Where Gwen supports spend the time from 25:00 to the end

Gwen supports spent 16.1% of the time from 25:00 to the end in mid lane; other supports, weighted to Gwen's mix of groups, spent 24.5%. The largest clear difference is time in mid lane: −8.4 points (−10.5 to −6.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-18 · 92 games · 92 player-games · 63 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Gwen supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Gwen supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Gwen's share of time in each group: Iron IV 2%, Iron I–III 4%, Bronze 28%, Silver 28%, Gold 12%, Platinum 12%, Emerald 4%, Diamond 2%, Master 6%, Grandmaster 1%.

  • Own base 11.3% (9.7–12.8)

    Other supports, weighted to Gwen's group mix: 11.7% (11.6–11.9). Difference: −0.4 points (−2.1 to +1.2)

  • Enemy base 2.8% (2.0–3.5)

    Other supports, weighted to Gwen's group mix: 2.9% (2.8–3.0). Difference: −0.2 points (−0.8 to +0.5)

  • Top lane 6.6% (4.6–8.6)

    Other supports, weighted to Gwen's group mix: 3.5% (3.3–3.6). Difference: +3.1 points (+1.1 to +5.1) clear

  • Mid lane 16.1% (14.0–18.2)

    Other supports, weighted to Gwen's group mix: 24.5% (24.3–24.7). Difference: −8.4 points (−10.5 to −6.3) clear

  • Bot lane 10.1% (7.8–12.4)

    Other supports, weighted to Gwen's group mix: 5.2% (4.9–5.5). Difference: +4.9 points (+2.6 to +7.2) clear

  • River 13.7% (11.5–16.0)

    Other supports, weighted to Gwen's group mix: 15.3% (14.9–15.7). Difference: −1.6 points (−3.9 to +0.7)

  • Own jungle 7.5% (5.9–9.1)

    Other supports, weighted to Gwen's group mix: 10.3% (9.9–10.6). Difference: −2.7 points (−4.4 to −1.1) clear

  • Enemy jungle 4.9% (3.6–6.1)

    Other supports, weighted to Gwen's group mix: 5.2% (4.9–5.5). Difference: −0.3 points (−1.6 to +0.9)

  • Outside all zones 0.05% (0.00–0.10)

    Other supports, weighted to Gwen's group mix: 0.05% (0.05–0.05). Difference: 0.00 points (−0.05 to +0.05)

  • Dead 27.0% (23.0–31.0)

    Other supports, weighted to Gwen's group mix: 21.4% (21.1–21.7). Difference: +5.6 points (+1.6 to +9.7)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

46.9% (44.2–49.6) of the time they were alive

Other supports, weighted to Gwen's group mix: 46.7% (46.4–47.0). Difference: +0.2 points (−2.6 to +3.0)

0% 50% 100% 0 10 20 30 Minute 0: 10% (8–13) seen by the enemy, 125 player-gamesMinute 1: 77% (73–80) seen by the enemy, 125 player-gamesMinute 2: 73% (69–77) seen by the enemy, 125 player-gamesMinute 3: 61% (57–65) seen by the enemy, 125 player-gamesMinute 4: 61% (58–65) seen by the enemy, 125 player-gamesMinute 5: 61% (57–64) seen by the enemy, 125 player-gamesMinute 6: 58% (54–62) seen by the enemy, 125 player-gamesMinute 7: 51% (47–55) seen by the enemy, 125 player-gamesMinute 8: 57% (53–61) seen by the enemy, 125 player-gamesMinute 9: 52% (48–56) seen by the enemy, 125 player-gamesMinute 10: 55% (52–59) seen by the enemy, 125 player-gamesMinute 11: 50% (46–53) seen by the enemy, 124 player-gamesMinute 12: 51% (47–55) seen by the enemy, 124 player-gamesMinute 13: 50% (47–54) seen by the enemy, 124 player-gamesMinute 14: 53% (49–57) seen by the enemy, 124 player-gamesMinute 15: 53% (49–56) seen by the enemy, 124 player-gamesMinute 16: 45% (41–49) seen by the enemy, 120 player-gamesMinute 17: 52% (48–55) seen by the enemy, 119 player-gamesMinute 18: 49% (46–53) seen by the enemy, 118 player-gamesMinute 19: 48% (45–52) seen by the enemy, 117 player-gamesMinute 20: 46% (42–50) seen by the enemy, 117 player-gamesMinute 21: 48% (45–52) seen by the enemy, 115 player-gamesMinute 22: 46% (43–50) seen by the enemy, 109 player-gamesMinute 23: 42% (38–46) seen by the enemy, 103 player-gamesMinute 24: 43% (39–47) seen by the enemy, 100 player-gamesMinute 25: 44% (40–49) seen by the enemy, 92 player-gamesMinute 26: 48% (43–53) seen by the enemy, 85 player-gamesMinute 27: 48% (44–53) seen by the enemy, 81 player-gamesMinute 28: 50% (44–55) seen by the enemy, 75 player-gamesMinute 29: 52% (46–58) seen by the enemy, 64 player-gamesMinute 30: 41% (34–48) seen by the enemy, 58 player-gamesMinute 31: 51% (43–60) seen by the enemy, 48 player-gamesMinute 32: 43% (36–51) seen by the enemy, 40 player-gamesMinute 33: 48% (40–57) seen by the enemy, 35 player-gamesMinute 34: 41% (35–47) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (8–13)125
177% (73–80)125
273% (69–77)125
361% (57–65)125
461% (58–65)125
561% (57–64)125
658% (54–62)125
751% (47–55)125
857% (53–61)125
952% (48–56)125
1055% (52–59)125
1150% (46–53)124
1251% (47–55)124
1350% (47–54)124
1453% (49–57)124
1553% (49–56)124
1645% (41–49)120
1752% (48–55)119
1849% (46–53)118
1948% (45–52)117
2046% (42–50)117
2148% (45–52)115
2246% (43–50)109
2342% (38–46)103
2443% (39–47)100
2544% (40–49)92
2648% (43–53)85
2748% (44–53)81
2850% (44–55)75
2952% (46–58)64
3041% (34–48)58
3151% (43–60)48
3243% (36–51)40
3348% (40–57)35
3441% (35–47)33

By area

AreaSeen by the enemy
Own base 23.4% (16.5–30.3)

Other supports, weighted to Gwen's group mix: 29.0% (28.9–29.2). Difference: −5.7 points (−12.5 to +1.2)

Enemy base 99.7% (99.3–100.0)

Other supports, weighted to Gwen's group mix: 99.6% (99.6–99.6). Difference: +0.1 points (−0.3 to +0.5)

Top lane 64.4% (60.2–68.6)

Other supports, weighted to Gwen's group mix: 63.6% (63.5–63.8). Difference: +0.8 points (−3.4 to +5.0)

Mid lane 55.5% (52.2–58.8)

Other supports, weighted to Gwen's group mix: 55.9% (55.5–56.4). Difference: −0.4 points (−4.0 to +3.1)

Bot lane 60.9% (56.9–64.9)

Other supports, weighted to Gwen's group mix: 61.6% (61.3–61.8). Difference: −0.7 points (−4.7 to +3.3)

River 37.1% (32.9–41.3)

Other supports, weighted to Gwen's group mix: 37.4% (37.3–37.5). Difference: −0.3 points (−4.5 to +4.0)

Own jungle 31.6% (26.0–37.1)

Other supports, weighted to Gwen's group mix: 32.2% (32.0–32.3). Difference: −0.6 points (−6.3 to +5.0)

Enemy jungle 41.5% (36.2–46.9)

Other supports, weighted to Gwen's group mix: 43.1% (43.0–43.3). Difference: −1.6 points (−6.9 to +3.7)

Outside all zones —

Other supports, weighted to Gwen's group mix: 58% (56–59). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 17.0% (14.0–20.0)

    Other supports, weighted to Gwen's group mix: 9.2% (8.9–9.6). Difference: +7.7 points (+4.8 to +10.7)

  • Near own top laner 21.0% (18.3–23.7)

    Other supports, weighted to Gwen's group mix: 29.7% (29.4–30.0). Difference: −8.7 points (−11.4 to −6.0)

  • Near own jungler 25.7% (23.5–27.9)

    Other supports, weighted to Gwen's group mix: 34.1% (33.2–35.0). Difference: −8.4 points (−10.9 to −5.9)

  • Near own mid laner 26.3% (23.6–28.9)

    Other supports, weighted to Gwen's group mix: 34.5% (34.1–34.8). Difference: −8.2 points (−10.8 to −5.5)

  • Near own bot laner 29% (24–33)

    Other supports, weighted to Gwen's group mix: 43% (42–44). Difference: −15 points (−19 to −10)

  • Near the enemy jungler 15.2% (13.5–16.8)

    Other supports, weighted to Gwen's group mix: 18.2% (17.8–18.6). Difference: −3.1 points (−4.7 to −1.4)

0%scale ends at 50%, not 100%50%

Game duration

At 49:00, 1 of 92 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 92 player-games a win rate is uncertain by about ±10.2 points.