Where Illaoi supports spend minutes 14–25

Illaoi supports spent 22.8% of minutes 14–25 in bot lane; other supports, weighted to Illaoi's mix of groups, spent 18.5%. The largest clear difference is time in the river: −5.0 points (−5.6 to −4.4). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 768 games · 768 player-games · 510 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Illaoi supports on the blue team spent minutes 14–25
Red team
Heat map of where Illaoi supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Illaoi's share of time in each group: Iron IV 4%, Iron I–III 7%, Bronze 18%, Silver 23%, Gold 19%, Platinum 14%, Emerald 7%, Diamond 7%, Master 1%, Unranked <0.5%.

  • Own base 9.6% (9.3–9.8)

    Other supports, weighted to Illaoi's group mix: 9.4% (9.3–9.4). Difference: +0.2 points (just below 0 to +0.5)

  • Enemy base 0.4% (0.3–0.5)

    Other supports, weighted to Illaoi's group mix: 0.4% (0.4–0.5). Difference: −0.1 points (−0.2 to just above 0)

  • Top lane 5.6% (4.8–6.4)

    Other supports, weighted to Illaoi's group mix: 3.7% (3.7–3.7). Difference: +1.9 points (+1.1 to +2.7) clear

  • Mid lane 19.8% (18.8–20.8)

    Other supports, weighted to Illaoi's group mix: 23.0% (22.8–23.3). Difference: −3.2 points (−4.2 to −2.2) clear

  • Bot lane 22.8% (21.5–24.2)

    Other supports, weighted to Illaoi's group mix: 18.5% (17.7–19.2). Difference: +4.4 points (+3.1 to +5.7) clear

  • River 12.3% (11.7–13.0)

    Other supports, weighted to Illaoi's group mix: 17.3% (17.0–17.7). Difference: −5.0 points (−5.6 to −4.4) clear

  • Own jungle 6.0% (5.6–6.4)

    Other supports, weighted to Illaoi's group mix: 9.5% (9.3–9.6). Difference: −3.5 points (−3.9 to −3.1) clear

  • Enemy jungle 3.8% (3.5–4.2)

    Other supports, weighted to Illaoi's group mix: 4.5% (4.4–4.6). Difference: −0.7 points (−1.0 to −0.4) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other supports, weighted to Illaoi's group mix: 0.02% (0.02–0.02). Difference: −0.01 points (−0.01 to just above 0)

  • Dead 19.6% (19.0–20.2)

    Other supports, weighted to Illaoi's group mix: 13.7% (13.6–13.8). Difference: +5.9 points (+5.3 to +6.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

54.2% (53.5–54.9) of the time they were alive

Other supports, weighted to Illaoi's group mix: 47.3% (47.1–47.5). Difference: +6.9 points (+6.2 to +7.5)

0% 50% 100% 0 10 20 30 40 Minute 0: 15% (13–16) seen by the enemy, 776 player-gamesMinute 1: 82% (81–84) seen by the enemy, 776 player-gamesMinute 2: 77% (75–78) seen by the enemy, 776 player-gamesMinute 3: 64% (62–66) seen by the enemy, 776 player-gamesMinute 4: 64% (62–66) seen by the enemy, 776 player-gamesMinute 5: 64% (62–66) seen by the enemy, 776 player-gamesMinute 6: 59% (57–61) seen by the enemy, 773 player-gamesMinute 7: 60% (58–62) seen by the enemy, 773 player-gamesMinute 8: 62% (60–64) seen by the enemy, 772 player-gamesMinute 9: 62% (60–64) seen by the enemy, 771 player-gamesMinute 10: 59% (57–61) seen by the enemy, 770 player-gamesMinute 11: 57% (55–60) seen by the enemy, 769 player-gamesMinute 12: 58% (56–60) seen by the enemy, 769 player-gamesMinute 13: 56% (54–58) seen by the enemy, 769 player-gamesMinute 14: 59% (57–61) seen by the enemy, 768 player-gamesMinute 15: 59% (57–61) seen by the enemy, 767 player-gamesMinute 16: 57% (55–59) seen by the enemy, 745 player-gamesMinute 17: 56% (54–58) seen by the enemy, 737 player-gamesMinute 18: 53% (51–55) seen by the enemy, 733 player-gamesMinute 19: 53% (51–55) seen by the enemy, 722 player-gamesMinute 20: 53% (51–56) seen by the enemy, 713 player-gamesMinute 21: 52% (49–54) seen by the enemy, 699 player-gamesMinute 22: 48% (46–51) seen by the enemy, 685 player-gamesMinute 23: 52% (50–55) seen by the enemy, 667 player-gamesMinute 24: 50% (47–52) seen by the enemy, 649 player-gamesMinute 25: 51% (48–53) seen by the enemy, 625 player-gamesMinute 26: 53% (50–56) seen by the enemy, 589 player-gamesMinute 27: 50% (48–53) seen by the enemy, 549 player-gamesMinute 28: 50% (48–53) seen by the enemy, 504 player-gamesMinute 29: 51% (48–54) seen by the enemy, 449 player-gamesMinute 30: 51% (48–54) seen by the enemy, 398 player-gamesMinute 31: 54% (50–57) seen by the enemy, 353 player-gamesMinute 32: 52% (48–55) seen by the enemy, 305 player-gamesMinute 33: 54% (50–58) seen by the enemy, 263 player-gamesMinute 34: 52% (47–56) seen by the enemy, 239 player-gamesMinute 35: 55% (50–60) seen by the enemy, 204 player-gamesMinute 36: 52% (47–58) seen by the enemy, 178 player-gamesMinute 37: 52% (47–58) seen by the enemy, 148 player-gamesMinute 38: 51% (45–57) seen by the enemy, 123 player-gamesMinute 39: 54% (46–61) seen by the enemy, 100 player-gamesMinute 40: 49% (41–57) seen by the enemy, 79 player-gamesMinute 41: 52% (42–62) seen by the enemy, 57 player-gamesMinute 42: 48% (37–59) seen by the enemy, 41 player-gamesMinute 43: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
015% (13–16)776
182% (81–84)776
277% (75–78)776
364% (62–66)776
464% (62–66)776
564% (62–66)776
659% (57–61)773
760% (58–62)773
862% (60–64)772
962% (60–64)771
1059% (57–61)770
1157% (55–60)769
1258% (56–60)769
1356% (54–58)769
1459% (57–61)768
1559% (57–61)767
1657% (55–59)745
1756% (54–58)737
1853% (51–55)733
1953% (51–55)722
2053% (51–56)713
2152% (49–54)699
2248% (46–51)685
2352% (50–55)667
2450% (47–52)649
2551% (48–53)625
2653% (50–56)589
2750% (48–53)549
2850% (48–53)504
2951% (48–54)449
3051% (48–54)398
3154% (50–57)353
3252% (48–55)305
3354% (50–58)263
3452% (47–56)239
3555% (50–60)204
3652% (47–58)178
3752% (47–58)148
3851% (45–57)123
3954% (46–61)100
4049% (41–57)79
4152% (42–62)57
4248% (37–59)41
43—32

By area

AreaSeen by the enemy
Own base 7.0% (5.7–8.3)

Other supports, weighted to Illaoi's group mix: 8.3% (8.2–8.4). Difference: −1.3 points (−2.6 to just below 0)

Enemy base 99.9% (99.7–100.0)

Other supports, weighted to Illaoi's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.1 to +0.5)

Top lane 72.3% (70.9–73.7)

Other supports, weighted to Illaoi's group mix: 64.8% (64.6–64.9). Difference: +7.5 points (+6.1 to +8.9)

Mid lane 66.2% (65.2–67.2)

Other supports, weighted to Illaoi's group mix: 59.7% (59.5–59.9). Difference: +6.5 points (+5.6 to +7.4)

Bot lane 68.1% (67.4–68.8)

Other supports, weighted to Illaoi's group mix: 62.3% (62.3–62.4). Difference: +5.8 points (+5.1 to +6.5)

River 47.4% (46.0–48.8)

Other supports, weighted to Illaoi's group mix: 40.0% (39.9–40.2). Difference: +7.4 points (+6.0 to +8.8)

Own jungle 34.7% (33.1–36.3)

Other supports, weighted to Illaoi's group mix: 32.1% (32.1–32.2). Difference: +2.6 points (+1.0 to +4.2)

Enemy jungle 48.8% (46.6–51.1)

Other supports, weighted to Illaoi's group mix: 44.4% (44.1–44.6). Difference: +4.5 points (+2.2 to +6.7)

Outside all zones —

Other supports, weighted to Illaoi's group mix: 44% (42–46). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 32.3% (30.7–33.9)

    Other supports, weighted to Illaoi's group mix: 26.1% (25.1–27.1). Difference: +6.2 points (+4.6 to +7.8)

  • Near own top laner 13.4% (12.3–14.5)

    Other supports, weighted to Illaoi's group mix: 15.5% (15.4–15.6). Difference: −2.1 points (−3.2 to −0.9)

  • Near own jungler 19.1% (18.4–19.8)

    Other supports, weighted to Illaoi's group mix: 25.4% (24.9–25.8). Difference: −6.3 points (−6.9 to −5.7)

  • Near own mid laner 19.8% (18.6–20.9)

    Other supports, weighted to Illaoi's group mix: 23.6% (23.5–23.6). Difference: −3.8 points (−4.9 to −2.7)

  • Near own bot laner 37.9% (36.1–39.7)

    Other supports, weighted to Illaoi's group mix: 43.7% (43.5–43.9). Difference: −5.8 points (−7.7 to −3.9)

  • Near the enemy jungler 14.7% (14.2–15.2)

    Other supports, weighted to Illaoi's group mix: 14.4% (14.2–14.6). Difference: +0.3 points (−0.3 to +0.9)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 649 of 768 player-games were still in game.

0 400 800 0 10 20 30 40 50 60 In minute 0: 776 player-games lasting this longIn minute 1: 776 player-games lasting this longIn minute 2: 776 player-games lasting this longIn minute 3: 776 player-games lasting this longIn minute 4: 776 player-games lasting this longIn minute 5: 776 player-games lasting this longIn minute 6: 773 player-games lasting this longIn minute 7: 773 player-games lasting this longIn minute 8: 772 player-games lasting this longIn minute 9: 771 player-games lasting this longIn minute 10: 770 player-games lasting this longIn minute 11: 769 player-games lasting this longIn minute 12: 769 player-games lasting this longIn minute 13: 769 player-games lasting this longIn minute 14: 768 player-games lasting this longIn minute 15: 767 player-games lasting this longIn minute 16: 745 player-games lasting this longIn minute 17: 737 player-games lasting this longIn minute 18: 733 player-games lasting this longIn minute 19: 722 player-games lasting this longIn minute 20: 713 player-games lasting this longIn minute 21: 699 player-games lasting this longIn minute 22: 685 player-games lasting this longIn minute 23: 667 player-games lasting this longIn minute 24: 649 player-games lasting this longIn minute 25: 625 player-games lasting this longIn minute 26: 589 player-games lasting this longIn minute 27: 549 player-games lasting this longIn minute 28: 504 player-games lasting this longIn minute 29: 449 player-games lasting this longIn minute 30: 398 player-games lasting this longIn minute 31: 353 player-games lasting this longIn minute 32: 305 player-games lasting this longIn minute 33: 263 player-games lasting this longIn minute 34: 239 player-games lasting this longIn minute 35: 204 player-games lasting this longIn minute 36: 178 player-games lasting this longIn minute 37: 148 player-games lasting this longIn minute 38: 123 player-games lasting this longIn minute 39: 100 player-games lasting this longIn minute 40: 79 player-games lasting this longIn minute 41: 57 player-games lasting this longIn minute 42: 41 player-games lasting this longIn minute 43: 32 player-games lasting this longIn minute 44: 25 player-games lasting this longIn minute 45: 23 player-games lasting this longIn minute 46: 19 player-games lasting this longIn minute 47: 15 player-games lasting this longIn minute 48: 12 player-games lasting this longIn minute 49: 9 player-games lasting this longIn minute 50: 8 player-games lasting this longIn minute 51: 8 player-games lasting this longIn minute 52: 6 player-games lasting this longIn minute 53: 5 player-games lasting this longIn minute 54: 4 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 2 player-games lasting this longIn minute 57: 2 player-games lasting this longIn minute 58: 2 player-games lasting this longIn minute 59: 2 player-games lasting this longIn 60:00 and later: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 768 player-games a win rate is uncertain by about ±3.5 points.