Where Lucian supports spend the time from 25:00 to the end

Lucian supports spent 24.0% of the time from 25:00 to the end in mid lane; other supports, weighted to Lucian's mix of groups, spent 24.5%. The largest clear difference is time in the river: −3.6 points (−5.1 to −2.2). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-17 · 105 games · 105 player-games · 90 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Lucian supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Lucian supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Lucian's share of time in each group: Iron IV 1%, Iron I–III 23%, Bronze 11%, Silver 15%, Gold 12%, Platinum 21%, Emerald 10%, Diamond 3%, Master 4%.

  • Own base 13.8% (12.0–15.7)

    Other supports, weighted to Lucian's group mix: 11.7% (11.4–12.1). Difference: +2.1 points (+0.4 to +3.7)

  • Enemy base 1.6% (1.0–2.2)

    Other supports, weighted to Lucian's group mix: 2.9% (2.7–3.1). Difference: −1.3 points (−2.0 to −0.6) clear

  • Top lane 4.8% (2.9–6.6)

    Other supports, weighted to Lucian's group mix: 3.4% (3.2–3.7). Difference: +1.3 points (−0.4 to +3.1)

  • Mid lane 24.0% (20.8–27.1)

    Other supports, weighted to Lucian's group mix: 24.5% (24.1–24.9). Difference: −0.6 points (−3.5 to +2.4)

  • Bot lane 5.3% (3.8–6.8)

    Other supports, weighted to Lucian's group mix: 5.2% (4.7–5.8). Difference: +0.1 points (−1.0 to +1.2)

  • River 11.6% (9.7–13.6)

    Other supports, weighted to Lucian's group mix: 15.3% (14.5–16.0). Difference: −3.6 points (−5.1 to −2.2) clear

  • Own jungle 10.4% (8.8–12.0)

    Other supports, weighted to Lucian's group mix: 10.2% (9.6–10.9). Difference: +0.1 points (−1.4 to +1.6)

  • Enemy jungle 3.4% (2.6–4.2)

    Other supports, weighted to Lucian's group mix: 5.2% (4.7–5.7). Difference: −1.8 points (−2.6 to −1.0) clear

  • Outside all zones 0.05% (0.02–0.08)

    Other supports, weighted to Lucian's group mix: 0.05% (0.05–0.05). Difference: 0.00 points (−0.02 to +0.03)

  • Dead 25.1% (20.8–29.3)

    Other supports, weighted to Lucian's group mix: 21.4% (20.9–21.9). Difference: +3.6 points (−0.9 to +8.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

43.5% (41.1–45.9) of the time they were alive

Other supports, weighted to Lucian's group mix: 46.6% (46.1–47.1). Difference: −3.2 points (−5.2 to −1.1)

0% 50% 100% 0 10 20 30 Minute 0: 10% (8–13) seen by the enemy, 125 player-gamesMinute 1: 79% (75–83) seen by the enemy, 125 player-gamesMinute 2: 67% (62–72) seen by the enemy, 125 player-gamesMinute 3: 59% (54–64) seen by the enemy, 125 player-gamesMinute 4: 57% (52–61) seen by the enemy, 125 player-gamesMinute 5: 62% (57–67) seen by the enemy, 125 player-gamesMinute 6: 51% (47–55) seen by the enemy, 125 player-gamesMinute 7: 55% (51–60) seen by the enemy, 125 player-gamesMinute 8: 52% (47–57) seen by the enemy, 125 player-gamesMinute 9: 53% (48–58) seen by the enemy, 125 player-gamesMinute 10: 48% (44–53) seen by the enemy, 125 player-gamesMinute 11: 51% (47–56) seen by the enemy, 125 player-gamesMinute 12: 49% (44–53) seen by the enemy, 125 player-gamesMinute 13: 47% (42–52) seen by the enemy, 124 player-gamesMinute 14: 48% (44–52) seen by the enemy, 124 player-gamesMinute 15: 47% (43–52) seen by the enemy, 123 player-gamesMinute 16: 50% (45–54) seen by the enemy, 116 player-gamesMinute 17: 46% (41–51) seen by the enemy, 116 player-gamesMinute 18: 43% (39–47) seen by the enemy, 116 player-gamesMinute 19: 45% (40–49) seen by the enemy, 114 player-gamesMinute 20: 43% (39–47) seen by the enemy, 113 player-gamesMinute 21: 44% (39–49) seen by the enemy, 113 player-gamesMinute 22: 41% (37–46) seen by the enemy, 112 player-gamesMinute 23: 42% (38–47) seen by the enemy, 110 player-gamesMinute 24: 45% (40–50) seen by the enemy, 108 player-gamesMinute 25: 41% (36–46) seen by the enemy, 105 player-gamesMinute 26: 44% (38–49) seen by the enemy, 96 player-gamesMinute 27: 41% (36–47) seen by the enemy, 91 player-gamesMinute 28: 45% (39–52) seen by the enemy, 84 player-gamesMinute 29: 44% (38–49) seen by the enemy, 76 player-gamesMinute 30: 43% (36–49) seen by the enemy, 71 player-gamesMinute 31: 40% (33–47) seen by the enemy, 64 player-gamesMinute 32: 42% (34–49) seen by the enemy, 54 player-gamesMinute 33: 40% (30–50) seen by the enemy, 47 player-gamesMinute 34: 46% (38–54) seen by the enemy, 40 player-gamesMinute 35: 45% (32–58) seen by the enemy, 32 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (8–13)125
179% (75–83)125
267% (62–72)125
359% (54–64)125
457% (52–61)125
562% (57–67)125
651% (47–55)125
755% (51–60)125
852% (47–57)125
953% (48–58)125
1048% (44–53)125
1151% (47–56)125
1249% (44–53)125
1347% (42–52)124
1448% (44–52)124
1547% (43–52)123
1650% (45–54)116
1746% (41–51)116
1843% (39–47)116
1945% (40–49)114
2043% (39–47)113
2144% (39–49)113
2241% (37–46)112
2342% (38–47)110
2445% (40–50)108
2541% (36–46)105
2644% (38–49)96
2741% (36–47)91
2845% (39–52)84
2944% (38–49)76
3043% (36–49)71
3140% (33–47)64
3242% (34–49)54
3340% (30–50)47
3446% (38–54)40
3545% (32–58)32

By area

AreaSeen by the enemy
Own base 27.9% (22.3–33.5)

Other supports, weighted to Lucian's group mix: 29.3% (28.9–29.8). Difference: −1.5 points (−6.8 to +3.9)

Enemy base —

Other supports, weighted to Lucian's group mix: 99.6% (99.6–99.6). Difference: —

Top lane 62.5% (58.1–66.9)

Other supports, weighted to Lucian's group mix: 63.5% (63.3–63.7). Difference: −1.0 points (−5.3 to +3.4)

Mid lane 53.1% (51.1–55.1)

Other supports, weighted to Lucian's group mix: 55.7% (55.0–56.4). Difference: −2.6 points (−4.6 to −0.6)

Bot lane 60.9% (57.8–64.1)

Other supports, weighted to Lucian's group mix: 61.2% (60.6–61.8). Difference: −0.2 points (−3.2 to +2.7)

River 34.4% (30.2–38.7)

Other supports, weighted to Lucian's group mix: 37.3% (37.2–37.4). Difference: −2.9 points (−7.1 to +1.4)

Own jungle 27.8% (24.5–31.1)

Other supports, weighted to Lucian's group mix: 32.1% (31.9–32.2). Difference: −4.3 points (−7.5 to −1.0)

Enemy jungle 36.9% (31.3–42.5)

Other supports, weighted to Lucian's group mix: 43.0% (42.7–43.2). Difference: −6.1 points (−11.6 to −0.6)

Outside all zones —

Other supports, weighted to Lucian's group mix: 55% (52–57). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 9.3% (7.5–11.1)

    Other supports, weighted to Lucian's group mix: 9.3% (8.5–10.1). Difference: 0.0 points (−1.4 to +1.4)

  • Near own top laner 25.0% (21.7–28.3)

    Other supports, weighted to Lucian's group mix: 29.7% (29.4–30.0). Difference: −4.7 points (−8.0 to −1.5)

  • Near own jungler 28% (24–31)

    Other supports, weighted to Lucian's group mix: 34% (33–36). Difference: −6 points (−10 to −3)

  • Near own mid laner 31.9% (28.3–35.4)

    Other supports, weighted to Lucian's group mix: 34.6% (34.1–35.0). Difference: −2.7 points (−6.4 to +0.9)

  • Near own bot laner 36% (33–39)

    Other supports, weighted to Lucian's group mix: 44% (42–45). Difference: −8 points (−11 to −5)

  • Near the enemy jungler 15.0% (13.3–16.6)

    Other supports, weighted to Lucian's group mix: 18.2% (17.4–19.0). Difference: −3.3 points (−4.8 to −1.7)

0%scale ends at 50%, not 100%50%

Game duration

At 52:00, 1 of 105 player-games was still in game.

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Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 105 player-games a win rate is uncertain by about ±9.6 points.