Where Renekton supports spend minutes 14–25

Renekton supports spent 19.6% of minutes 14–25 in mid lane; other supports, weighted to Renekton's mix of groups, spent 23.6%. The largest clear difference is time in mid lane: −3.9 points (−5.2 to −2.6). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 336 games · 336 player-games · 239 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Renekton supports on the blue team spent minutes 14–25
Red team
Heat map of where Renekton supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Renekton's share of time in each group: Iron IV 1%, Iron I–III 2%, Bronze 17%, Silver 15%, Gold 25%, Platinum 23%, Emerald 12%, Diamond 3%, Master 2%, Unranked <0.5%.

  • Own base 9.8% (8.9–10.7)

    Other supports, weighted to Renekton's group mix: 9.3% (9.2–9.3). Difference: +0.5 points (−0.3 to +1.4)

  • Enemy base 0.4% (0.2–0.5)

    Other supports, weighted to Renekton's group mix: 0.5% (0.4–0.5). Difference: −0.1 points (−0.2 to +0.1)

  • Top lane 5.4% (4.8–6.0)

    Other supports, weighted to Renekton's group mix: 3.7% (3.7–3.7). Difference: +1.7 points (+1.1 to +2.3) clear

  • Mid lane 19.6% (18.3–21.0)

    Other supports, weighted to Renekton's group mix: 23.6% (23.2–23.9). Difference: −3.9 points (−5.2 to −2.6) clear

  • Bot lane 19.1% (17.1–21.0)

    Other supports, weighted to Renekton's group mix: 16.9% (15.9–17.8). Difference: +2.2 points (+0.5 to +3.9)

  • River 15.2% (14.3–16.1)

    Other supports, weighted to Renekton's group mix: 18.0% (17.6–18.4). Difference: −2.8 points (−3.5 to −2.0) clear

  • Own jungle 8.0% (7.3–8.6)

    Other supports, weighted to Renekton's group mix: 9.8% (9.6–10.1). Difference: −1.9 points (−2.5 to −1.2) clear

  • Enemy jungle 5.0% (4.5–5.6)

    Other supports, weighted to Renekton's group mix: 4.7% (4.6–4.9). Difference: +0.3 points (−0.2 to +0.8)

  • Outside all zones 0.02% (0.01–0.02)

    Other supports, weighted to Renekton's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to just above 0)

  • Dead 17.5% (16.2–18.7)

    Other supports, weighted to Renekton's group mix: 13.6% (13.5–13.6). Difference: +3.9 points (+2.7 to +5.1)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.7% (47.8–49.6) of the time they were alive

Other supports, weighted to Renekton's group mix: 46.9% (46.6–47.2). Difference: +1.8 points (+0.9 to +2.7)

0% 50% 100% 0 10 20 30 Minute 0: 12% (10–13) seen by the enemy, 341 player-gamesMinute 1: 79% (77–81) seen by the enemy, 341 player-gamesMinute 2: 70% (68–73) seen by the enemy, 341 player-gamesMinute 3: 59% (57–62) seen by the enemy, 341 player-gamesMinute 4: 58% (55–60) seen by the enemy, 341 player-gamesMinute 5: 58% (56–61) seen by the enemy, 341 player-gamesMinute 6: 53% (51–55) seen by the enemy, 339 player-gamesMinute 7: 55% (53–58) seen by the enemy, 339 player-gamesMinute 8: 56% (53–58) seen by the enemy, 339 player-gamesMinute 9: 54% (52–56) seen by the enemy, 339 player-gamesMinute 10: 53% (51–56) seen by the enemy, 338 player-gamesMinute 11: 52% (50–54) seen by the enemy, 338 player-gamesMinute 12: 51% (49–54) seen by the enemy, 336 player-gamesMinute 13: 51% (48–53) seen by the enemy, 336 player-gamesMinute 14: 52% (50–54) seen by the enemy, 336 player-gamesMinute 15: 50% (48–53) seen by the enemy, 336 player-gamesMinute 16: 50% (48–53) seen by the enemy, 327 player-gamesMinute 17: 51% (49–53) seen by the enemy, 324 player-gamesMinute 18: 50% (48–53) seen by the enemy, 323 player-gamesMinute 19: 49% (46–51) seen by the enemy, 317 player-gamesMinute 20: 48% (45–51) seen by the enemy, 311 player-gamesMinute 21: 45% (42–47) seen by the enemy, 303 player-gamesMinute 22: 46% (43–48) seen by the enemy, 296 player-gamesMinute 23: 46% (44–49) seen by the enemy, 290 player-gamesMinute 24: 47% (44–49) seen by the enemy, 282 player-gamesMinute 25: 47% (44–50) seen by the enemy, 271 player-gamesMinute 26: 46% (43–49) seen by the enemy, 253 player-gamesMinute 27: 47% (44–51) seen by the enemy, 236 player-gamesMinute 28: 50% (47–53) seen by the enemy, 211 player-gamesMinute 29: 50% (46–54) seen by the enemy, 178 player-gamesMinute 30: 44% (40–48) seen by the enemy, 157 player-gamesMinute 31: 55% (50–59) seen by the enemy, 137 player-gamesMinute 32: 51% (46–57) seen by the enemy, 112 player-gamesMinute 33: 53% (49–57) seen by the enemy, 98 player-gamesMinute 34: 49% (44–54) seen by the enemy, 82 player-gamesMinute 35: 54% (48–59) seen by the enemy, 72 player-gamesMinute 36: 58% (51–64) seen by the enemy, 57 player-gamesMinute 37: 49% (40–58) seen by the enemy, 40 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (10–13)341
179% (77–81)341
270% (68–73)341
359% (57–62)341
458% (55–60)341
558% (56–61)341
653% (51–55)339
755% (53–58)339
856% (53–58)339
954% (52–56)339
1053% (51–56)338
1152% (50–54)338
1251% (49–54)336
1351% (48–53)336
1452% (50–54)336
1550% (48–53)336
1650% (48–53)327
1751% (49–53)324
1850% (48–53)323
1949% (46–51)317
2048% (45–51)311
2145% (42–47)303
2246% (43–48)296
2346% (44–49)290
2447% (44–49)282
2547% (44–50)271
2646% (43–49)253
2747% (44–51)236
2850% (47–53)211
2950% (46–54)178
3044% (40–48)157
3155% (50–59)137
3251% (46–57)112
3353% (49–57)98
3449% (44–54)82
3554% (48–59)72
3658% (51–64)57
3749% (40–58)40

By area

AreaSeen by the enemy
Own base 5.3% (4.0–6.7)

Other supports, weighted to Renekton's group mix: 8.2% (8.2–8.3). Difference: −2.9 points (−4.2 to −1.6)

Enemy base 99.7% (99.2–100.0)

Other supports, weighted to Renekton's group mix: 99.6% (99.6–99.6). Difference: +0.2 points (−0.4 to +0.7)

Top lane 66.1% (62.9–69.2)

Other supports, weighted to Renekton's group mix: 64.7% (64.5–64.8). Difference: +1.4 points (−1.7 to +4.5)

Mid lane 63.3% (62.2–64.5)

Other supports, weighted to Renekton's group mix: 59.3% (59.0–59.6). Difference: +4.0 points (+2.8 to +5.3)

Bot lane 64.4% (63.0–65.7)

Other supports, weighted to Renekton's group mix: 62.4% (62.4–62.4). Difference: +2.0 points (+0.6 to +3.3)

River 41.3% (39.8–42.8)

Other supports, weighted to Renekton's group mix: 39.7% (39.5–39.9). Difference: +1.5 points (+0.1 to +2.9)

Own jungle 30.7% (28.9–32.6)

Other supports, weighted to Renekton's group mix: 32.1% (32.0–32.2). Difference: −1.4 points (−3.2 to +0.5)

Enemy jungle 44.9% (42.3–47.5)

Other supports, weighted to Renekton's group mix: 43.9% (43.6–44.2). Difference: +1.0 points (−1.6 to +3.5)

Outside all zones —

Other supports, weighted to Renekton's group mix: 46% (45–48). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 27% (25–30)

    Other supports, weighted to Renekton's group mix: 24% (23–25). Difference: +3 points (+1 to +5)

  • Near own top laner 13.9% (12.7–15.2)

    Other supports, weighted to Renekton's group mix: 15.6% (15.5–15.8). Difference: −1.7 points (−2.9 to −0.5)

  • Near own jungler 21.3% (19.8–22.9)

    Other supports, weighted to Renekton's group mix: 26.1% (25.6–26.7). Difference: −4.8 points (−6.2 to −3.4)

  • Near own mid laner 21.0% (19.9–22.1)

    Other supports, weighted to Renekton's group mix: 23.6% (23.5–23.7). Difference: −2.6 points (−3.7 to −1.5)

  • Near own bot laner 37.7% (35.5–39.9)

    Other supports, weighted to Renekton's group mix: 43.9% (43.6–44.1). Difference: −6.2 points (−8.5 to −3.9)

  • Near the enemy jungler 14.8% (14.0–15.5)

    Other supports, weighted to Renekton's group mix: 14.7% (14.5–15.0). Difference: 0.0 points (−0.7 to +0.7)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 282 of 336 player-games were still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 341 player-games lasting this longIn minute 1: 341 player-games lasting this longIn minute 2: 341 player-games lasting this longIn minute 3: 341 player-games lasting this longIn minute 4: 341 player-games lasting this longIn minute 5: 341 player-games lasting this longIn minute 6: 339 player-games lasting this longIn minute 7: 339 player-games lasting this longIn minute 8: 339 player-games lasting this longIn minute 9: 339 player-games lasting this longIn minute 10: 338 player-games lasting this longIn minute 11: 338 player-games lasting this longIn minute 12: 336 player-games lasting this longIn minute 13: 336 player-games lasting this longIn minute 14: 336 player-games lasting this longIn minute 15: 336 player-games lasting this longIn minute 16: 327 player-games lasting this longIn minute 17: 324 player-games lasting this longIn minute 18: 323 player-games lasting this longIn minute 19: 317 player-games lasting this longIn minute 20: 311 player-games lasting this longIn minute 21: 303 player-games lasting this longIn minute 22: 296 player-games lasting this longIn minute 23: 290 player-games lasting this longIn minute 24: 282 player-games lasting this longIn minute 25: 271 player-games lasting this longIn minute 26: 253 player-games lasting this longIn minute 27: 236 player-games lasting this longIn minute 28: 211 player-games lasting this longIn minute 29: 178 player-games lasting this longIn minute 30: 157 player-games lasting this longIn minute 31: 137 player-games lasting this longIn minute 32: 112 player-games lasting this longIn minute 33: 98 player-games lasting this longIn minute 34: 82 player-games lasting this longIn minute 35: 72 player-games lasting this longIn minute 36: 57 player-games lasting this longIn minute 37: 40 player-games lasting this longIn minute 38: 27 player-games lasting this longIn minute 39: 22 player-games lasting this longIn minute 40: 16 player-games lasting this longIn minute 41: 13 player-games lasting this longIn minute 42: 11 player-games lasting this longIn minute 43: 8 player-games lasting this longIn minute 44: 5 player-games lasting this longIn minute 45: 5 player-games lasting this longIn minute 46: 2 player-games lasting this longIn minute 47: 2 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 336 player-games a win rate is uncertain by about ±5.3 points.