Where Ryze supports spend the time from 25:00 to the end

Ryze supports spent 21.9% of the time from 25:00 to the end in mid lane; other supports, weighted to Ryze's mix of groups, spent 24.5%. The largest clear difference is time in mid lane: −2.7 points (−4.3 to −1.1). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 267 games · 267 player-games · 188 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Ryze supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Ryze supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Ryze's share of time in each group: Iron IV 4%, Iron I–III 9%, Bronze 29%, Silver 10%, Gold 16%, Platinum 17%, Emerald 14%, Diamond 1%, Master <0.5%.

  • Own base 12.9% (12.0–13.8)

    Other supports, weighted to Ryze's group mix: 11.8% (11.6–11.9). Difference: +1.1 points (+0.2 to +2.0)

  • Enemy base 1.8% (1.5–2.1)

    Other supports, weighted to Ryze's group mix: 2.9% (2.8–2.9). Difference: −1.0 points (−1.4 to −0.7) clear

  • Top lane 4.9% (3.9–5.8)

    Other supports, weighted to Ryze's group mix: 3.5% (3.3–3.6). Difference: +1.4 points (+0.5 to +2.4) clear

  • Mid lane 21.9% (20.2–23.6)

    Other supports, weighted to Ryze's group mix: 24.5% (24.4–24.7). Difference: −2.7 points (−4.3 to −1.1) clear

  • Bot lane 6.5% (5.6–7.4)

    Other supports, weighted to Ryze's group mix: 5.3% (5.0–5.5). Difference: +1.2 points (+0.3 to +2.2)

  • River 13.3% (12.0–14.6)

    Other supports, weighted to Ryze's group mix: 15.2% (14.9–15.5). Difference: −1.9 points (−3.2 to −0.7) clear

  • Own jungle 10.6% (9.5–11.7)

    Other supports, weighted to Ryze's group mix: 10.2% (9.9–10.5). Difference: +0.4 points (−0.7 to +1.5)

  • Enemy jungle 4.8% (4.0–5.6)

    Other supports, weighted to Ryze's group mix: 5.1% (4.9–5.3). Difference: −0.3 points (−1.1 to +0.5)

  • Outside all zones 0.05% (0.02–0.07)

    Other supports, weighted to Ryze's group mix: 0.05% (0.05–0.05). Difference: 0.00 points (−0.03 to +0.02)

  • Dead 23.3% (21.6–25.0)

    Other supports, weighted to Ryze's group mix: 21.5% (21.3–21.7). Difference: +1.8 points (just above 0 to +3.5)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

44.5% (43.0–45.9) of the time they were alive

Other supports, weighted to Ryze's group mix: 46.7% (46.5–46.9). Difference: −2.2 points (−3.7 to −0.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 11% (9–13) seen by the enemy, 353 player-gamesMinute 1: 82% (80–85) seen by the enemy, 353 player-gamesMinute 2: 72% (69–76) seen by the enemy, 353 player-gamesMinute 3: 59% (56–63) seen by the enemy, 353 player-gamesMinute 4: 58% (54–61) seen by the enemy, 353 player-gamesMinute 5: 60% (56–64) seen by the enemy, 353 player-gamesMinute 6: 52% (49–56) seen by the enemy, 353 player-gamesMinute 7: 55% (51–58) seen by the enemy, 352 player-gamesMinute 8: 56% (52–60) seen by the enemy, 352 player-gamesMinute 9: 52% (49–56) seen by the enemy, 352 player-gamesMinute 10: 55% (51–58) seen by the enemy, 352 player-gamesMinute 11: 53% (49–56) seen by the enemy, 350 player-gamesMinute 12: 47% (44–51) seen by the enemy, 350 player-gamesMinute 13: 49% (45–52) seen by the enemy, 347 player-gamesMinute 14: 50% (47–53) seen by the enemy, 347 player-gamesMinute 15: 49% (46–53) seen by the enemy, 347 player-gamesMinute 16: 48% (45–52) seen by the enemy, 336 player-gamesMinute 17: 46% (43–50) seen by the enemy, 334 player-gamesMinute 18: 48% (44–51) seen by the enemy, 328 player-gamesMinute 19: 46% (43–50) seen by the enemy, 325 player-gamesMinute 20: 46% (42–49) seen by the enemy, 318 player-gamesMinute 21: 45% (42–49) seen by the enemy, 310 player-gamesMinute 22: 45% (42–49) seen by the enemy, 302 player-gamesMinute 23: 43% (39–47) seen by the enemy, 292 player-gamesMinute 24: 47% (43–51) seen by the enemy, 281 player-gamesMinute 25: 45% (41–49) seen by the enemy, 267 player-gamesMinute 26: 45% (41–49) seen by the enemy, 255 player-gamesMinute 27: 44% (39–48) seen by the enemy, 232 player-gamesMinute 28: 44% (40–49) seen by the enemy, 212 player-gamesMinute 29: 44% (39–49) seen by the enemy, 198 player-gamesMinute 30: 42% (37–47) seen by the enemy, 177 player-gamesMinute 31: 49% (43–55) seen by the enemy, 152 player-gamesMinute 32: 43% (37–50) seen by the enemy, 130 player-gamesMinute 33: 45% (39–51) seen by the enemy, 111 player-gamesMinute 34: 43% (35–51) seen by the enemy, 98 player-gamesMinute 35: 44% (35–52) seen by the enemy, 81 player-gamesMinute 36: 44% (35–54) seen by the enemy, 70 player-gamesMinute 37: 39% (30–47) seen by the enemy, 61 player-gamesMinute 38: 46% (37–56) seen by the enemy, 52 player-gamesMinute 39: 53% (40–66) seen by the enemy, 46 player-gamesMinute 40: 44% (32–57) seen by the enemy, 39 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (9–13)353
182% (80–85)353
272% (69–76)353
359% (56–63)353
458% (54–61)353
560% (56–64)353
652% (49–56)353
755% (51–58)352
856% (52–60)352
952% (49–56)352
1055% (51–58)352
1153% (49–56)350
1247% (44–51)350
1349% (45–52)347
1450% (47–53)347
1549% (46–53)347
1648% (45–52)336
1746% (43–50)334
1848% (44–51)328
1946% (43–50)325
2046% (42–49)318
2145% (42–49)310
2245% (42–49)302
2343% (39–47)292
2447% (43–51)281
2545% (41–49)267
2645% (41–49)255
2744% (39–48)232
2844% (40–49)212
2944% (39–49)198
3042% (37–47)177
3149% (43–55)152
3243% (37–50)130
3345% (39–51)111
3443% (35–51)98
3544% (35–52)81
3644% (35–54)70
3739% (30–47)61
3846% (37–56)52
3953% (40–66)46
4044% (32–57)39

By area

AreaSeen by the enemy
Own base 28.8% (24.8–32.8)

Other supports, weighted to Ryze's group mix: 29.3% (29.1–29.4). Difference: −0.5 points (−4.5 to +3.6)

Enemy base 99.9% (99.7–100.0)

Other supports, weighted to Ryze's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.1 to +0.5)

Top lane 60.0% (56.5–63.5)

Other supports, weighted to Ryze's group mix: 63.6% (63.5–63.7). Difference: −3.6 points (−7.0 to −0.1)

Mid lane 53.5% (51.9–55.0)

Other supports, weighted to Ryze's group mix: 55.9% (55.6–56.2). Difference: −2.4 points (−4.1 to −0.8)

Bot lane 57.0% (53.7–60.2)

Other supports, weighted to Ryze's group mix: 61.3% (61.1–61.6). Difference: −4.4 points (−7.5 to −1.2)

River 38.4% (36.5–40.2)

Other supports, weighted to Ryze's group mix: 37.3% (37.3–37.4). Difference: +1.0 points (−0.8 to +2.8)

Own jungle 28.9% (26.9–30.9)

Other supports, weighted to Ryze's group mix: 32.1% (32.0–32.2). Difference: −3.2 points (−5.2 to −1.2)

Enemy jungle 42.4% (39.0–45.7)

Other supports, weighted to Ryze's group mix: 43.1% (43.0–43.3). Difference: −0.8 points (−4.1 to +2.6)

Outside all zones —

Other supports, weighted to Ryze's group mix: 57% (55–58). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 11.5% (10.0–13.0)

    Other supports, weighted to Ryze's group mix: 9.4% (9.0–9.7). Difference: +2.1 points (+0.6 to +3.7)

  • Near own top laner 26.8% (24.8–28.7)

    Other supports, weighted to Ryze's group mix: 29.5% (29.4–29.6). Difference: −2.7 points (−4.7 to −0.8)

  • Near own jungler 29.3% (26.7–32.0)

    Other supports, weighted to Ryze's group mix: 33.9% (33.2–34.5). Difference: −4.5 points (−6.9 to −2.1)

  • Near own mid laner 28.2% (25.9–30.6)

    Other supports, weighted to Ryze's group mix: 34.3% (34.1–34.5). Difference: −6.0 points (−8.5 to −3.6)

  • Near own bot laner 37.4% (34.1–40.6)

    Other supports, weighted to Ryze's group mix: 43.1% (42.3–43.9). Difference: −5.7 points (−9.0 to −2.4)

  • Near the enemy jungler 16.7% (15.5–17.9)

    Other supports, weighted to Ryze's group mix: 18.1% (17.7–18.4). Difference: −1.3 points (−2.5 to −0.2)

0%scale ends at 50%, not 100%50%

Game duration

At 54:00, 1 of 267 player-games was still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 353 player-games lasting this longIn minute 1: 353 player-games lasting this longIn minute 2: 353 player-games lasting this longIn minute 3: 353 player-games lasting this longIn minute 4: 353 player-games lasting this longIn minute 5: 353 player-games lasting this longIn minute 6: 353 player-games lasting this longIn minute 7: 352 player-games lasting this longIn minute 8: 352 player-games lasting this longIn minute 9: 352 player-games lasting this longIn minute 10: 352 player-games lasting this longIn minute 11: 350 player-games lasting this longIn minute 12: 350 player-games lasting this longIn minute 13: 347 player-games lasting this longIn minute 14: 347 player-games lasting this longIn minute 15: 347 player-games lasting this longIn minute 16: 336 player-games lasting this longIn minute 17: 334 player-games lasting this longIn minute 18: 328 player-games lasting this longIn minute 19: 325 player-games lasting this longIn minute 20: 318 player-games lasting this longIn minute 21: 310 player-games lasting this longIn minute 22: 302 player-games lasting this longIn minute 23: 292 player-games lasting this longIn minute 24: 281 player-games lasting this longIn minute 25: 267 player-games lasting this longIn minute 26: 255 player-games lasting this longIn minute 27: 232 player-games lasting this longIn minute 28: 212 player-games lasting this longIn minute 29: 198 player-games lasting this longIn minute 30: 177 player-games lasting this longIn minute 31: 152 player-games lasting this longIn minute 32: 130 player-games lasting this longIn minute 33: 111 player-games lasting this longIn minute 34: 98 player-games lasting this longIn minute 35: 81 player-games lasting this longIn minute 36: 70 player-games lasting this longIn minute 37: 61 player-games lasting this longIn minute 38: 52 player-games lasting this longIn minute 39: 46 player-games lasting this longIn minute 40: 39 player-games lasting this longIn minute 41: 29 player-games lasting this longIn minute 42: 24 player-games lasting this longIn minute 43: 21 player-games lasting this longIn minute 44: 17 player-games lasting this longIn minute 45: 15 player-games lasting this longIn minute 46: 13 player-games lasting this longIn minute 47: 12 player-games lasting this longIn minute 48: 9 player-games lasting this longIn minute 49: 7 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 267 player-games a win rate is uncertain by about ±6.0 points.