Where Locke supports spend minutes 14–25

Locke supports spent 19.9% of minutes 14–25 in mid lane; other supports, weighted to Locke's mix of groups, spent 24.3%. The largest clear difference is time in mid lane: −4.4 points (−4.9 to −4.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 2,964 games · 2,964 player-games · 1,437 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Locke supports on the blue team spent minutes 14–25
Red team
Heat map of where Locke supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Locke's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 6%, Silver 13%, Gold 18%, Platinum 22%, Emerald 20%, Diamond 10%, Master 7%, Grandmaster 1%, Challenger <0.5%, Unranked <0.5%.

  • Own base 9.6% (9.4–9.7)

    Other supports, weighted to Locke's group mix: 9.1% (9.1–9.2). Difference: +0.4 points (+0.3 to +0.6) clear

  • Enemy base 0.45% (0.39–0.52)

    Other supports, weighted to Locke's group mix: 0.50% (0.49–0.51). Difference: −0.05 points (−0.11 to +0.02)

  • Top lane 5.0% (4.8–5.2)

    Other supports, weighted to Locke's group mix: 3.7% (3.7–3.7). Difference: +1.3 points (+1.1 to +1.5) clear

  • Mid lane 19.9% (19.4–20.4)

    Other supports, weighted to Locke's group mix: 24.3% (24.1–24.4). Difference: −4.4 points (−4.9 to −4.0) clear

  • Bot lane 12.6% (12.0–13.2)

    Other supports, weighted to Locke's group mix: 14.5% (14.0–14.9). Difference: −1.9 points (−2.4 to −1.4) clear

  • River 17.9% (17.6–18.2)

    Other supports, weighted to Locke's group mix: 19.0% (18.8–19.2). Difference: −1.2 points (−1.5 to −0.8) clear

  • Own jungle 10.2% (9.8–10.5)

    Other supports, weighted to Locke's group mix: 10.4% (10.3–10.5). Difference: −0.2 points (−0.6 to +0.2)

  • Enemy jungle 6.7% (6.4–6.9)

    Other supports, weighted to Locke's group mix: 5.2% (5.1–5.3). Difference: +1.5 points (+1.2 to +1.7) clear

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Locke's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just below 0)

  • Dead 17.8% (17.3–18.3)

    Other supports, weighted to Locke's group mix: 13.3% (13.3–13.4). Difference: +4.5 points (+3.9 to +5.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

42.8% (42.3–43.3) of the time they were alive

Other supports, weighted to Locke's group mix: 46.1% (45.9–46.2). Difference: −3.3 points (−3.8 to −2.7)

0% 40% 80% 0 10 20 30 40 Minute 0: 10.4% (9.5–11.2) seen by the enemy, 2,995 player-gamesMinute 1: 77% (75–78) seen by the enemy, 2,995 player-gamesMinute 2: 64% (63–66) seen by the enemy, 2,995 player-gamesMinute 3: 54% (52–56) seen by the enemy, 2,995 player-gamesMinute 4: 54% (52–56) seen by the enemy, 2,995 player-gamesMinute 5: 53% (52–55) seen by the enemy, 2,995 player-gamesMinute 6: 49% (48–51) seen by the enemy, 2,991 player-gamesMinute 7: 50% (48–51) seen by the enemy, 2,986 player-gamesMinute 8: 50% (48–51) seen by the enemy, 2,982 player-gamesMinute 9: 48% (47–50) seen by the enemy, 2,979 player-gamesMinute 10: 47% (46–49) seen by the enemy, 2,974 player-gamesMinute 11: 47% (46–49) seen by the enemy, 2,972 player-gamesMinute 12: 44% (43–46) seen by the enemy, 2,969 player-gamesMinute 13: 44% (43–45) seen by the enemy, 2,967 player-gamesMinute 14: 46% (44–47) seen by the enemy, 2,964 player-gamesMinute 15: 45% (43–46) seen by the enemy, 2,963 player-gamesMinute 16: 44% (42–45) seen by the enemy, 2,886 player-gamesMinute 17: 44% (42–45) seen by the enemy, 2,867 player-gamesMinute 18: 43% (41–44) seen by the enemy, 2,853 player-gamesMinute 19: 43% (41–44) seen by the enemy, 2,826 player-gamesMinute 20: 42% (40–43) seen by the enemy, 2,779 player-gamesMinute 21: 41% (40–43) seen by the enemy, 2,736 player-gamesMinute 22: 41% (40–43) seen by the enemy, 2,682 player-gamesMinute 23: 41% (39–43) seen by the enemy, 2,590 player-gamesMinute 24: 41% (40–43) seen by the enemy, 2,473 player-gamesMinute 25: 41% (40–43) seen by the enemy, 2,331 player-gamesMinute 26: 42% (41–44) seen by the enemy, 2,148 player-gamesMinute 27: 43% (41–45) seen by the enemy, 1,989 player-gamesMinute 28: 42% (40–44) seen by the enemy, 1,803 player-gamesMinute 29: 42% (40–44) seen by the enemy, 1,598 player-gamesMinute 30: 44% (42–47) seen by the enemy, 1,418 player-gamesMinute 31: 45% (42–47) seen by the enemy, 1,254 player-gamesMinute 32: 44% (41–47) seen by the enemy, 1,080 player-gamesMinute 33: 46% (42–49) seen by the enemy, 912 player-gamesMinute 34: 44% (41–48) seen by the enemy, 755 player-gamesMinute 35: 45% (41–49) seen by the enemy, 612 player-gamesMinute 36: 44% (39–49) seen by the enemy, 514 player-gamesMinute 37: 46% (41–51) seen by the enemy, 413 player-gamesMinute 38: 45% (39–50) seen by the enemy, 331 player-gamesMinute 39: 47% (41–53) seen by the enemy, 255 player-gamesMinute 40: 46% (38–53) seen by the enemy, 199 player-gamesMinute 41: 45% (37–54) seen by the enemy, 154 player-gamesMinute 42: 45% (35–55) seen by the enemy, 111 player-gamesMinute 43: 48% (37–59) seen by the enemy, 85 player-gamesMinute 44: 47% (34–61) seen by the enemy, 63 player-gamesMinute 45: 48% (33–63) seen by the enemy, 49 player-gamesMinute 46: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010.4% (9.5–11.2)2,995
177% (75–78)2,995
264% (63–66)2,995
354% (52–56)2,995
454% (52–56)2,995
553% (52–55)2,995
649% (48–51)2,991
750% (48–51)2,986
850% (48–51)2,982
948% (47–50)2,979
1047% (46–49)2,974
1147% (46–49)2,972
1244% (43–46)2,969
1344% (43–45)2,967
1446% (44–47)2,964
1545% (43–46)2,963
1644% (42–45)2,886
1744% (42–45)2,867
1843% (41–44)2,853
1943% (41–44)2,826
2042% (40–43)2,779
2141% (40–43)2,736
2241% (40–43)2,682
2341% (39–43)2,590
2441% (40–43)2,473
2541% (40–43)2,331
2642% (41–44)2,148
2743% (41–45)1,989
2842% (40–44)1,803
2942% (40–44)1,598
3044% (42–47)1,418
3145% (42–47)1,254
3244% (41–47)1,080
3346% (42–49)912
3444% (41–48)755
3545% (41–49)612
3644% (39–49)514
3746% (41–51)413
3845% (39–50)331
3947% (41–53)255
4046% (38–53)199
4145% (37–54)154
4245% (35–55)111
4348% (37–59)85
4447% (34–61)63
4548% (33–63)49
46—30

By area

AreaSeen by the enemy
Own base 6.3% (5.7–6.9)

Other supports, weighted to Locke's group mix: 8.3% (8.3–8.4). Difference: −2.1 points (−2.6 to −1.5)

Enemy base 99.85% (99.76–99.95)

Other supports, weighted to Locke's group mix: 99.57% (99.55–99.58). Difference: +0.29 points (+0.19 to +0.38)

Top lane 61.4% (60.2–62.6)

Other supports, weighted to Locke's group mix: 64.2% (64.1–64.3). Difference: −2.8 points (−4.0 to −1.6)

Mid lane 57.5% (56.7–58.2)

Other supports, weighted to Locke's group mix: 58.6% (58.5–58.8). Difference: −1.2 points (−1.9 to −0.4)

Bot lane 59.3% (58.6–60.0)

Other supports, weighted to Locke's group mix: 62.4% (62.4–62.4). Difference: −3.1 points (−3.8 to −2.4)

River 37.0% (36.5–37.6)

Other supports, weighted to Locke's group mix: 39.3% (39.2–39.4). Difference: −2.3 points (−2.8 to −1.7)

Own jungle 28.3% (27.6–28.9)

Other supports, weighted to Locke's group mix: 32.0% (32.0–32.0). Difference: −3.7 points (−4.4 to −3.0)

Enemy jungle 40.3% (39.5–41.2)

Other supports, weighted to Locke's group mix: 43.2% (43.1–43.4). Difference: −2.9 points (−3.7 to −2.1)

Outside all zones —

Other supports, weighted to Locke's group mix: 47.3% (46.8–47.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 19.7% (18.9–20.5)

    Other supports, weighted to Locke's group mix: 21.1% (20.5–21.7). Difference: −1.4 points (−2.1 to −0.7)

  • Near own top laner 15.4% (15.1–15.7)

    Other supports, weighted to Locke's group mix: 16.1% (16.0–16.2). Difference: −0.7 points (−1.0 to −0.4)

  • Near own jungler 24.1% (23.6–24.5)

    Other supports, weighted to Locke's group mix: 27.7% (27.4–28.0). Difference: −3.6 points (−4.1 to −3.1)

  • Near own mid laner 21.2% (20.8–21.6)

    Other supports, weighted to Locke's group mix: 23.9% (23.8–23.9). Difference: −2.6 points (−3.1 to −2.2)

  • Near own bot laner 31.8% (31.3–32.4)

    Other supports, weighted to Locke's group mix: 44.4% (44.3–44.6). Difference: −12.6 points (−13.1 to −12.1)

  • Near the enemy jungler 14.8% (14.5–15.2)

    Other supports, weighted to Locke's group mix: 15.4% (15.3–15.5). Difference: −0.5 points (−0.8 to −0.2)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 2,473 of 2,964 player-games were still in game.

0 1,500 3,000 0 10 20 30 40 50 60 In minute 0: 2,995 player-games lasting this longIn minute 1: 2,995 player-games lasting this longIn minute 2: 2,995 player-games lasting this longIn minute 3: 2,995 player-games lasting this longIn minute 4: 2,995 player-games lasting this longIn minute 5: 2,995 player-games lasting this longIn minute 6: 2,991 player-games lasting this longIn minute 7: 2,986 player-games lasting this longIn minute 8: 2,982 player-games lasting this longIn minute 9: 2,979 player-games lasting this longIn minute 10: 2,974 player-games lasting this longIn minute 11: 2,972 player-games lasting this longIn minute 12: 2,969 player-games lasting this longIn minute 13: 2,967 player-games lasting this longIn minute 14: 2,964 player-games lasting this longIn minute 15: 2,963 player-games lasting this longIn minute 16: 2,886 player-games lasting this longIn minute 17: 2,867 player-games lasting this longIn minute 18: 2,853 player-games lasting this longIn minute 19: 2,826 player-games lasting this longIn minute 20: 2,779 player-games lasting this longIn minute 21: 2,736 player-games lasting this longIn minute 22: 2,682 player-games lasting this longIn minute 23: 2,590 player-games lasting this longIn minute 24: 2,473 player-games lasting this longIn minute 25: 2,331 player-games lasting this longIn minute 26: 2,148 player-games lasting this longIn minute 27: 1,989 player-games lasting this longIn minute 28: 1,803 player-games lasting this longIn minute 29: 1,598 player-games lasting this longIn minute 30: 1,418 player-games lasting this longIn minute 31: 1,254 player-games lasting this longIn minute 32: 1,080 player-games lasting this longIn minute 33: 912 player-games lasting this longIn minute 34: 755 player-games lasting this longIn minute 35: 612 player-games lasting this longIn minute 36: 514 player-games lasting this longIn minute 37: 413 player-games lasting this longIn minute 38: 331 player-games lasting this longIn minute 39: 255 player-games lasting this longIn minute 40: 199 player-games lasting this longIn minute 41: 154 player-games lasting this longIn minute 42: 111 player-games lasting this longIn minute 43: 85 player-games lasting this longIn minute 44: 63 player-games lasting this longIn minute 45: 49 player-games lasting this longIn minute 46: 30 player-games lasting this longIn minute 47: 24 player-games lasting this longIn minute 48: 19 player-games lasting this longIn minute 49: 16 player-games lasting this longIn minute 50: 10 player-games lasting this longIn minute 51: 7 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 4 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 2 player-games lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 2,964 player-games a win rate is uncertain by about ±1.8 points.