Where Jinx supports spend the time from 25:00 to the end

Jinx supports spent 22.9% of the time from 25:00 to the end in mid lane; other supports, weighted to Jinx's mix of groups, spent 24.5%. The largest clear difference is time in the river: −4.3 points (−5.2 to −3.4). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 354 games · 354 player-games · 277 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Jinx supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Jinx supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Jinx's share of time in each group: Iron IV 6%, Iron I–III 7%, Bronze 17%, Silver 22%, Gold 30%, Platinum 9%, Emerald 5%, Diamond 2%, Unranked 2%.

  • Own base 14.4% (13.1–15.7)

    Other supports, weighted to Jinx's group mix: 11.8% (11.7–11.9). Difference: +2.6 points (+1.4 to +3.9) clear

  • Enemy base 2.0% (1.7–2.4)

    Other supports, weighted to Jinx's group mix: 2.8% (2.8–2.9). Difference: −0.8 points (−1.1 to −0.4) clear

  • Top lane 4.4% (3.7–5.0)

    Other supports, weighted to Jinx's group mix: 3.5% (3.4–3.6). Difference: +0.9 points (+0.3 to +1.6) clear

  • Mid lane 22.9% (20.8–25.0)

    Other supports, weighted to Jinx's group mix: 24.5% (24.4–24.6). Difference: −1.6 points (−3.7 to +0.5)

  • Bot lane 6.3% (5.5–7.1)

    Other supports, weighted to Jinx's group mix: 5.3% (5.1–5.5). Difference: +1.0 points (+0.2 to +1.9)

  • River 10.9% (10.0–11.8)

    Other supports, weighted to Jinx's group mix: 15.2% (14.9–15.4). Difference: −4.3 points (−5.2 to −3.4) clear

  • Own jungle 9.8% (8.8–10.8)

    Other supports, weighted to Jinx's group mix: 10.2% (10.0–10.4). Difference: −0.4 points (−1.4 to +0.5)

  • Enemy jungle 3.5% (2.9–4.1)

    Other supports, weighted to Jinx's group mix: 5.1% (4.9–5.2). Difference: −1.6 points (−2.1 to −1.0) clear

  • Outside all zones 0.06% (0.03–0.09)

    Other supports, weighted to Jinx's group mix: 0.05% (0.05–0.05). Difference: +0.01 points (−0.02 to +0.04)

  • Dead 25.7% (24.4–27.1)

    Other supports, weighted to Jinx's group mix: 21.6% (21.5–21.8). Difference: +4.1 points (+2.8 to +5.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

42.3% (41.0–43.6) of the time they were alive

Other supports, weighted to Jinx's group mix: 46.7% (46.6–46.8). Difference: −4.4 points (−5.7 to −3.1)

0% 40% 80% 0 10 20 30 40 Minute 0: 10% (8–11) seen by the enemy, 458 player-gamesMinute 1: 77% (75–79) seen by the enemy, 458 player-gamesMinute 2: 68% (66–71) seen by the enemy, 458 player-gamesMinute 3: 58% (55–61) seen by the enemy, 458 player-gamesMinute 4: 61% (58–63) seen by the enemy, 458 player-gamesMinute 5: 57% (55–60) seen by the enemy, 458 player-gamesMinute 6: 57% (54–59) seen by the enemy, 456 player-gamesMinute 7: 53% (50–55) seen by the enemy, 456 player-gamesMinute 8: 55% (52–57) seen by the enemy, 452 player-gamesMinute 9: 56% (53–58) seen by the enemy, 452 player-gamesMinute 10: 52% (50–55) seen by the enemy, 449 player-gamesMinute 11: 52% (50–55) seen by the enemy, 448 player-gamesMinute 12: 49% (46–51) seen by the enemy, 447 player-gamesMinute 13: 46% (44–49) seen by the enemy, 446 player-gamesMinute 14: 49% (47–52) seen by the enemy, 446 player-gamesMinute 15: 49% (47–51) seen by the enemy, 444 player-gamesMinute 16: 49% (47–52) seen by the enemy, 433 player-gamesMinute 17: 45% (42–47) seen by the enemy, 426 player-gamesMinute 18: 46% (43–48) seen by the enemy, 424 player-gamesMinute 19: 46% (43–48) seen by the enemy, 417 player-gamesMinute 20: 44% (42–47) seen by the enemy, 411 player-gamesMinute 21: 43% (40–45) seen by the enemy, 408 player-gamesMinute 22: 43% (40–45) seen by the enemy, 402 player-gamesMinute 23: 42% (39–45) seen by the enemy, 393 player-gamesMinute 24: 41% (39–44) seen by the enemy, 383 player-gamesMinute 25: 41% (38–44) seen by the enemy, 354 player-gamesMinute 26: 41% (38–45) seen by the enemy, 331 player-gamesMinute 27: 42% (39–45) seen by the enemy, 303 player-gamesMinute 28: 41% (37–44) seen by the enemy, 277 player-gamesMinute 29: 43% (39–47) seen by the enemy, 251 player-gamesMinute 30: 43% (39–47) seen by the enemy, 220 player-gamesMinute 31: 42% (38–47) seen by the enemy, 195 player-gamesMinute 32: 44% (39–50) seen by the enemy, 164 player-gamesMinute 33: 43% (37–48) seen by the enemy, 139 player-gamesMinute 34: 41% (36–46) seen by the enemy, 119 player-gamesMinute 35: 45% (39–51) seen by the enemy, 99 player-gamesMinute 36: 42% (35–49) seen by the enemy, 84 player-gamesMinute 37: 47% (40–53) seen by the enemy, 69 player-gamesMinute 38: 36% (28–44) seen by the enemy, 54 player-gamesMinute 39: 42% (32–51) seen by the enemy, 45 player-gamesMinute 40: 50% (39–61) seen by the enemy, 36 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (8–11)458
177% (75–79)458
268% (66–71)458
358% (55–61)458
461% (58–63)458
557% (55–60)458
657% (54–59)456
753% (50–55)456
855% (52–57)452
956% (53–58)452
1052% (50–55)449
1152% (50–55)448
1249% (46–51)447
1346% (44–49)446
1449% (47–52)446
1549% (47–51)444
1649% (47–52)433
1745% (42–47)426
1846% (43–48)424
1946% (43–48)417
2044% (42–47)411
2143% (40–45)408
2243% (40–45)402
2342% (39–45)393
2441% (39–44)383
2541% (38–44)354
2641% (38–45)331
2742% (39–45)303
2841% (37–44)277
2943% (39–47)251
3043% (39–47)220
3142% (38–47)195
3244% (39–50)164
3343% (37–48)139
3441% (36–46)119
3545% (39–51)99
3642% (35–49)84
3747% (40–53)69
3836% (28–44)54
3942% (32–51)45
4050% (39–61)36

By area

AreaSeen by the enemy
Own base 29.3% (25.8–32.8)

Other supports, weighted to Jinx's group mix: 29.1% (28.9–29.3). Difference: +0.2 points (−3.3 to +3.7)

Enemy base 100.0% (97.7–100.0)

Other supports, weighted to Jinx's group mix: 99.6% (99.6–99.6). Difference: +0.4 points (−2.0 to +0.4)

Top lane 55.1% (50.8–59.4)

Other supports, weighted to Jinx's group mix: 63.6% (63.4–63.8). Difference: −8.5 points (−12.7 to −4.3)

Mid lane 50.2% (48.2–52.1)

Other supports, weighted to Jinx's group mix: 56.0% (55.9–56.2). Difference: −5.9 points (−7.8 to −4.0)

Bot lane 53.8% (50.7–56.8)

Other supports, weighted to Jinx's group mix: 61.4% (61.2–61.6). Difference: −7.7 points (−10.7 to −4.7)

River 33.2% (31.3–35.1)

Other supports, weighted to Jinx's group mix: 37.4% (37.3–37.5). Difference: −4.2 points (−6.1 to −2.3)

Own jungle 29.1% (26.1–32.1)

Other supports, weighted to Jinx's group mix: 32.2% (32.0–32.3). Difference: −3.1 points (−5.9 to −0.2)

Enemy jungle 38.1% (34.5–41.6)

Other supports, weighted to Jinx's group mix: 43.1% (43.0–43.2). Difference: −5.1 points (−8.6 to −1.5)

Outside all zones —

Other supports, weighted to Jinx's group mix: 56.4% (55.9–56.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 11.1% (9.6–12.6)

    Other supports, weighted to Jinx's group mix: 9.4% (9.1–9.6). Difference: +1.7 points (+0.1 to +3.3)

  • Near own top laner 26.2% (24.2–28.1)

    Other supports, weighted to Jinx's group mix: 29.4% (29.3–29.5). Difference: −3.2 points (−5.1 to −1.3)

  • Near own jungler 27.2% (25.4–29.0)

    Other supports, weighted to Jinx's group mix: 33.7% (33.3–34.1). Difference: −6.5 points (−8.2 to −4.7)

  • Near own mid laner 29.5% (27.5–31.5)

    Other supports, weighted to Jinx's group mix: 34.1% (34.0–34.3). Difference: −4.6 points (−6.6 to −2.6)

  • Near own bot laner 35.1% (33.2–37.1)

    Other supports, weighted to Jinx's group mix: 42.8% (42.3–43.4). Difference: −7.7 points (−9.6 to −5.8)

  • Near the enemy jungler 15.3% (14.5–16.1)

    Other supports, weighted to Jinx's group mix: 18.0% (17.7–18.2). Difference: −2.6 points (−3.4 to −1.9)

0%scale ends at 50%, not 100%50%

Game duration

At 56:00, 1 of 354 player-games was still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 458 player-games lasting this longIn minute 1: 458 player-games lasting this longIn minute 2: 458 player-games lasting this longIn minute 3: 458 player-games lasting this longIn minute 4: 458 player-games lasting this longIn minute 5: 458 player-games lasting this longIn minute 6: 456 player-games lasting this longIn minute 7: 456 player-games lasting this longIn minute 8: 452 player-games lasting this longIn minute 9: 452 player-games lasting this longIn minute 10: 449 player-games lasting this longIn minute 11: 448 player-games lasting this longIn minute 12: 447 player-games lasting this longIn minute 13: 446 player-games lasting this longIn minute 14: 446 player-games lasting this longIn minute 15: 444 player-games lasting this longIn minute 16: 433 player-games lasting this longIn minute 17: 426 player-games lasting this longIn minute 18: 424 player-games lasting this longIn minute 19: 417 player-games lasting this longIn minute 20: 411 player-games lasting this longIn minute 21: 408 player-games lasting this longIn minute 22: 402 player-games lasting this longIn minute 23: 393 player-games lasting this longIn minute 24: 383 player-games lasting this longIn minute 25: 354 player-games lasting this longIn minute 26: 331 player-games lasting this longIn minute 27: 303 player-games lasting this longIn minute 28: 277 player-games lasting this longIn minute 29: 251 player-games lasting this longIn minute 30: 220 player-games lasting this longIn minute 31: 195 player-games lasting this longIn minute 32: 164 player-games lasting this longIn minute 33: 139 player-games lasting this longIn minute 34: 119 player-games lasting this longIn minute 35: 99 player-games lasting this longIn minute 36: 84 player-games lasting this longIn minute 37: 69 player-games lasting this longIn minute 38: 54 player-games lasting this longIn minute 39: 45 player-games lasting this longIn minute 40: 36 player-games lasting this longIn minute 41: 29 player-games lasting this longIn minute 42: 23 player-games lasting this longIn minute 43: 19 player-games lasting this longIn minute 44: 16 player-games lasting this longIn minute 45: 14 player-games lasting this longIn minute 46: 11 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 5 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 354 player-games a win rate is uncertain by about ±5.2 points.