Where Hecarim supports spend minutes 14–25

Hecarim supports spent 18.6% of minutes 14–25 in mid lane; other supports, weighted to Hecarim's mix of groups, spent 23.7%. The largest clear difference is time in mid lane: −5.1 points (−7.7 to −2.5). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-12 to 2026-10-17 · 70 games · 70 player-games · 65 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Hecarim supports on the blue team spent minutes 14–25
Red team
Heat map of where Hecarim supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Hecarim's share of time in each group: Iron I–III 3%, Bronze 13%, Silver 19%, Gold 24%, Platinum 17%, Emerald 16%, Diamond 8%.

  • Own base 10.9% (9.6–12.1)

    Other supports, weighted to Hecarim's group mix: 9.2% (9.2–9.3). Difference: +1.6 points (+0.4 to +2.9)

  • Enemy base 0.2% (0.0–0.4)

    Other supports, weighted to Hecarim's group mix: 0.5% (0.4–0.5). Difference: −0.3 points (−0.5 to −0.1) clear

  • Top lane 4.2% (3.4–5.1)

    Other supports, weighted to Hecarim's group mix: 3.7% (3.7–3.7). Difference: +0.5 points (−0.3 to +1.4)

  • Mid lane 18.6% (16.0–21.1)

    Other supports, weighted to Hecarim's group mix: 23.7% (23.3–24.1). Difference: −5.1 points (−7.7 to −2.5) clear

  • Bot lane 14% (10–18)

    Other supports, weighted to Hecarim's group mix: 17% (15–18). Difference: −3 points (−6 to +1)

  • River 16.2% (14.1–18.2)

    Other supports, weighted to Hecarim's group mix: 18.1% (17.6–18.6). Difference: −2.0 points (−3.8 to −0.1)

  • Own jungle 12.8% (10.5–15.1)

    Other supports, weighted to Hecarim's group mix: 9.9% (9.7–10.2). Difference: +2.9 points (+0.7 to +5.1)

  • Enemy jungle 4.8% (3.4–6.3)

    Other supports, weighted to Hecarim's group mix: 4.8% (4.6–5.0). Difference: 0.0 points (−1.4 to +1.4)

  • Outside all zones 0.02% (0.00–0.04)

    Other supports, weighted to Hecarim's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.02 to +0.02)

  • Dead 18.3% (16.3–20.3)

    Other supports, weighted to Hecarim's group mix: 13.5% (13.4–13.6). Difference: +4.8 points (+2.8 to +6.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

44.5% (42.6–46.3) of the time they were alive

Other supports, weighted to Hecarim's group mix: 46.7% (46.3–47.1). Difference: −2.3 points (−4.1 to −0.5)

0% 40% 80% 0 5 10 15 20 25 30 Minute 0: 10% (7–13) seen by the enemy, 72 player-gamesMinute 1: 71% (64–77) seen by the enemy, 72 player-gamesMinute 2: 72% (66–78) seen by the enemy, 72 player-gamesMinute 3: 54% (48–59) seen by the enemy, 72 player-gamesMinute 4: 52% (46–57) seen by the enemy, 72 player-gamesMinute 5: 55% (50–61) seen by the enemy, 72 player-gamesMinute 6: 48% (43–54) seen by the enemy, 72 player-gamesMinute 7: 54% (48–60) seen by the enemy, 71 player-gamesMinute 8: 54% (49–59) seen by the enemy, 71 player-gamesMinute 9: 44% (38–50) seen by the enemy, 71 player-gamesMinute 10: 48% (42–53) seen by the enemy, 71 player-gamesMinute 11: 44% (38–50) seen by the enemy, 71 player-gamesMinute 12: 41% (36–46) seen by the enemy, 71 player-gamesMinute 13: 42% (38–47) seen by the enemy, 70 player-gamesMinute 14: 40% (35–46) seen by the enemy, 70 player-gamesMinute 15: 45% (39–50) seen by the enemy, 70 player-gamesMinute 16: 43% (38–47) seen by the enemy, 68 player-gamesMinute 17: 46% (41–51) seen by the enemy, 67 player-gamesMinute 18: 49% (44–54) seen by the enemy, 67 player-gamesMinute 19: 43% (38–49) seen by the enemy, 66 player-gamesMinute 20: 47% (42–52) seen by the enemy, 66 player-gamesMinute 21: 44% (40–48) seen by the enemy, 64 player-gamesMinute 22: 43% (37–48) seen by the enemy, 64 player-gamesMinute 23: 48% (42–55) seen by the enemy, 61 player-gamesMinute 24: 42% (36–49) seen by the enemy, 57 player-gamesMinute 25: 48% (41–55) seen by the enemy, 51 player-gamesMinute 26: 44% (36–51) seen by the enemy, 50 player-gamesMinute 27: 41% (33–49) seen by the enemy, 45 player-gamesMinute 28: 42% (32–52) seen by the enemy, 41 player-gamesMinute 29: 45% (36–54) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (7–13)72
171% (64–77)72
272% (66–78)72
354% (48–59)72
452% (46–57)72
555% (50–61)72
648% (43–54)72
754% (48–60)71
854% (49–59)71
944% (38–50)71
1048% (42–53)71
1144% (38–50)71
1241% (36–46)71
1342% (38–47)70
1440% (35–46)70
1545% (39–50)70
1643% (38–47)68
1746% (41–51)67
1849% (44–54)67
1943% (38–49)66
2047% (42–52)66
2144% (40–48)64
2243% (37–48)64
2348% (42–55)61
2442% (36–49)57
2548% (41–55)51
2644% (36–51)50
2741% (33–49)45
2842% (32–52)41
2945% (36–54)35

By area

AreaSeen by the enemy
Own base 10.3% (6.0–14.5)

Other supports, weighted to Hecarim's group mix: 8.2% (8.1–8.3). Difference: +2.0 points (−2.2 to +6.3)

Enemy base —

Other supports, weighted to Hecarim's group mix: 99.6% (99.5–99.6). Difference: —

Top lane 63.8% (59.1–68.6)

Other supports, weighted to Hecarim's group mix: 64.6% (64.4–64.8). Difference: −0.8 points (−5.5 to +3.9)

Mid lane 60.3% (57.5–63.1)

Other supports, weighted to Hecarim's group mix: 59.3% (58.9–59.7). Difference: +1.0 points (−1.9 to +3.9)

Bot lane 60.8% (57.6–63.9)

Other supports, weighted to Hecarim's group mix: 62.4% (62.3–62.5). Difference: −1.6 points (−4.8 to +1.5)

River 43.2% (39.8–46.6)

Other supports, weighted to Hecarim's group mix: 39.7% (39.4–40.0). Difference: +3.5 points (+0.1 to +6.9)

Own jungle 29.3% (25.3–33.4)

Other supports, weighted to Hecarim's group mix: 32.1% (32.0–32.2). Difference: −2.7 points (−6.8 to +1.3)

Enemy jungle 38.8% (31.8–45.9)

Other supports, weighted to Hecarim's group mix: 44.1% (43.6–44.5). Difference: −5.2 points (−12.1 to +1.6)

Outside all zones —

Other supports, weighted to Hecarim's group mix: 47% (44–49). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 22% (17–26)

    Other supports, weighted to Hecarim's group mix: 23% (22–25). Difference: −2 points (−6 to +2)

  • Near own top laner 16.2% (13.8–18.6)

    Other supports, weighted to Hecarim's group mix: 15.7% (15.5–15.9). Difference: +0.5 points (−1.9 to +2.9)

  • Near own jungler 23.5% (20.8–26.1)

    Other supports, weighted to Hecarim's group mix: 26.5% (25.7–27.2). Difference: −3.0 points (−5.6 to −0.3)

  • Near own mid laner 22.5% (19.1–26.0)

    Other supports, weighted to Hecarim's group mix: 23.7% (23.6–23.7). Difference: −1.1 points (−4.6 to +2.3)

  • Near own bot laner 31.9% (28.5–35.3)

    Other supports, weighted to Hecarim's group mix: 44.0% (43.7–44.3). Difference: −12.1 points (−15.5 to −8.6)

  • Near the enemy jungler 15.3% (14.1–16.5)

    Other supports, weighted to Hecarim's group mix: 14.9% (14.6–15.2). Difference: +0.4 points (−0.9 to +1.7)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 57 of 70 player-games were still in game.

0 40 80 0 10 20 30 40 In minute 0: 72 player-games lasting this longIn minute 1: 72 player-games lasting this longIn minute 2: 72 player-games lasting this longIn minute 3: 72 player-games lasting this longIn minute 4: 72 player-games lasting this longIn minute 5: 72 player-games lasting this longIn minute 6: 72 player-games lasting this longIn minute 7: 71 player-games lasting this longIn minute 8: 71 player-games lasting this longIn minute 9: 71 player-games lasting this longIn minute 10: 71 player-games lasting this longIn minute 11: 71 player-games lasting this longIn minute 12: 71 player-games lasting this longIn minute 13: 70 player-games lasting this longIn minute 14: 70 player-games lasting this longIn minute 15: 70 player-games lasting this longIn minute 16: 68 player-games lasting this longIn minute 17: 67 player-games lasting this longIn minute 18: 67 player-games lasting this longIn minute 19: 66 player-games lasting this longIn minute 20: 66 player-games lasting this longIn minute 21: 64 player-games lasting this longIn minute 22: 64 player-games lasting this longIn minute 23: 61 player-games lasting this longIn minute 24: 57 player-games lasting this longIn minute 25: 51 player-games lasting this longIn minute 26: 50 player-games lasting this longIn minute 27: 45 player-games lasting this longIn minute 28: 41 player-games lasting this longIn minute 29: 35 player-games lasting this longIn minute 30: 28 player-games lasting this longIn minute 31: 26 player-games lasting this longIn minute 32: 24 player-games lasting this longIn minute 33: 22 player-games lasting this longIn minute 34: 17 player-games lasting this longIn minute 35: 16 player-games lasting this longIn minute 36: 13 player-games lasting this longIn minute 37: 10 player-games lasting this longIn minute 38: 7 player-games lasting this longIn minute 39: 6 player-games lasting this longIn minute 40: 6 player-games lasting this longIn minute 41: 6 player-games lasting this longIn minute 42: 5 player-games lasting this longIn minute 43: 5 player-games lasting this longIn minute 44: 4 player-games lasting this longIn minute 45: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 70 player-games a win rate is uncertain by about ±11.7 points.