Where Rammus supports spend minutes 14–25

Rammus supports spent 20.0% of minutes 14–25 in the river; other supports, weighted to Rammus's mix of groups, spent 18.9%. The largest clear difference is time in mid lane: −4.7 points (−5.2 to −4.2). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 2,826 games · 2,826 player-games · 1,384 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Rammus supports on the blue team spent minutes 14–25
Red team
Heat map of where Rammus supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Rammus's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 11%, Silver 14%, Gold 16%, Platinum 20%, Emerald 19%, Diamond 10%, Master 8%, Unranked <0.5%.

  • Own base 9.7% (9.4–9.9)

    Other supports, weighted to Rammus's group mix: 9.2% (9.1–9.2). Difference: +0.5 points (+0.3 to +0.8) clear

  • Enemy base 0.45% (0.38–0.52)

    Other supports, weighted to Rammus's group mix: 0.50% (0.47–0.52). Difference: −0.04 points (−0.11 to +0.03)

  • Top lane 5.7% (5.3–6.1)

    Other supports, weighted to Rammus's group mix: 3.7% (3.7–3.7). Difference: +2.0 points (+1.6 to +2.5) clear

  • Mid lane 19.4% (19.0–19.9)

    Other supports, weighted to Rammus's group mix: 24.2% (23.9–24.4). Difference: −4.7 points (−5.2 to −4.2) clear

  • Bot lane 13.8% (13.0–14.6)

    Other supports, weighted to Rammus's group mix: 14.9% (14.1–15.7). Difference: −1.1 points (−1.8 to −0.5) clear

  • River 20.0% (19.4–20.7)

    Other supports, weighted to Rammus's group mix: 18.9% (18.5–19.2). Difference: +1.2 points (+0.7 to +1.6) clear

  • Own jungle 10.2% (9.9–10.5)

    Other supports, weighted to Rammus's group mix: 10.3% (10.1–10.4). Difference: −0.1 points (−0.4 to +0.3)

  • Enemy jungle 6.6% (6.3–6.9)

    Other supports, weighted to Rammus's group mix: 5.1% (4.9–5.3). Difference: +1.5 points (+1.3 to +1.8) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other supports, weighted to Rammus's group mix: 0.02% (0.02–0.02). Difference: −0.01 points (−0.01 to just below 0) clear

  • Dead 14.1% (13.6–14.6)

    Other supports, weighted to Rammus's group mix: 13.3% (13.2–13.4). Difference: +0.8 points (+0.3 to +1.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.0% (47.4–48.5) of the time they were alive

Other supports, weighted to Rammus's group mix: 46.2% (45.9–46.5). Difference: +1.8 points (+1.2 to +2.3)

0% 40% 80% 0 10 20 30 40 Minute 0: 11% (10–13) seen by the enemy, 2,860 player-gamesMinute 1: 77% (75–79) seen by the enemy, 2,860 player-gamesMinute 2: 71% (68–73) seen by the enemy, 2,860 player-gamesMinute 3: 56% (54–58) seen by the enemy, 2,860 player-gamesMinute 4: 54% (52–56) seen by the enemy, 2,860 player-gamesMinute 5: 54% (52–56) seen by the enemy, 2,860 player-gamesMinute 6: 49% (47–51) seen by the enemy, 2,858 player-gamesMinute 7: 50% (48–52) seen by the enemy, 2,852 player-gamesMinute 8: 51% (49–53) seen by the enemy, 2,846 player-gamesMinute 9: 49% (47–51) seen by the enemy, 2,846 player-gamesMinute 10: 49% (47–51) seen by the enemy, 2,844 player-gamesMinute 11: 49% (47–51) seen by the enemy, 2,840 player-gamesMinute 12: 47% (45–49) seen by the enemy, 2,837 player-gamesMinute 13: 47% (45–49) seen by the enemy, 2,831 player-gamesMinute 14: 49% (47–51) seen by the enemy, 2,826 player-gamesMinute 15: 49% (47–51) seen by the enemy, 2,820 player-gamesMinute 16: 48% (47–50) seen by the enemy, 2,769 player-gamesMinute 17: 48% (46–50) seen by the enemy, 2,743 player-gamesMinute 18: 48% (46–50) seen by the enemy, 2,736 player-gamesMinute 19: 48% (46–50) seen by the enemy, 2,708 player-gamesMinute 20: 48% (46–50) seen by the enemy, 2,671 player-gamesMinute 21: 47% (45–50) seen by the enemy, 2,623 player-gamesMinute 22: 47% (45–49) seen by the enemy, 2,571 player-gamesMinute 23: 48% (46–50) seen by the enemy, 2,482 player-gamesMinute 24: 47% (45–49) seen by the enemy, 2,381 player-gamesMinute 25: 48% (46–51) seen by the enemy, 2,250 player-gamesMinute 26: 50% (47–52) seen by the enemy, 2,118 player-gamesMinute 27: 49% (47–52) seen by the enemy, 1,945 player-gamesMinute 28: 50% (47–53) seen by the enemy, 1,752 player-gamesMinute 29: 49% (46–53) seen by the enemy, 1,561 player-gamesMinute 30: 51% (48–55) seen by the enemy, 1,376 player-gamesMinute 31: 52% (48–56) seen by the enemy, 1,201 player-gamesMinute 32: 51% (47–55) seen by the enemy, 990 player-gamesMinute 33: 52% (47–56) seen by the enemy, 834 player-gamesMinute 34: 51% (46–56) seen by the enemy, 694 player-gamesMinute 35: 50% (44–56) seen by the enemy, 571 player-gamesMinute 36: 54% (47–60) seen by the enemy, 479 player-gamesMinute 37: 50% (43–57) seen by the enemy, 383 player-gamesMinute 38: 53% (46–61) seen by the enemy, 312 player-gamesMinute 39: 54% (46–63) seen by the enemy, 254 player-gamesMinute 40: 52% (41–62) seen by the enemy, 186 player-gamesMinute 41: 54% (44–64) seen by the enemy, 143 player-gamesMinute 42: 55% (41–68) seen by the enemy, 108 player-gamesMinute 43: 54% (40–68) seen by the enemy, 75 player-gamesMinute 44: 54% (38–71) seen by the enemy, 54 player-gamesMinute 45: 59% (42–76) seen by the enemy, 42 player-gamesMinute 46: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (10–13)2,860
177% (75–79)2,860
271% (68–73)2,860
356% (54–58)2,860
454% (52–56)2,860
554% (52–56)2,860
649% (47–51)2,858
750% (48–52)2,852
851% (49–53)2,846
949% (47–51)2,846
1049% (47–51)2,844
1149% (47–51)2,840
1247% (45–49)2,837
1347% (45–49)2,831
1449% (47–51)2,826
1549% (47–51)2,820
1648% (47–50)2,769
1748% (46–50)2,743
1848% (46–50)2,736
1948% (46–50)2,708
2048% (46–50)2,671
2147% (45–50)2,623
2247% (45–49)2,571
2348% (46–50)2,482
2447% (45–49)2,381
2548% (46–51)2,250
2650% (47–52)2,118
2749% (47–52)1,945
2850% (47–53)1,752
2949% (46–53)1,561
3051% (48–55)1,376
3152% (48–56)1,201
3251% (47–55)990
3352% (47–56)834
3451% (46–56)694
3550% (44–56)571
3654% (47–60)479
3750% (43–57)383
3853% (46–61)312
3954% (46–63)254
4052% (41–62)186
4154% (44–64)143
4255% (41–68)108
4354% (40–68)75
4454% (38–71)54
4559% (42–76)42
46—31

By area

AreaSeen by the enemy
Own base 5.9% (5.3–6.5)

Other supports, weighted to Rammus's group mix: 8.3% (8.3–8.4). Difference: −2.4 points (−3.0 to −1.8)

Enemy base 99.8% (99.7–100.0)

Other supports, weighted to Rammus's group mix: 99.6% (99.6–99.6). Difference: +0.2 points (+0.1 to +0.4)

Top lane 68.0% (67.3–68.8)

Other supports, weighted to Rammus's group mix: 64.2% (64.0–64.5). Difference: +3.8 points (+3.1 to +4.4)

Mid lane 63.9% (63.2–64.6)

Other supports, weighted to Rammus's group mix: 58.8% (58.5–59.0). Difference: +5.1 points (+4.4 to +5.9)

Bot lane 65.4% (64.8–65.9)

Other supports, weighted to Rammus's group mix: 62.4% (62.4–62.4). Difference: +3.0 points (+2.4 to +3.5)

River 41.8% (41.3–42.3)

Other supports, weighted to Rammus's group mix: 39.3% (39.2–39.5). Difference: +2.4 points (+2.0 to +2.9)

Own jungle 33.3% (32.5–34.2)

Other supports, weighted to Rammus's group mix: 32.0% (32.0–32.0). Difference: +1.3 points (+0.5 to +2.1)

Enemy jungle 46.9% (45.1–48.6)

Other supports, weighted to Rammus's group mix: 43.3% (43.0–43.6). Difference: +3.6 points (+2.0 to +5.1)

Outside all zones —

Other supports, weighted to Rammus's group mix: 47% (46–48). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 20.7% (19.6–21.7)

    Other supports, weighted to Rammus's group mix: 21.5% (20.5–22.6). Difference: −0.9 points (−1.6 to −0.1)

  • Near own top laner 16.3% (15.7–16.8)

    Other supports, weighted to Rammus's group mix: 16.1% (15.8–16.3). Difference: +0.2 points (−0.2 to +0.7)

  • Near own jungler 26.0% (25.3–26.7)

    Other supports, weighted to Rammus's group mix: 27.5% (26.9–28.1). Difference: −1.6 points (−2.2 to −1.0)

  • Near own mid laner 23.1% (22.6–23.6)

    Other supports, weighted to Rammus's group mix: 23.8% (23.7–24.0). Difference: −0.7 points (−1.2 to −0.3)

  • Near own bot laner 34.2% (33.6–34.7)

    Other supports, weighted to Rammus's group mix: 44.4% (44.2–44.6). Difference: −10.3 points (−10.9 to −9.6)

  • Near the enemy jungler 16.5% (16.2–16.8)

    Other supports, weighted to Rammus's group mix: 15.3% (15.1–15.5). Difference: +1.2 points (+0.9 to +1.4)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 2,381 of 2,826 player-games were still in game.

0 1,500 3,000 0 10 20 30 40 50 60 In minute 0: 2,860 player-games lasting this longIn minute 1: 2,860 player-games lasting this longIn minute 2: 2,860 player-games lasting this longIn minute 3: 2,860 player-games lasting this longIn minute 4: 2,860 player-games lasting this longIn minute 5: 2,860 player-games lasting this longIn minute 6: 2,858 player-games lasting this longIn minute 7: 2,852 player-games lasting this longIn minute 8: 2,846 player-games lasting this longIn minute 9: 2,846 player-games lasting this longIn minute 10: 2,844 player-games lasting this longIn minute 11: 2,840 player-games lasting this longIn minute 12: 2,837 player-games lasting this longIn minute 13: 2,831 player-games lasting this longIn minute 14: 2,826 player-games lasting this longIn minute 15: 2,820 player-games lasting this longIn minute 16: 2,769 player-games lasting this longIn minute 17: 2,743 player-games lasting this longIn minute 18: 2,736 player-games lasting this longIn minute 19: 2,708 player-games lasting this longIn minute 20: 2,671 player-games lasting this longIn minute 21: 2,623 player-games lasting this longIn minute 22: 2,571 player-games lasting this longIn minute 23: 2,482 player-games lasting this longIn minute 24: 2,381 player-games lasting this longIn minute 25: 2,250 player-games lasting this longIn minute 26: 2,118 player-games lasting this longIn minute 27: 1,945 player-games lasting this longIn minute 28: 1,752 player-games lasting this longIn minute 29: 1,561 player-games lasting this longIn minute 30: 1,376 player-games lasting this longIn minute 31: 1,201 player-games lasting this longIn minute 32: 990 player-games lasting this longIn minute 33: 834 player-games lasting this longIn minute 34: 694 player-games lasting this longIn minute 35: 571 player-games lasting this longIn minute 36: 479 player-games lasting this longIn minute 37: 383 player-games lasting this longIn minute 38: 312 player-games lasting this longIn minute 39: 254 player-games lasting this longIn minute 40: 186 player-games lasting this longIn minute 41: 143 player-games lasting this longIn minute 42: 108 player-games lasting this longIn minute 43: 75 player-games lasting this longIn minute 44: 54 player-games lasting this longIn minute 45: 42 player-games lasting this longIn minute 46: 31 player-games lasting this longIn minute 47: 24 player-games lasting this longIn minute 48: 19 player-games lasting this longIn minute 49: 15 player-games lasting this longIn minute 50: 12 player-games lasting this longIn minute 51: 6 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 3 player-games lasting this longIn minute 55: 3 player-games lasting this longIn minute 56: 2 player-games lasting this longIn minute 57: 2 player-games lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 2,826 player-games a win rate is uncertain by about ±1.8 points.