Where Yone supports spend minutes 14–25

Yone supports spent 24.1% of minutes 14–25 in bot lane; other supports, weighted to Yone's mix of groups, spent 18.5%. The largest clear difference is time in bot lane: +5.6 points (+4.7 to +6.5). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 1,387 games · 1,387 player-games · 1,093 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Yone supports on the blue team spent minutes 14–25
Red team
Heat map of where Yone supports on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other supports are compared within each group and weighted by Yone's share of time in each group: Iron IV 1%, Iron I–III 5%, Bronze 21%, Silver 24%, Gold 25%, Platinum 16%, Emerald 5%, Diamond 3%, Master 1%, Challenger <0.5%, Unranked <0.5%.

  • Own base 9.6% (9.3–9.8)

    Other supports, weighted to Yone's group mix: 9.4% (9.3–9.4). Difference: +0.2 points (just below 0 to +0.5)

  • Enemy base 0.29% (0.23–0.36)

    Other supports, weighted to Yone's group mix: 0.44% (0.43–0.44). Difference: −0.14 points (−0.21 to −0.08) clear

  • Top lane 4.9% (4.5–5.3)

    Other supports, weighted to Yone's group mix: 3.7% (3.7–3.7). Difference: +1.2 points (+0.8 to +1.6) clear

  • Mid lane 18.5% (17.9–19.1)

    Other supports, weighted to Yone's group mix: 23.0% (22.9–23.1). Difference: −4.5 points (−5.1 to −3.9) clear

  • Bot lane 24.1% (23.2–25.0)

    Other supports, weighted to Yone's group mix: 18.5% (18.1–18.8). Difference: +5.6 points (+4.7 to +6.5) clear

  • River 11.9% (11.4–12.3)

    Other supports, weighted to Yone's group mix: 17.3% (17.2–17.5). Difference: −5.4 points (−5.9 to −4.9) clear

  • Own jungle 7.1% (6.8–7.4)

    Other supports, weighted to Yone's group mix: 9.5% (9.4–9.6). Difference: −2.4 points (−2.7 to −2.2) clear

  • Enemy jungle 4.1% (3.8–4.4)

    Other supports, weighted to Yone's group mix: 4.5% (4.4–4.6). Difference: −0.4 points (−0.7 to −0.1) clear

  • Outside all zones 0.01% (0.01–0.02)

    Other supports, weighted to Yone's group mix: 0.02% (0.02–0.02). Difference: −0.01 points (−0.01 to just below 0)

  • Dead 19.7% (19.2–20.1)

    Other supports, weighted to Yone's group mix: 13.7% (13.7–13.7). Difference: +6.0 points (+5.5 to +6.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

47.8% (47.3–48.3) of the time they were alive

Other supports, weighted to Yone's group mix: 47.4% (47.3–47.5). Difference: +0.4 points (just below 0 to +0.8)

0% 50% 100% 0 10 20 30 40 Minute 0: 11.0% (10.2–11.8) seen by the enemy, 1,410 player-gamesMinute 1: 79% (78–80) seen by the enemy, 1,410 player-gamesMinute 2: 71% (70–72) seen by the enemy, 1,410 player-gamesMinute 3: 60% (59–62) seen by the enemy, 1,410 player-gamesMinute 4: 61% (59–62) seen by the enemy, 1,410 player-gamesMinute 5: 59% (58–61) seen by the enemy, 1,410 player-gamesMinute 6: 55% (54–56) seen by the enemy, 1,408 player-gamesMinute 7: 57% (55–58) seen by the enemy, 1,407 player-gamesMinute 8: 57% (55–58) seen by the enemy, 1,405 player-gamesMinute 9: 55% (54–56) seen by the enemy, 1,402 player-gamesMinute 10: 55% (54–56) seen by the enemy, 1,400 player-gamesMinute 11: 54% (53–56) seen by the enemy, 1,395 player-gamesMinute 12: 52% (50–53) seen by the enemy, 1,391 player-gamesMinute 13: 51% (50–53) seen by the enemy, 1,389 player-gamesMinute 14: 53% (52–54) seen by the enemy, 1,387 player-gamesMinute 15: 51% (50–52) seen by the enemy, 1,386 player-gamesMinute 16: 51% (50–52) seen by the enemy, 1,352 player-gamesMinute 17: 50% (48–51) seen by the enemy, 1,337 player-gamesMinute 18: 47% (45–48) seen by the enemy, 1,333 player-gamesMinute 19: 48% (46–49) seen by the enemy, 1,322 player-gamesMinute 20: 46% (45–48) seen by the enemy, 1,306 player-gamesMinute 21: 46% (45–47) seen by the enemy, 1,285 player-gamesMinute 22: 45% (44–47) seen by the enemy, 1,258 player-gamesMinute 23: 43% (42–45) seen by the enemy, 1,218 player-gamesMinute 24: 43% (41–44) seen by the enemy, 1,170 player-gamesMinute 25: 45% (43–46) seen by the enemy, 1,109 player-gamesMinute 26: 44% (42–46) seen by the enemy, 1,045 player-gamesMinute 27: 43% (41–45) seen by the enemy, 974 player-gamesMinute 28: 44% (42–46) seen by the enemy, 898 player-gamesMinute 29: 45% (43–47) seen by the enemy, 827 player-gamesMinute 30: 45% (43–47) seen by the enemy, 729 player-gamesMinute 31: 47% (45–49) seen by the enemy, 629 player-gamesMinute 32: 46% (44–49) seen by the enemy, 548 player-gamesMinute 33: 48% (45–51) seen by the enemy, 467 player-gamesMinute 34: 45% (42–48) seen by the enemy, 380 player-gamesMinute 35: 48% (45–52) seen by the enemy, 310 player-gamesMinute 36: 45% (41–49) seen by the enemy, 247 player-gamesMinute 37: 44% (40–48) seen by the enemy, 204 player-gamesMinute 38: 48% (42–54) seen by the enemy, 164 player-gamesMinute 39: 48% (42–54) seen by the enemy, 113 player-gamesMinute 40: 42% (35–49) seen by the enemy, 82 player-gamesMinute 41: 46% (39–54) seen by the enemy, 67 player-gamesMinute 42: 53% (44–63) seen by the enemy, 53 player-gamesMinute 43: 48% (40–56) seen by the enemy, 38 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011.0% (10.2–11.8)1,410
179% (78–80)1,410
271% (70–72)1,410
360% (59–62)1,410
461% (59–62)1,410
559% (58–61)1,410
655% (54–56)1,408
757% (55–58)1,407
857% (55–58)1,405
955% (54–56)1,402
1055% (54–56)1,400
1154% (53–56)1,395
1252% (50–53)1,391
1351% (50–53)1,389
1453% (52–54)1,387
1551% (50–52)1,386
1651% (50–52)1,352
1750% (48–51)1,337
1847% (45–48)1,333
1948% (46–49)1,322
2046% (45–48)1,306
2146% (45–47)1,285
2245% (44–47)1,258
2343% (42–45)1,218
2443% (41–44)1,170
2545% (43–46)1,109
2644% (42–46)1,045
2743% (41–45)974
2844% (42–46)898
2945% (43–47)827
3045% (43–47)729
3147% (45–49)629
3246% (44–49)548
3348% (45–51)467
3445% (42–48)380
3548% (45–52)310
3645% (41–49)247
3744% (40–48)204
3848% (42–54)164
3948% (42–54)113
4042% (35–49)82
4146% (39–54)67
4253% (44–63)53
4348% (40–56)38

By area

AreaSeen by the enemy
Own base 7.3% (6.4–8.2)

Other supports, weighted to Yone's group mix: 8.2% (8.1–8.2). Difference: −0.9 points (−1.7 to just below 0)

Enemy base 99.9% (99.8–100.0)

Other supports, weighted to Yone's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.2 to +0.5)

Top lane 62.6% (61.5–63.7)

Other supports, weighted to Yone's group mix: 64.8% (64.8–64.9). Difference: −2.2 points (−3.3 to −1.1)

Mid lane 59.5% (58.8–60.2)

Other supports, weighted to Yone's group mix: 59.8% (59.7–59.9). Difference: −0.3 points (−0.9 to +0.4)

Bot lane 61.5% (61.0–62.1)

Other supports, weighted to Yone's group mix: 62.4% (62.3–62.4). Difference: −0.8 points (−1.4 to −0.3)

River 39.7% (38.7–40.7)

Other supports, weighted to Yone's group mix: 40.2% (40.1–40.2). Difference: −0.5 points (−1.5 to +0.5)

Own jungle 28.9% (28.0–29.9)

Other supports, weighted to Yone's group mix: 32.2% (32.2–32.3). Difference: −3.3 points (−4.3 to −2.3)

Enemy jungle 43.7% (42.1–45.3)

Other supports, weighted to Yone's group mix: 44.6% (44.5–44.7). Difference: −0.9 points (−2.4 to +0.7)

Outside all zones —

Other supports, weighted to Yone's group mix: 45% (44–46). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 34.5% (33.3–35.8)

    Other supports, weighted to Yone's group mix: 26.1% (25.7–26.6). Difference: +8.4 points (+7.2 to +9.6)

  • Near own top laner 11.6% (11.0–12.2)

    Other supports, weighted to Yone's group mix: 15.4% (15.4–15.5). Difference: −3.8 points (−4.4 to −3.2)

  • Near own jungler 18.3% (17.8–18.9)

    Other supports, weighted to Yone's group mix: 25.2% (25.0–25.4). Difference: −6.9 points (−7.5 to −6.3)

  • Near own mid laner 17.7% (17.2–18.2)

    Other supports, weighted to Yone's group mix: 23.5% (23.5–23.6). Difference: −5.8 points (−6.4 to −5.3)

  • Near own bot laner 38.1% (37.1–39.1)

    Other supports, weighted to Yone's group mix: 43.5% (43.4–43.6). Difference: −5.4 points (−6.4 to −4.5)

  • Near the enemy jungler 12.5% (12.1–12.8)

    Other supports, weighted to Yone's group mix: 14.4% (14.3–14.5). Difference: −1.9 points (−2.2 to −1.6)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 1,170 of 1,387 player-games were still in game.

0 750 1,500 0 10 20 30 40 50 60 In minute 0: 1,410 player-games lasting this longIn minute 1: 1,410 player-games lasting this longIn minute 2: 1,410 player-games lasting this longIn minute 3: 1,410 player-games lasting this longIn minute 4: 1,410 player-games lasting this longIn minute 5: 1,410 player-games lasting this longIn minute 6: 1,408 player-games lasting this longIn minute 7: 1,407 player-games lasting this longIn minute 8: 1,405 player-games lasting this longIn minute 9: 1,402 player-games lasting this longIn minute 10: 1,400 player-games lasting this longIn minute 11: 1,395 player-games lasting this longIn minute 12: 1,391 player-games lasting this longIn minute 13: 1,389 player-games lasting this longIn minute 14: 1,387 player-games lasting this longIn minute 15: 1,386 player-games lasting this longIn minute 16: 1,352 player-games lasting this longIn minute 17: 1,337 player-games lasting this longIn minute 18: 1,333 player-games lasting this longIn minute 19: 1,322 player-games lasting this longIn minute 20: 1,306 player-games lasting this longIn minute 21: 1,285 player-games lasting this longIn minute 22: 1,258 player-games lasting this longIn minute 23: 1,218 player-games lasting this longIn minute 24: 1,170 player-games lasting this longIn minute 25: 1,109 player-games lasting this longIn minute 26: 1,045 player-games lasting this longIn minute 27: 974 player-games lasting this longIn minute 28: 898 player-games lasting this longIn minute 29: 827 player-games lasting this longIn minute 30: 729 player-games lasting this longIn minute 31: 629 player-games lasting this longIn minute 32: 548 player-games lasting this longIn minute 33: 467 player-games lasting this longIn minute 34: 380 player-games lasting this longIn minute 35: 310 player-games lasting this longIn minute 36: 247 player-games lasting this longIn minute 37: 204 player-games lasting this longIn minute 38: 164 player-games lasting this longIn minute 39: 113 player-games lasting this longIn minute 40: 82 player-games lasting this longIn minute 41: 67 player-games lasting this longIn minute 42: 53 player-games lasting this longIn minute 43: 38 player-games lasting this longIn minute 44: 28 player-games lasting this longIn minute 45: 24 player-games lasting this longIn minute 46: 17 player-games lasting this longIn minute 47: 12 player-games lasting this longIn minute 48: 9 player-games lasting this longIn minute 49: 7 player-games lasting this longIn minute 50: 5 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,387 player-games a win rate is uncertain by about ±2.6 points.