Where Kindred supports spend the time from 25:00 to the end

Kindred supports spent 17.6% of the time from 25:00 to the end in mid lane; other supports, weighted to Kindred's mix of groups, spent 24.3%. The largest clear difference is time in mid lane: −6.7 points (−9.0 to −4.5). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 181 games · 181 player-games · 102 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Kindred supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Kindred supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Kindred's share of time in each group: Iron IV 1%, Iron I–III 9%, Bronze 15%, Silver 20%, Gold 13%, Platinum 17%, Emerald 7%, Diamond 16%, Master 1%.

  • Own base 11.5% (10.3–12.7)

    Other supports, weighted to Kindred's group mix: 11.6% (11.4–11.8). Difference: −0.1 points (−1.3 to +1.2)

  • Enemy base 1.9% (1.5–2.3)

    Other supports, weighted to Kindred's group mix: 3.0% (2.8–3.2). Difference: −1.1 points (−1.6 to −0.6) clear

  • Top lane 4.5% (3.3–5.7)

    Other supports, weighted to Kindred's group mix: 3.3% (3.1–3.5). Difference: +1.2 points (just above 0 to +2.4)

  • Mid lane 17.6% (15.2–20.0)

    Other supports, weighted to Kindred's group mix: 24.3% (24.1–24.6). Difference: −6.7 points (−9.0 to −4.5) clear

  • Bot lane 6.3% (5.2–7.3)

    Other supports, weighted to Kindred's group mix: 5.0% (4.6–5.3). Difference: +1.3 points (+0.3 to +2.3)

  • River 14.0% (12.3–15.7)

    Other supports, weighted to Kindred's group mix: 15.6% (15.2–16.1). Difference: −1.6 points (−3.2 to −0.1)

  • Own jungle 11.5% (9.9–13.1)

    Other supports, weighted to Kindred's group mix: 10.5% (10.1–10.9). Difference: +0.9 points (−0.4 to +2.3)

  • Enemy jungle 7.0% (6.0–8.0)

    Other supports, weighted to Kindred's group mix: 5.4% (5.1–5.8). Difference: +1.6 points (+0.8 to +2.3) clear

  • Outside all zones 0.03% (0.02–0.05)

    Other supports, weighted to Kindred's group mix: 0.05% (0.05–0.05). Difference: −0.02 points (−0.03 to just below 0)

  • Dead 25.7% (23.3–28.1)

    Other supports, weighted to Kindred's group mix: 21.1% (20.7–21.6). Difference: +4.6 points (+2.3 to +6.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

41.4% (39.7–43.0) of the time they were alive

Other supports, weighted to Kindred's group mix: 46.4% (46.1–46.7). Difference: −5.0 points (−6.4 to −3.6)

0% 50% 100% 0 10 20 30 Minute 0: 10% (6–14) seen by the enemy, 232 player-gamesMinute 1: 74% (67–81) seen by the enemy, 232 player-gamesMinute 2: 70% (63–78) seen by the enemy, 232 player-gamesMinute 3: 51% (43–59) seen by the enemy, 232 player-gamesMinute 4: 53% (45–62) seen by the enemy, 232 player-gamesMinute 5: 55% (47–64) seen by the enemy, 232 player-gamesMinute 6: 48% (40–56) seen by the enemy, 232 player-gamesMinute 7: 48% (40–55) seen by the enemy, 232 player-gamesMinute 8: 47% (40–55) seen by the enemy, 232 player-gamesMinute 9: 47% (39–54) seen by the enemy, 232 player-gamesMinute 10: 48% (40–56) seen by the enemy, 231 player-gamesMinute 11: 47% (40–55) seen by the enemy, 230 player-gamesMinute 12: 45% (38–53) seen by the enemy, 229 player-gamesMinute 13: 45% (38–52) seen by the enemy, 229 player-gamesMinute 14: 46% (39–52) seen by the enemy, 229 player-gamesMinute 15: 44% (37–51) seen by the enemy, 229 player-gamesMinute 16: 43% (36–50) seen by the enemy, 223 player-gamesMinute 17: 44% (37–51) seen by the enemy, 222 player-gamesMinute 18: 38% (31–45) seen by the enemy, 218 player-gamesMinute 19: 42% (36–49) seen by the enemy, 213 player-gamesMinute 20: 35% (28–42) seen by the enemy, 212 player-gamesMinute 21: 42% (34–49) seen by the enemy, 211 player-gamesMinute 22: 39% (32–46) seen by the enemy, 208 player-gamesMinute 23: 39% (32–46) seen by the enemy, 203 player-gamesMinute 24: 35% (28–43) seen by the enemy, 192 player-gamesMinute 25: 40% (32–48) seen by the enemy, 181 player-gamesMinute 26: 39% (31–48) seen by the enemy, 171 player-gamesMinute 27: 40% (31–48) seen by the enemy, 160 player-gamesMinute 28: 40% (30–50) seen by the enemy, 151 player-gamesMinute 29: 39% (29–50) seen by the enemy, 139 player-gamesMinute 30: 42% (30–54) seen by the enemy, 123 player-gamesMinute 31: 45% (35–55) seen by the enemy, 102 player-gamesMinute 32: 41% (27–55) seen by the enemy, 87 player-gamesMinute 33: 45% (29–60) seen by the enemy, 77 player-gamesMinute 34: 45% (27–63) seen by the enemy, 64 player-gamesMinute 35: 45% (26–63) seen by the enemy, 51 player-gamesMinute 36: 41% (17–64) seen by the enemy, 43 player-gamesMinute 37: 41% (14–67) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (6–14)232
174% (67–81)232
270% (63–78)232
351% (43–59)232
453% (45–62)232
555% (47–64)232
648% (40–56)232
748% (40–55)232
847% (40–55)232
947% (39–54)232
1048% (40–56)231
1147% (40–55)230
1245% (38–53)229
1345% (38–52)229
1446% (39–52)229
1544% (37–51)229
1643% (36–50)223
1744% (37–51)222
1838% (31–45)218
1942% (36–49)213
2035% (28–42)212
2142% (34–49)211
2239% (32–46)208
2339% (32–46)203
2435% (28–43)192
2540% (32–48)181
2639% (31–48)171
2740% (31–48)160
2840% (30–50)151
2939% (29–50)139
3042% (30–54)123
3145% (35–55)102
3241% (27–55)87
3345% (29–60)77
3445% (27–63)64
3545% (26–63)51
3641% (17–64)43
3741% (14–67)37

By area

AreaSeen by the enemy
Own base 25.4% (20.6–30.1)

Other supports, weighted to Kindred's group mix: 29.2% (29.0–29.4). Difference: −3.8 points (−8.5 to +0.9)

Enemy base 100.0% (95.3–100.0)

Other supports, weighted to Kindred's group mix: 99.6% (99.6–99.6). Difference: +0.4 points (−4.3 to +0.4)

Top lane 63.1% (60.7–65.6)

Other supports, weighted to Kindred's group mix: 63.6% (63.4–63.7). Difference: −0.4 points (−2.9 to +2.0)

Mid lane 53.9% (51.8–55.9)

Other supports, weighted to Kindred's group mix: 55.5% (55.0–56.0). Difference: −1.6 points (−3.8 to +0.5)

Bot lane 56.4% (52.5–60.4)

Other supports, weighted to Kindred's group mix: 61.5% (61.2–61.8). Difference: −5.1 points (−9.1 to −1.1)

River 32.6% (30.3–34.8)

Other supports, weighted to Kindred's group mix: 37.3% (37.1–37.4). Difference: −4.7 points (−6.9 to −2.5)

Own jungle 25.9% (22.6–29.3)

Other supports, weighted to Kindred's group mix: 32.0% (31.8–32.3). Difference: −6.1 points (−9.3 to −2.9)

Enemy jungle 36.1% (32.7–39.4)

Other supports, weighted to Kindred's group mix: 43.0% (42.7–43.2). Difference: −6.9 points (−10.3 to −3.5)

Outside all zones —

Other supports, weighted to Kindred's group mix: 58% (55–60). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 11.9% (10.2–13.7)

    Other supports, weighted to Kindred's group mix: 8.9% (8.4–9.3). Difference: +3.0 points (+1.4 to +4.7)

  • Near own top laner 24.5% (21.8–27.1)

    Other supports, weighted to Kindred's group mix: 29.9% (29.4–30.4). Difference: −5.4 points (−8.2 to −2.7)

  • Near own jungler 30% (28–32)

    Other supports, weighted to Kindred's group mix: 35% (34–36). Difference: −5 points (−7 to −3)

  • Near own mid laner 29.4% (27.3–31.5)

    Other supports, weighted to Kindred's group mix: 34.8% (34.2–35.5). Difference: −5.4 points (−7.9 to −2.9)

  • Near own bot laner 32% (29–35)

    Other supports, weighted to Kindred's group mix: 45% (43–46). Difference: −13 points (−16 to −9)

  • Near the enemy jungler 15.5% (14.2–16.8)

    Other supports, weighted to Kindred's group mix: 18.7% (18.0–19.3). Difference: −3.1 points (−4.2 to −2.0)

0%scale ends at 50%, not 100%50%

Game duration

At 51:00, 1 of 181 player-games was still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 232 player-games lasting this longIn minute 1: 232 player-games lasting this longIn minute 2: 232 player-games lasting this longIn minute 3: 232 player-games lasting this longIn minute 4: 232 player-games lasting this longIn minute 5: 232 player-games lasting this longIn minute 6: 232 player-games lasting this longIn minute 7: 232 player-games lasting this longIn minute 8: 232 player-games lasting this longIn minute 9: 232 player-games lasting this longIn minute 10: 231 player-games lasting this longIn minute 11: 230 player-games lasting this longIn minute 12: 229 player-games lasting this longIn minute 13: 229 player-games lasting this longIn minute 14: 229 player-games lasting this longIn minute 15: 229 player-games lasting this longIn minute 16: 223 player-games lasting this longIn minute 17: 222 player-games lasting this longIn minute 18: 218 player-games lasting this longIn minute 19: 213 player-games lasting this longIn minute 20: 212 player-games lasting this longIn minute 21: 211 player-games lasting this longIn minute 22: 208 player-games lasting this longIn minute 23: 203 player-games lasting this longIn minute 24: 192 player-games lasting this longIn minute 25: 181 player-games lasting this longIn minute 26: 171 player-games lasting this longIn minute 27: 160 player-games lasting this longIn minute 28: 151 player-games lasting this longIn minute 29: 139 player-games lasting this longIn minute 30: 123 player-games lasting this longIn minute 31: 102 player-games lasting this longIn minute 32: 87 player-games lasting this longIn minute 33: 77 player-games lasting this longIn minute 34: 64 player-games lasting this longIn minute 35: 51 player-games lasting this longIn minute 36: 43 player-games lasting this longIn minute 37: 37 player-games lasting this longIn minute 38: 29 player-games lasting this longIn minute 39: 21 player-games lasting this longIn minute 40: 15 player-games lasting this longIn minute 41: 12 player-games lasting this longIn minute 42: 8 player-games lasting this longIn minute 43: 6 player-games lasting this longIn minute 44: 6 player-games lasting this longIn minute 45: 4 player-games lasting this longIn minute 46: 4 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 3 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 181 player-games a win rate is uncertain by about ±7.3 points.