Where Urgot supports spend minutes 14–25

Urgot supports spent 20.9% of minutes 14–25 in mid lane; other supports, weighted to Urgot's mix of groups, spent 23.7%. The largest clear difference is time in mid lane: −2.8 points (−4.0 to −1.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 755 games · 755 player-games · 405 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Urgot supports on the blue team spent minutes 14–25
Red team
Heat map of where Urgot supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Urgot's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 14%, Silver 17%, Gold 21%, Platinum 14%, Emerald 16%, Diamond 11%, Master 2%, Unranked <0.5%.

  • Own base 9.7% (9.3–10.0)

    Other supports, weighted to Urgot's group mix: 9.2% (9.2–9.3). Difference: +0.4 points (+0.1 to +0.8)

  • Enemy base 0.4% (0.3–0.5)

    Other supports, weighted to Urgot's group mix: 0.5% (0.5–0.5). Difference: −0.1 points (−0.2 to just above 0)

  • Top lane 5.7% (4.8–6.6)

    Other supports, weighted to Urgot's group mix: 3.7% (3.7–3.7). Difference: +2.0 points (+1.2 to +2.9) clear

  • Mid lane 20.9% (19.6–22.1)

    Other supports, weighted to Urgot's group mix: 23.7% (23.4–23.9). Difference: −2.8 points (−4.0 to −1.7) clear

  • Bot lane 17.0% (15.6–18.3)

    Other supports, weighted to Urgot's group mix: 16.4% (15.6–17.1). Difference: +0.6 points (−0.3 to +1.5)

  • River 16.4% (15.5–17.2)

    Other supports, weighted to Urgot's group mix: 18.2% (17.9–18.6). Difference: −1.8 points (−2.5 to −1.2) clear

  • Own jungle 8.7% (8.1–9.3)

    Other supports, weighted to Urgot's group mix: 9.9% (9.8–10.1). Difference: −1.3 points (−1.8 to −0.7) clear

  • Enemy jungle 4.6% (4.2–5.1)

    Other supports, weighted to Urgot's group mix: 4.9% (4.7–5.0). Difference: −0.2 points (−0.7 to +0.3)

  • Outside all zones 0.02% (0.01–0.03)

    Other supports, weighted to Urgot's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to +0.01)

  • Dead 16.7% (16.1–17.3)

    Other supports, weighted to Urgot's group mix: 13.5% (13.4–13.6). Difference: +3.2 points (+2.6 to +3.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.8% (48.3–49.4) of the time they were alive

Other supports, weighted to Urgot's group mix: 46.7% (46.4–47.0). Difference: +2.1 points (+1.5 to +2.8)

0% 40% 80% 0 10 20 30 40 Minute 0: 13% (11–14) seen by the enemy, 763 player-gamesMinute 1: 76% (74–77) seen by the enemy, 763 player-gamesMinute 2: 69% (66–71) seen by the enemy, 763 player-gamesMinute 3: 60% (57–62) seen by the enemy, 763 player-gamesMinute 4: 57% (55–59) seen by the enemy, 763 player-gamesMinute 5: 58% (56–60) seen by the enemy, 763 player-gamesMinute 6: 51% (49–53) seen by the enemy, 763 player-gamesMinute 7: 56% (54–58) seen by the enemy, 762 player-gamesMinute 8: 56% (54–58) seen by the enemy, 760 player-gamesMinute 9: 54% (52–56) seen by the enemy, 759 player-gamesMinute 10: 53% (51–55) seen by the enemy, 759 player-gamesMinute 11: 54% (52–56) seen by the enemy, 755 player-gamesMinute 12: 50% (48–52) seen by the enemy, 755 player-gamesMinute 13: 51% (49–53) seen by the enemy, 755 player-gamesMinute 14: 53% (51–54) seen by the enemy, 755 player-gamesMinute 15: 51% (50–53) seen by the enemy, 753 player-gamesMinute 16: 50% (48–52) seen by the enemy, 743 player-gamesMinute 17: 48% (46–50) seen by the enemy, 740 player-gamesMinute 18: 49% (47–51) seen by the enemy, 735 player-gamesMinute 19: 48% (46–50) seen by the enemy, 725 player-gamesMinute 20: 47% (45–49) seen by the enemy, 722 player-gamesMinute 21: 47% (45–49) seen by the enemy, 711 player-gamesMinute 22: 47% (44–49) seen by the enemy, 700 player-gamesMinute 23: 48% (46–50) seen by the enemy, 682 player-gamesMinute 24: 47% (44–49) seen by the enemy, 654 player-gamesMinute 25: 48% (46–50) seen by the enemy, 620 player-gamesMinute 26: 49% (47–52) seen by the enemy, 580 player-gamesMinute 27: 49% (46–52) seen by the enemy, 538 player-gamesMinute 28: 47% (44–50) seen by the enemy, 486 player-gamesMinute 29: 49% (46–52) seen by the enemy, 446 player-gamesMinute 30: 49% (46–52) seen by the enemy, 391 player-gamesMinute 31: 52% (49–56) seen by the enemy, 335 player-gamesMinute 32: 53% (49–57) seen by the enemy, 293 player-gamesMinute 33: 50% (46–54) seen by the enemy, 234 player-gamesMinute 34: 53% (49–58) seen by the enemy, 199 player-gamesMinute 35: 49% (43–55) seen by the enemy, 163 player-gamesMinute 36: 51% (45–57) seen by the enemy, 131 player-gamesMinute 37: 56% (49–63) seen by the enemy, 105 player-gamesMinute 38: 56% (48–63) seen by the enemy, 79 player-gamesMinute 39: 53% (44–61) seen by the enemy, 62 player-gamesMinute 40: 54% (44–64) seen by the enemy, 51 player-gamesMinute 41: 53% (42–65) seen by the enemy, 38 player-gamesMinute 42: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
013% (11–14)763
176% (74–77)763
269% (66–71)763
360% (57–62)763
457% (55–59)763
558% (56–60)763
651% (49–53)763
756% (54–58)762
856% (54–58)760
954% (52–56)759
1053% (51–55)759
1154% (52–56)755
1250% (48–52)755
1351% (49–53)755
1453% (51–54)755
1551% (50–53)753
1650% (48–52)743
1748% (46–50)740
1849% (47–51)735
1948% (46–50)725
2047% (45–49)722
2147% (45–49)711
2247% (44–49)700
2348% (46–50)682
2447% (44–49)654
2548% (46–50)620
2649% (47–52)580
2749% (46–52)538
2847% (44–50)486
2949% (46–52)446
3049% (46–52)391
3152% (49–56)335
3253% (49–57)293
3350% (46–54)234
3453% (49–58)199
3549% (43–55)163
3651% (45–57)131
3756% (49–63)105
3856% (48–63)79
3953% (44–61)62
4054% (44–64)51
4153% (42–65)38
42—32

By area

AreaSeen by the enemy
Own base 7.0% (5.8–8.1)

Other supports, weighted to Urgot's group mix: 8.3% (8.2–8.4). Difference: −1.3 points (−2.4 to −0.2)

Enemy base 99.9% (99.7–100.0)

Other supports, weighted to Urgot's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.1 to +0.5)

Top lane 66.0% (64.3–67.7)

Other supports, weighted to Urgot's group mix: 64.6% (64.5–64.7). Difference: +1.4 points (−0.3 to +3.1)

Mid lane 63.9% (63.1–64.7)

Other supports, weighted to Urgot's group mix: 59.1% (58.8–59.4). Difference: +4.8 points (+4.1 to +5.6)

Bot lane 64.9% (63.7–66.2)

Other supports, weighted to Urgot's group mix: 62.4% (62.3–62.4). Difference: +2.6 points (+1.3 to +3.9)

River 40.8% (40.0–41.7)

Other supports, weighted to Urgot's group mix: 39.6% (39.4–39.8). Difference: +1.3 points (+0.4 to +2.1)

Own jungle 31.8% (30.5–33.1)

Other supports, weighted to Urgot's group mix: 32.0% (32.0–32.1). Difference: −0.2 points (−1.6 to +1.1)

Enemy jungle 44.2% (41.8–46.7)

Other supports, weighted to Urgot's group mix: 43.8% (43.5–44.1). Difference: +0.4 points (−2.1 to +3.0)

Outside all zones —

Other supports, weighted to Urgot's group mix: 45.8% (45.0–46.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 24.6% (22.7–26.5)

    Other supports, weighted to Urgot's group mix: 23.5% (22.5–24.4). Difference: +1.1 points (−0.1 to +2.4)

  • Near own top laner 14.8% (13.8–15.7)

    Other supports, weighted to Urgot's group mix: 15.8% (15.6–15.9). Difference: −1.0 points (−1.9 to −0.1)

  • Near own jungler 22.8% (21.5–24.1)

    Other supports, weighted to Urgot's group mix: 26.6% (26.1–27.1). Difference: −3.8 points (−4.7 to −2.9)

  • Near own mid laner 21.7% (20.4–23.0)

    Other supports, weighted to Urgot's group mix: 23.7% (23.6–23.8). Difference: −2.0 points (−3.3 to −0.7)

  • Near own bot laner 36.5% (35.3–37.7)

    Other supports, weighted to Urgot's group mix: 44.1% (43.8–44.3). Difference: −7.6 points (−8.7 to −6.4)

  • Near the enemy jungler 14.7% (14.1–15.3)

    Other supports, weighted to Urgot's group mix: 14.9% (14.7–15.1). Difference: −0.2 points (−0.7 to +0.3)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 654 of 755 player-games were still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 763 player-games lasting this longIn minute 1: 763 player-games lasting this longIn minute 2: 763 player-games lasting this longIn minute 3: 763 player-games lasting this longIn minute 4: 763 player-games lasting this longIn minute 5: 763 player-games lasting this longIn minute 6: 763 player-games lasting this longIn minute 7: 762 player-games lasting this longIn minute 8: 760 player-games lasting this longIn minute 9: 759 player-games lasting this longIn minute 10: 759 player-games lasting this longIn minute 11: 755 player-games lasting this longIn minute 12: 755 player-games lasting this longIn minute 13: 755 player-games lasting this longIn minute 14: 755 player-games lasting this longIn minute 15: 753 player-games lasting this longIn minute 16: 743 player-games lasting this longIn minute 17: 740 player-games lasting this longIn minute 18: 735 player-games lasting this longIn minute 19: 725 player-games lasting this longIn minute 20: 722 player-games lasting this longIn minute 21: 711 player-games lasting this longIn minute 22: 700 player-games lasting this longIn minute 23: 682 player-games lasting this longIn minute 24: 654 player-games lasting this longIn minute 25: 620 player-games lasting this longIn minute 26: 580 player-games lasting this longIn minute 27: 538 player-games lasting this longIn minute 28: 486 player-games lasting this longIn minute 29: 446 player-games lasting this longIn minute 30: 391 player-games lasting this longIn minute 31: 335 player-games lasting this longIn minute 32: 293 player-games lasting this longIn minute 33: 234 player-games lasting this longIn minute 34: 199 player-games lasting this longIn minute 35: 163 player-games lasting this longIn minute 36: 131 player-games lasting this longIn minute 37: 105 player-games lasting this longIn minute 38: 79 player-games lasting this longIn minute 39: 62 player-games lasting this longIn minute 40: 51 player-games lasting this longIn minute 41: 38 player-games lasting this longIn minute 42: 32 player-games lasting this longIn minute 43: 23 player-games lasting this longIn minute 44: 19 player-games lasting this longIn minute 45: 15 player-games lasting this longIn minute 46: 13 player-games lasting this longIn minute 47: 12 player-games lasting this longIn minute 48: 10 player-games lasting this longIn minute 49: 5 player-games lasting this longIn minute 50: 5 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 755 player-games a win rate is uncertain by about ±3.6 points.