Where Renekton supports spend the time from 25:00 to the end

Renekton supports spent 19.7% of the time from 25:00 to the end in mid lane; other supports, weighted to Renekton's mix of groups, spent 24.3%. The largest clear difference is time in mid lane: −4.6 points (−5.6 to −3.6). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-18 · 271 games · 271 player-games · 194 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Renekton supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Renekton supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Renekton's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 19%, Silver 18%, Gold 26%, Platinum 19%, Emerald 9%, Diamond 3%, Master 1%, Unranked <0.5%.

  • Own base 10.9% (10.2–11.5)

    Other supports, weighted to Renekton's group mix: 11.6% (11.5–11.7). Difference: −0.7 points (−1.4 to just below 0)

  • Enemy base 2.6% (2.0–3.3)

    Other supports, weighted to Renekton's group mix: 2.9% (2.9–3.0). Difference: −0.3 points (−0.9 to +0.3)

  • Top lane 5.2% (4.3–6.2)

    Other supports, weighted to Renekton's group mix: 3.3% (3.2–3.4). Difference: +1.9 points (+1.0 to +2.9) clear

  • Mid lane 19.7% (18.6–20.8)

    Other supports, weighted to Renekton's group mix: 24.3% (24.2–24.4). Difference: −4.6 points (−5.6 to −3.6) clear

  • Bot lane 7.1% (5.9–8.2)

    Other supports, weighted to Renekton's group mix: 5.0% (4.8–5.1). Difference: +2.1 points (+1.0 to +3.2) clear

  • River 12.7% (11.7–13.7)

    Other supports, weighted to Renekton's group mix: 15.6% (15.4–15.9). Difference: −2.9 points (−4.0 to −1.9) clear

  • Own jungle 8.6% (7.9–9.3)

    Other supports, weighted to Renekton's group mix: 10.5% (10.3–10.7). Difference: −2.0 points (−2.6 to −1.3) clear

  • Enemy jungle 5.6% (4.8–6.4)

    Other supports, weighted to Renekton's group mix: 5.4% (5.2–5.5). Difference: +0.2 points (−0.5 to +0.9)

  • Outside all zones 0.05% (0.03–0.07)

    Other supports, weighted to Renekton's group mix: 0.05% (0.05–0.05). Difference: 0.00 points (−0.02 to +0.02)

  • Dead 27.6% (26.1–29.1)

    Other supports, weighted to Renekton's group mix: 21.3% (21.1–21.5). Difference: +6.3 points (+4.8 to +7.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.9% (47.8–50.1) of the time they were alive

Other supports, weighted to Renekton's group mix: 46.5% (46.3–46.6). Difference: +2.5 points (+1.2 to +3.7)

0% 50% 100% 0 10 20 30 Minute 0: 12% (10–13) seen by the enemy, 341 player-gamesMinute 1: 79% (77–81) seen by the enemy, 341 player-gamesMinute 2: 70% (68–73) seen by the enemy, 341 player-gamesMinute 3: 59% (57–62) seen by the enemy, 341 player-gamesMinute 4: 58% (55–60) seen by the enemy, 341 player-gamesMinute 5: 58% (56–61) seen by the enemy, 341 player-gamesMinute 6: 53% (51–55) seen by the enemy, 339 player-gamesMinute 7: 55% (53–58) seen by the enemy, 339 player-gamesMinute 8: 56% (53–58) seen by the enemy, 339 player-gamesMinute 9: 54% (52–56) seen by the enemy, 339 player-gamesMinute 10: 53% (51–56) seen by the enemy, 338 player-gamesMinute 11: 52% (50–54) seen by the enemy, 338 player-gamesMinute 12: 51% (49–54) seen by the enemy, 336 player-gamesMinute 13: 51% (48–53) seen by the enemy, 336 player-gamesMinute 14: 52% (50–54) seen by the enemy, 336 player-gamesMinute 15: 50% (48–53) seen by the enemy, 336 player-gamesMinute 16: 50% (48–53) seen by the enemy, 327 player-gamesMinute 17: 51% (49–53) seen by the enemy, 324 player-gamesMinute 18: 50% (48–53) seen by the enemy, 323 player-gamesMinute 19: 49% (46–51) seen by the enemy, 317 player-gamesMinute 20: 48% (45–51) seen by the enemy, 311 player-gamesMinute 21: 45% (42–47) seen by the enemy, 303 player-gamesMinute 22: 46% (43–48) seen by the enemy, 296 player-gamesMinute 23: 46% (44–49) seen by the enemy, 290 player-gamesMinute 24: 47% (44–49) seen by the enemy, 282 player-gamesMinute 25: 47% (44–50) seen by the enemy, 271 player-gamesMinute 26: 46% (43–49) seen by the enemy, 253 player-gamesMinute 27: 47% (44–51) seen by the enemy, 236 player-gamesMinute 28: 50% (47–53) seen by the enemy, 211 player-gamesMinute 29: 50% (46–54) seen by the enemy, 178 player-gamesMinute 30: 44% (40–48) seen by the enemy, 157 player-gamesMinute 31: 55% (50–59) seen by the enemy, 137 player-gamesMinute 32: 51% (46–57) seen by the enemy, 112 player-gamesMinute 33: 53% (49–57) seen by the enemy, 98 player-gamesMinute 34: 49% (44–54) seen by the enemy, 82 player-gamesMinute 35: 54% (48–59) seen by the enemy, 72 player-gamesMinute 36: 58% (51–64) seen by the enemy, 57 player-gamesMinute 37: 49% (40–58) seen by the enemy, 40 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (10–13)341
179% (77–81)341
270% (68–73)341
359% (57–62)341
458% (55–60)341
558% (56–61)341
653% (51–55)339
755% (53–58)339
856% (53–58)339
954% (52–56)339
1053% (51–56)338
1152% (50–54)338
1251% (49–54)336
1351% (48–53)336
1452% (50–54)336
1550% (48–53)336
1650% (48–53)327
1751% (49–53)324
1850% (48–53)323
1949% (46–51)317
2048% (45–51)311
2145% (42–47)303
2246% (43–48)296
2346% (44–49)290
2447% (44–49)282
2547% (44–50)271
2646% (43–49)253
2747% (44–51)236
2850% (47–53)211
2950% (46–54)178
3044% (40–48)157
3155% (50–59)137
3251% (46–57)112
3353% (49–57)98
3449% (44–54)82
3554% (48–59)72
3658% (51–64)57
3749% (40–58)40

By area

AreaSeen by the enemy
Own base 25.3% (22.9–27.8)

Other supports, weighted to Renekton's group mix: 29.0% (28.9–29.1). Difference: −3.6 points (−6.2 to −1.1)

Enemy base 100.0% (97.5–100.0)

Other supports, weighted to Renekton's group mix: 99.6% (99.6–99.6). Difference: +0.4 points (−2.1 to +0.4)

Top lane 69.1% (67.0–71.2)

Other supports, weighted to Renekton's group mix: 63.6% (63.6–63.7). Difference: +5.5 points (+3.3 to +7.6)

Mid lane 59.3% (57.2–61.4)

Other supports, weighted to Renekton's group mix: 55.6% (55.4–55.9). Difference: +3.7 points (+1.6 to +5.7)

Bot lane 62.1% (58.9–65.3)

Other supports, weighted to Renekton's group mix: 61.6% (61.4–61.8). Difference: +0.5 points (−2.6 to +3.6)

River 39.6% (36.7–42.5)

Other supports, weighted to Renekton's group mix: 37.4% (37.3–37.4). Difference: +2.3 points (−0.7 to +5.2)

Own jungle 32.6% (30.3–34.9)

Other supports, weighted to Renekton's group mix: 32.2% (32.2–32.3). Difference: +0.4 points (−1.9 to +2.7)

Enemy jungle 44.6% (40.8–48.4)

Other supports, weighted to Renekton's group mix: 43.1% (43.0–43.2). Difference: +1.5 points (−2.3 to +5.3)

Outside all zones —

Other supports, weighted to Renekton's group mix: 57.6% (56.6–58.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 12.5% (10.7–14.3)

    Other supports, weighted to Renekton's group mix: 8.9% (8.7–9.2). Difference: +3.6 points (+1.9 to +5.3)

  • Near own top laner 25.9% (23.8–27.9)

    Other supports, weighted to Renekton's group mix: 29.6% (29.4–29.8). Difference: −3.8 points (−5.9 to −1.6)

  • Near own jungler 28.6% (26.5–30.7)

    Other supports, weighted to Renekton's group mix: 34.6% (34.0–35.2). Difference: −6.0 points (−8.0 to −3.9)

  • Near own mid laner 28.1% (26.1–30.1)

    Other supports, weighted to Renekton's group mix: 34.5% (34.2–34.7). Difference: −6.4 points (−8.5 to −4.2)

  • Near own bot laner 35.8% (33.0–38.7)

    Other supports, weighted to Renekton's group mix: 44.0% (43.2–44.7). Difference: −8.2 points (−11.1 to −5.2)

  • Near the enemy jungler 18.3% (16.6–19.9)

    Other supports, weighted to Renekton's group mix: 18.4% (18.2–18.7). Difference: −0.2 points (−1.7 to +1.3)

0%scale ends at 50%, not 100%50%

Game duration

At 54:00, 1 of 271 player-games was still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 341 player-games lasting this longIn minute 1: 341 player-games lasting this longIn minute 2: 341 player-games lasting this longIn minute 3: 341 player-games lasting this longIn minute 4: 341 player-games lasting this longIn minute 5: 341 player-games lasting this longIn minute 6: 339 player-games lasting this longIn minute 7: 339 player-games lasting this longIn minute 8: 339 player-games lasting this longIn minute 9: 339 player-games lasting this longIn minute 10: 338 player-games lasting this longIn minute 11: 338 player-games lasting this longIn minute 12: 336 player-games lasting this longIn minute 13: 336 player-games lasting this longIn minute 14: 336 player-games lasting this longIn minute 15: 336 player-games lasting this longIn minute 16: 327 player-games lasting this longIn minute 17: 324 player-games lasting this longIn minute 18: 323 player-games lasting this longIn minute 19: 317 player-games lasting this longIn minute 20: 311 player-games lasting this longIn minute 21: 303 player-games lasting this longIn minute 22: 296 player-games lasting this longIn minute 23: 290 player-games lasting this longIn minute 24: 282 player-games lasting this longIn minute 25: 271 player-games lasting this longIn minute 26: 253 player-games lasting this longIn minute 27: 236 player-games lasting this longIn minute 28: 211 player-games lasting this longIn minute 29: 178 player-games lasting this longIn minute 30: 157 player-games lasting this longIn minute 31: 137 player-games lasting this longIn minute 32: 112 player-games lasting this longIn minute 33: 98 player-games lasting this longIn minute 34: 82 player-games lasting this longIn minute 35: 72 player-games lasting this longIn minute 36: 57 player-games lasting this longIn minute 37: 40 player-games lasting this longIn minute 38: 27 player-games lasting this longIn minute 39: 22 player-games lasting this longIn minute 40: 16 player-games lasting this longIn minute 41: 13 player-games lasting this longIn minute 42: 11 player-games lasting this longIn minute 43: 8 player-games lasting this longIn minute 44: 5 player-games lasting this longIn minute 45: 5 player-games lasting this longIn minute 46: 2 player-games lasting this longIn minute 47: 2 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 271 player-games a win rate is uncertain by about ±6.0 points.