 35: 94 player-games lasting this longIn minute 36: 78 player-games lasting this longIn minute 37: 61 player-games lasting this longIn minute 38: 53 player-games lasting this longIn minute 39: 37 player-games lasting this longIn minute 40: 28 player-games lasting this longIn minute 41: 24 player-games lasting this longIn minute 42: 16 player-games lasting this longIn minute 43: 12 player-games lasting this longIn minute 44: 10 player-games lasting this longIn minute 45: 8 player-games lasting this longIn minute 46: 6 player-games lasting this longIn minute 47: 4 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 339 player-games a win rate is uncertain by about ±5.3 points.