Where Jayce supports spend minutes 14–25

Jayce supports spent 21.9% of minutes 14–25 in mid lane; other supports, weighted to Jayce's mix of groups, spent 24.0%. The largest clear difference is time in the river: −2.6 points (−3.7 to −1.4). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 392 games · 392 player-games · 199 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Jayce supports on the blue team spent minutes 14–25
Red team
Heat map of where Jayce supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Jayce's share of time in each group: Iron IV <0.5%, Iron I–III 1%, Bronze 12%, Silver 18%, Gold 17%, Platinum 19%, Emerald 13%, Diamond 17%, Master 1%, Grandmaster 1%, Unranked <0.5%.

  • Own base 9.6% (9.0–10.2)

    Other supports, weighted to Jayce's group mix: 9.2% (9.1–9.3). Difference: +0.4 points (−0.2 to +1.0)

  • Enemy base 0.3% (0.2–0.5)

    Other supports, weighted to Jayce's group mix: 0.5% (0.5–0.5). Difference: −0.2 points (−0.3 to just below 0)

  • Top lane 4.9% (4.1–5.6)

    Other supports, weighted to Jayce's group mix: 3.7% (3.7–3.7). Difference: +1.2 points (+0.5 to +1.9) clear

  • Mid lane 21.9% (20.6–23.2)

    Other supports, weighted to Jayce's group mix: 24.0% (23.5–24.5). Difference: −2.1 points (−3.4 to −0.8) clear

  • Bot lane 15% (14–17)

    Other supports, weighted to Jayce's group mix: 15% (14–17). Difference: 0 points (−1 to +1)

  • River 16.1% (14.8–17.3)

    Other supports, weighted to Jayce's group mix: 18.6% (18.0–19.3). Difference: −2.6 points (−3.7 to −1.4) clear

  • Own jungle 9.7% (8.9–10.5)

    Other supports, weighted to Jayce's group mix: 10.2% (9.9–10.5). Difference: −0.5 points (−1.3 to +0.4)

  • Enemy jungle 4.4% (3.8–5.1)

    Other supports, weighted to Jayce's group mix: 5.0% (4.8–5.3). Difference: −0.6 points (−1.1 to just below 0)

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Jayce's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 17.7% (16.5–18.9)

    Other supports, weighted to Jayce's group mix: 13.4% (13.2–13.5). Difference: +4.3 points (+3.1 to +5.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

43.8% (42.9–44.6) of the time they were alive

Other supports, weighted to Jayce's group mix: 46.4% (45.9–46.9). Difference: −2.6 points (−3.4 to −1.9)

0% 40% 80% 0 10 20 30 40 Minute 0: 11% (10–13) seen by the enemy, 396 player-gamesMinute 1: 74% (72–77) seen by the enemy, 396 player-gamesMinute 2: 68% (65–71) seen by the enemy, 396 player-gamesMinute 3: 55% (52–59) seen by the enemy, 396 player-gamesMinute 4: 54% (51–57) seen by the enemy, 396 player-gamesMinute 5: 56% (53–59) seen by the enemy, 396 player-gamesMinute 6: 49% (46–52) seen by the enemy, 396 player-gamesMinute 7: 50% (47–53) seen by the enemy, 394 player-gamesMinute 8: 51% (48–54) seen by the enemy, 394 player-gamesMinute 9: 48% (45–51) seen by the enemy, 394 player-gamesMinute 10: 50% (47–53) seen by the enemy, 394 player-gamesMinute 11: 49% (46–52) seen by the enemy, 393 player-gamesMinute 12: 46% (43–49) seen by the enemy, 393 player-gamesMinute 13: 44% (42–47) seen by the enemy, 393 player-gamesMinute 14: 48% (46–51) seen by the enemy, 392 player-gamesMinute 15: 45% (43–48) seen by the enemy, 392 player-gamesMinute 16: 45% (43–48) seen by the enemy, 380 player-gamesMinute 17: 44% (42–47) seen by the enemy, 375 player-gamesMinute 18: 44% (41–47) seen by the enemy, 372 player-gamesMinute 19: 43% (41–46) seen by the enemy, 371 player-gamesMinute 20: 42% (39–45) seen by the enemy, 366 player-gamesMinute 21: 41% (38–44) seen by the enemy, 363 player-gamesMinute 22: 42% (39–45) seen by the enemy, 355 player-gamesMinute 23: 42% (39–45) seen by the enemy, 346 player-gamesMinute 24: 42% (39–45) seen by the enemy, 331 player-gamesMinute 25: 41% (38–44) seen by the enemy, 315 player-gamesMinute 26: 46% (42–50) seen by the enemy, 299 player-gamesMinute 27: 40% (36–44) seen by the enemy, 274 player-gamesMinute 28: 43% (40–47) seen by the enemy, 255 player-gamesMinute 29: 44% (39–48) seen by the enemy, 230 player-gamesMinute 30: 42% (38–47) seen by the enemy, 197 player-gamesMinute 31: 44% (40–49) seen by the enemy, 180 player-gamesMinute 32: 41% (35–47) seen by the enemy, 149 player-gamesMinute 33: 41% (36–47) seen by the enemy, 126 player-gamesMinute 34: 47% (40–53) seen by the enemy, 111 player-gamesMinute 35: 46% (38–54) seen by the enemy, 85 player-gamesMinute 36: 47% (38–56) seen by the enemy, 72 player-gamesMinute 37: 49% (39–59) seen by the enemy, 54 player-gamesMinute 38: 47% (33–61) seen by the enemy, 39 player-gamesMinute 39: 53% (40–66) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (10–13)396
174% (72–77)396
268% (65–71)396
355% (52–59)396
454% (51–57)396
556% (53–59)396
649% (46–52)396
750% (47–53)394
851% (48–54)394
948% (45–51)394
1050% (47–53)394
1149% (46–52)393
1246% (43–49)393
1344% (42–47)393
1448% (46–51)392
1545% (43–48)392
1645% (43–48)380
1744% (42–47)375
1844% (41–47)372
1943% (41–46)371
2042% (39–45)366
2141% (38–44)363
2242% (39–45)355
2342% (39–45)346
2442% (39–45)331
2541% (38–44)315
2646% (42–50)299
2740% (36–44)274
2843% (40–47)255
2944% (39–48)230
3042% (38–47)197
3144% (40–49)180
3241% (35–47)149
3341% (36–47)126
3447% (40–53)111
3546% (38–54)85
3647% (38–56)72
3749% (39–59)54
3847% (33–61)39
3953% (40–66)35

By area

AreaSeen by the enemy
Own base 6.9% (5.0–8.7)

Other supports, weighted to Jayce's group mix: 8.3% (8.2–8.4). Difference: −1.4 points (−3.2 to +0.4)

Enemy base 100.0% (93.3–100.0)

Other supports, weighted to Jayce's group mix: 99.6% (99.6–99.6). Difference: +0.4 points (−6.2 to +0.4)

Top lane 61.1% (58.9–63.3)

Other supports, weighted to Jayce's group mix: 64.4% (64.2–64.6). Difference: −3.3 points (−5.4 to −1.1)

Mid lane 56.2% (55.0–57.4)

Other supports, weighted to Jayce's group mix: 58.9% (58.4–59.4). Difference: −2.6 points (−3.8 to −1.5)

Bot lane 60.1% (58.9–61.4)

Other supports, weighted to Jayce's group mix: 62.4% (62.3–62.4). Difference: −2.2 points (−3.5 to −1.0)

River 37.4% (35.9–38.8)

Other supports, weighted to Jayce's group mix: 39.5% (39.1–39.8). Difference: −2.1 points (−3.4 to −0.8)

Own jungle 29.3% (28.0–30.7)

Other supports, weighted to Jayce's group mix: 32.0% (31.9–32.2). Difference: −2.7 points (−4.1 to −1.3)

Enemy jungle 36.5% (34.0–39.0)

Other supports, weighted to Jayce's group mix: 43.4% (43.0–43.8). Difference: −6.9 points (−9.3 to −4.4)

Outside all zones —

Other supports, weighted to Jayce's group mix: 47% (46–48). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 23% (21–25)

    Other supports, weighted to Jayce's group mix: 22% (20–24). Difference: +1 point (−1 to +3)

  • Near own top laner 15.0% (13.8–16.3)

    Other supports, weighted to Jayce's group mix: 15.9% (15.7–16.2). Difference: −0.9 points (−2.1 to +0.3)

  • Near own jungler 22.9% (21.6–24.2)

    Other supports, weighted to Jayce's group mix: 27.1% (26.2–28.1). Difference: −4.2 points (−5.4 to −3.1)

  • Near own mid laner 22.4% (21.0–23.9)

    Other supports, weighted to Jayce's group mix: 23.8% (23.6–23.9). Difference: −1.4 points (−2.8 to +0.1)

  • Near own bot laner 37.1% (35.3–38.8)

    Other supports, weighted to Jayce's group mix: 44.2% (43.8–44.7). Difference: −7.2 points (−8.9 to −5.5)

  • Near the enemy jungler 13.8% (13.1–14.6)

    Other supports, weighted to Jayce's group mix: 15.1% (14.8–15.5). Difference: −1.3 points (−2.0 to −0.6)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 331 of 392 player-games were still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 396 player-games lasting this longIn minute 1: 396 player-games lasting this longIn minute 2: 396 player-games lasting this longIn minute 3: 396 player-games lasting this longIn minute 4: 396 player-games lasting this longIn minute 5: 396 player-games lasting this longIn minute 6: 396 player-games lasting this longIn minute 7: 394 player-games lasting this longIn minute 8: 394 player-games lasting this longIn minute 9: 394 player-games lasting this longIn minute 10: 394 player-games lasting this longIn minute 11: 393 player-games lasting this longIn minute 12: 393 player-games lasting this longIn minute 13: 393 player-games lasting this longIn minute 14: 392 player-games lasting this longIn minute 15: 392 player-games lasting this longIn minute 16: 380 player-games lasting this longIn minute 17: 375 player-games lasting this longIn minute 18: 372 player-games lasting this longIn minute 19: 371 player-games lasting this longIn minute 20: 366 player-games lasting this longIn minute 21: 363 player-games lasting this longIn minute 22: 355 player-games lasting this longIn minute 23: 346 player-games lasting this longIn minute 24: 331 player-games lasting this longIn minute 25: 315 player-games lasting this longIn minute 26: 299 player-games lasting this longIn minute 27: 274 player-games lasting this longIn minute 28: 255 player-games lasting this longIn minute 29: 230 player-games lasting this longIn minute 30: 197 player-games lasting this longIn minute 31: 180 player-games lasting this longIn minute 32: 149 player-games lasting this longIn minute 33: 126 player-games lasting this longIn minute 34: 111 player-games lasting this longIn minute 35: 85 player-games lasting this longIn minute 36: 72 player-games lasting this longIn minute 37: 54 player-games lasting this longIn minute 38: 39 player-games lasting this longIn minute 39: 35 player-games lasting this longIn minute 40: 27 player-games lasting this longIn minute 41: 17 player-games lasting this longIn minute 42: 11 player-games lasting this longIn minute 43: 9 player-games lasting this longIn minute 44: 7 player-games lasting this longIn minute 45: 6 player-games lasting this longIn minute 46: 4 player-games lasting this longIn minute 47: 4 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 392 player-games a win rate is uncertain by about ±4.9 points.