Where Yasuo supports spend the time from 25:00 to the end

Yasuo supports spent 21.7% of the time from 25:00 to the end in mid lane; other supports, weighted to Yasuo's mix of groups, spent 24.4%. The largest clear difference is time in the river: −4.5 points (−5.1 to −4.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.17–16.20 · EUW · games from 2026-09-05 to 2026-10-20 · 1,331 games · 1,331 player-games · 998 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Yasuo supports on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Yasuo supports on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Yasuo's share of time in each group: Iron IV 1%, Iron I–III 4%, Bronze 22%, Silver 19%, Gold 20%, Platinum 17%, Emerald 11%, Diamond 3%, Master 2%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 10.3% (10.0–10.7)

    Other supports, weighted to Yasuo's group mix: 11.6% (11.6–11.7). Difference: −1.3 points (−1.6 to −0.9) clear

  • Enemy base 2.7% (2.4–2.9)

    Other supports, weighted to Yasuo's group mix: 2.9% (2.9–3.0). Difference: −0.3 points (−0.5 to −0.1)

  • Top lane 5.1% (4.4–5.7)

    Other supports, weighted to Yasuo's group mix: 3.3% (3.3–3.4). Difference: +1.7 points (+1.1 to +2.4) clear

  • Mid lane 21.7% (21.0–22.5)

    Other supports, weighted to Yasuo's group mix: 24.4% (24.3–24.4). Difference: −2.6 points (−3.4 to −1.9) clear

  • Bot lane 7.2% (6.7–7.7)

    Other supports, weighted to Yasuo's group mix: 5.0% (4.9–5.1). Difference: +2.2 points (+1.7 to +2.7) clear

  • River 11.0% (10.5–11.6)

    Other supports, weighted to Yasuo's group mix: 15.6% (15.5–15.7). Difference: −4.5 points (−5.1 to −4.0) clear

  • Own jungle 7.3% (6.9–7.6)

    Other supports, weighted to Yasuo's group mix: 10.5% (10.4–10.6). Difference: −3.2 points (−3.6 to −2.9) clear

  • Enemy jungle 5.0% (4.7–5.3)

    Other supports, weighted to Yasuo's group mix: 5.3% (5.3–5.4). Difference: −0.4 points (−0.7 to −0.1)

  • Outside all zones 0.03% (0.02–0.03)

    Other supports, weighted to Yasuo's group mix: 0.05% (0.05–0.05). Difference: −0.02 points (−0.03 to −0.02) clear

  • Dead 29.6% (28.9–30.4)

    Other supports, weighted to Yasuo's group mix: 21.3% (21.2–21.4). Difference: +8.4 points (+7.7 to +9.1)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

48.6% (47.9–49.2) of the time they were alive

Other supports, weighted to Yasuo's group mix: 46.5% (46.4–46.6). Difference: +2.1 points (+1.5 to +2.7)

0% 50% 100% 0 10 20 30 40 Minute 0: 10.4% (9.7–11.2) seen by the enemy, 1,703 player-gamesMinute 1: 81.8% (80.8–82.8) seen by the enemy, 1,703 player-gamesMinute 2: 73% (72–75) seen by the enemy, 1,703 player-gamesMinute 3: 63% (61–64) seen by the enemy, 1,703 player-gamesMinute 4: 63% (61–64) seen by the enemy, 1,703 player-gamesMinute 5: 62% (61–63) seen by the enemy, 1,703 player-gamesMinute 6: 58% (57–60) seen by the enemy, 1,701 player-gamesMinute 7: 58% (57–60) seen by the enemy, 1,699 player-gamesMinute 8: 60% (58–61) seen by the enemy, 1,695 player-gamesMinute 9: 59% (57–60) seen by the enemy, 1,694 player-gamesMinute 10: 58% (57–59) seen by the enemy, 1,694 player-gamesMinute 11: 57% (56–58) seen by the enemy, 1,690 player-gamesMinute 12: 55% (53–56) seen by the enemy, 1,686 player-gamesMinute 13: 54% (52–55) seen by the enemy, 1,680 player-gamesMinute 14: 55% (54–57) seen by the enemy, 1,680 player-gamesMinute 15: 54% (53–55) seen by the enemy, 1,676 player-gamesMinute 16: 54% (53–55) seen by the enemy, 1,630 player-gamesMinute 17: 51% (50–52) seen by the enemy, 1,617 player-gamesMinute 18: 50% (49–51) seen by the enemy, 1,607 player-gamesMinute 19: 49% (48–50) seen by the enemy, 1,592 player-gamesMinute 20: 49% (47–50) seen by the enemy, 1,564 player-gamesMinute 21: 49% (47–50) seen by the enemy, 1,529 player-gamesMinute 22: 48% (46–49) seen by the enemy, 1,492 player-gamesMinute 23: 48% (46–49) seen by the enemy, 1,459 player-gamesMinute 24: 46% (44–47) seen by the enemy, 1,404 player-gamesMinute 25: 48% (47–50) seen by the enemy, 1,331 player-gamesMinute 26: 48% (46–49) seen by the enemy, 1,251 player-gamesMinute 27: 48% (46–49) seen by the enemy, 1,162 player-gamesMinute 28: 48% (46–50) seen by the enemy, 1,057 player-gamesMinute 29: 48% (46–50) seen by the enemy, 944 player-gamesMinute 30: 48% (46–50) seen by the enemy, 846 player-gamesMinute 31: 48% (45–50) seen by the enemy, 743 player-gamesMinute 32: 50% (47–52) seen by the enemy, 641 player-gamesMinute 33: 48% (46–51) seen by the enemy, 544 player-gamesMinute 34: 50% (47–53) seen by the enemy, 470 player-gamesMinute 35: 52% (49–55) seen by the enemy, 383 player-gamesMinute 36: 51% (47–55) seen by the enemy, 325 player-gamesMinute 37: 50% (46–54) seen by the enemy, 256 player-gamesMinute 38: 54% (49–59) seen by the enemy, 200 player-gamesMinute 39: 48% (42–53) seen by the enemy, 162 player-gamesMinute 40: 51% (45–57) seen by the enemy, 127 player-gamesMinute 41: 51% (43–58) seen by the enemy, 97 player-gamesMinute 42: 52% (44–59) seen by the enemy, 73 player-gamesMinute 43: 53% (45–62) seen by the enemy, 59 player-gamesMinute 44: 50% (40–61) seen by the enemy, 43 player-gamesMinute 45: 51% (40–62) seen by the enemy, 32 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010.4% (9.7–11.2)1,703
181.8% (80.8–82.8)1,703
273% (72–75)1,703
363% (61–64)1,703
463% (61–64)1,703
562% (61–63)1,703
658% (57–60)1,701
758% (57–60)1,699
860% (58–61)1,695
959% (57–60)1,694
1058% (57–59)1,694
1157% (56–58)1,690
1255% (53–56)1,686
1354% (52–55)1,680
1455% (54–57)1,680
1554% (53–55)1,676
1654% (53–55)1,630
1751% (50–52)1,617
1850% (49–51)1,607
1949% (48–50)1,592
2049% (47–50)1,564
2149% (47–50)1,529
2248% (46–49)1,492
2348% (46–49)1,459
2446% (44–47)1,404
2548% (47–50)1,331
2648% (46–49)1,251
2748% (46–49)1,162
2848% (46–50)1,057
2948% (46–50)944
3048% (46–50)846
3148% (45–50)743
3250% (47–52)641
3348% (46–51)544
3450% (47–53)470
3552% (49–55)383
3651% (47–55)325
3750% (46–54)256
3854% (49–59)200
3948% (42–53)162
4051% (45–57)127
4151% (43–58)97
4252% (44–59)73
4353% (45–62)59
4450% (40–61)43
4551% (40–62)32

By area

AreaSeen by the enemy
Own base 25.9% (24.1–27.7)

Other supports, weighted to Yasuo's group mix: 29.0% (29.0–29.1). Difference: −3.1 points (−4.9 to −1.4)

Enemy base 99.88% (99.79–99.97)

Other supports, weighted to Yasuo's group mix: 99.60% (99.59–99.61). Difference: +0.28 points (+0.19 to +0.37)

Top lane 59.6% (57.4–61.7)

Other supports, weighted to Yasuo's group mix: 63.6% (63.5–63.7). Difference: −4.1 points (−6.2 to −1.9)

Mid lane 60.0% (59.4–60.7)

Other supports, weighted to Yasuo's group mix: 55.6% (55.5–55.8). Difference: +4.4 points (+3.8 to +5.0)

Bot lane 60.4% (59.1–61.7)

Other supports, weighted to Yasuo's group mix: 61.6% (61.6–61.7). Difference: −1.2 points (−2.6 to +0.1)

River 38.6% (37.4–39.8)

Other supports, weighted to Yasuo's group mix: 37.4% (37.3–37.4). Difference: +1.2 points (just below 0 to +2.4)

Own jungle 29.1% (28.0–30.3)

Other supports, weighted to Yasuo's group mix: 32.2% (32.1–32.2). Difference: −3.0 points (−4.2 to −1.9)

Enemy jungle 40.2% (38.5–41.9)

Other supports, weighted to Yasuo's group mix: 43.1% (43.0–43.2). Difference: −2.9 points (−4.5 to −1.2)

Outside all zones —

Other supports, weighted to Yasuo's group mix: 57.3% (56.7–58.0). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 12.9% (12.1–13.7)

    Other supports, weighted to Yasuo's group mix: 9.0% (8.9–9.1). Difference: +3.9 points (+3.1 to +4.7)

  • Near own top laner 24.0% (22.7–25.3)

    Other supports, weighted to Yasuo's group mix: 29.7% (29.6–29.8). Difference: −5.7 points (−6.9 to −4.4)

  • Near own jungler 27.3% (26.4–28.2)

    Other supports, weighted to Yasuo's group mix: 34.6% (34.3–34.8). Difference: −7.3 points (−8.2 to −6.4)

  • Near own mid laner 27.8% (26.8–28.9)

    Other supports, weighted to Yasuo's group mix: 34.5% (34.4–34.6). Difference: −6.7 points (−7.8 to −5.7)

  • Near own bot laner 34.5% (33.2–35.8)

    Other supports, weighted to Yasuo's group mix: 43.9% (43.6–44.3). Difference: −9.4 points (−10.8 to −8.1)

  • Near the enemy jungler 17.9% (17.4–18.3)

    Other supports, weighted to Yasuo's group mix: 18.4% (18.3–18.6). Difference: −0.6 points (−1.0 to −0.1)

0%scale ends at 50%, not 100%50%

Game duration

At 56:00, 1 of 1,331 player-games was still in game.

0 1,000 2,000 0 10 20 30 40 50 In minute 0: 1,703 player-games lasting this longIn minute 1: 1,703 player-games lasting this longIn minute 2: 1,703 player-games lasting this longIn minute 3: 1,703 player-games lasting this longIn minute 4: 1,703 player-games lasting this longIn minute 5: 1,703 player-games lasting this longIn minute 6: 1,701 player-games lasting this longIn minute 7: 1,699 player-games lasting this longIn minute 8: 1,695 player-games lasting this longIn minute 9: 1,694 player-games lasting this longIn minute 10: 1,694 player-games lasting this longIn minute 11: 1,690 player-games lasting this longIn minute 12: 1,686 player-games lasting this longIn minute 13: 1,680 player-games lasting this longIn minute 14: 1,680 player-games lasting this longIn minute 15: 1,676 player-games lasting this longIn minute 16: 1,630 player-games lasting this longIn minute 17: 1,617 player-games lasting this longIn minute 18: 1,607 player-games lasting this longIn minute 19: 1,592 player-games lasting this longIn minute 20: 1,564 player-games lasting this longIn minute 21: 1,529 player-games lasting this longIn minute 22: 1,492 player-games lasting this longIn minute 23: 1,459 player-games lasting this longIn minute 24: 1,404 player-games lasting this longIn minute 25: 1,331 player-games lasting this longIn minute 26: 1,251 player-games lasting this longIn minute 27: 1,162 player-games lasting this longIn minute 28: 1,057 player-games lasting this longIn minute 29: 944 player-games lasting this longIn minute 30: 846 player-games lasting this longIn minute 31: 743 player-games lasting this longIn minute 32: 641 player-games lasting this longIn minute 33: 544 player-games lasting this longIn minute 34: 470 player-games lasting this longIn minute 35: 383 player-games lasting this longIn minute 36: 325 player-games lasting this longIn minute 37: 256 player-games lasting this longIn minute 38: 200 player-games lasting this longIn minute 39: 162 player-games lasting this longIn minute 40: 127 player-games lasting this longIn minute 41: 97 player-games lasting this longIn minute 42: 73 player-games lasting this longIn minute 43: 59 player-games lasting this longIn minute 44: 43 player-games lasting this longIn minute 45: 32 player-games lasting this longIn minute 46: 28 player-games lasting this longIn minute 47: 19 player-games lasting this longIn minute 48: 14 player-games lasting this longIn minute 49: 9 player-games lasting this longIn minute 50: 6 player-games lasting this longIn minute 51: 6 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 3 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 2 player-games lasting this longIn minute 56: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,331 player-games a win rate is uncertain by about ±2.7 points.