Time and wards in bushes: players, whole game
Players, all groups pooled, spent 6.0% of their alive time in the whole game inside bushes. In a bush the enemy could see them 21.1% of that time, outside bushes 51.4%. 74.6% of their wards were placed in a bush.
Players of every group shown, pooled · patches 16.17–16.20 · EUW · games from 2026-09-02 to 2026-10-21 · 3,299,327 games · 32,823,726 player-games · 1,712,220 players · 0:00 to the end
- This selection mixes patches: 16.17 (18 games), 16.18 (986,658 games), 16.19 (1,443,290 games), 16.20 (869,361 games).
- All groups pooled: each rank counts with the player-games this data holds, not with how many players the rank has.
Filters: All groups · 0–end · all patches
The map and every figure on this page use the bushes as they are before the dragon rift changes the map.
Time in bushes
The share of the player's alive seconds spent standing inside a bush, shown with its 95% interval in brackets. Per bush, the share of the alive seconds spent in that bush; the rows add up to the time in any bush.
6.0% (6.0–6.0) of their alive time in the whole game was spent inside a bush
Seen by the enemy
The share of the seconds a player stood in a bush during which the enemy team could see them, next to the same share for the seconds outside bushes, each shown with its 95% interval in brackets. In the table of every bush, each row has its own denominator, the seconds spent in that bush, and is shown from 600 such seconds in at least 30 player-games. This describes where players stand, not what a bush does to vision: players choose bushes to hide or to wait for an enemy, and bushes lie in particular parts of the map.
21.1% (21.1–21.2) of the time they stood in a bush
51.4% (51.4–51.4) of the time they stood outside bushes
The share of the alive seconds in each place during which the enemy team could see the player.
Wards in bushes
The wards placed inside a bush as a share of all wards placed in the chosen minutes, and the count, shown with its 95% interval in brackets. Every ward type counts.
74.6% (74.6–74.6) of the 409,091,103 wards placed in the whole game were inside a bush (305,266,982)
Ward figures: 32,823,726 player-games in 3,299,327 games from 1,712,220 players.
Every bush
For each bush, in the whole game: the share of the alive time in it, the wards placed in it, and the share of its time the enemy could see the player. The range in brackets is a 95% interval; a share is left out (—) below 600 seconds or 30 player-games, or below 30 wards.
| Area | Share of alive time | Wards | Share of wards | Seen by the enemy | Wards swept within 1:30 |
|---|---|---|---|---|---|
| Bot lane | 0.1%0.1–0.1% | 658,974 | 0.2%0.2–0.2% | 10.0%9.9–10.0% | 10%median lifetime 1:52 |
| Top lane | 0.1%0.1–0.1% | 858,161 | 0.2%0.2–0.2% | 13.0%12.9–13.0% | 9%median lifetime 1:50 |
| Blue-side jungle | 0.05%0.05–0.05% | 1,575,012 | 0.4%0.4–0.4% | 17.3%17.2–17.3% | 29%median lifetime 1:54 |
| Blue-side jungle | 0.1%0.1–0.1% | 2,566,642 | 0.6%0.6–0.6% | 27.4%27.3–27.4% | 24%median lifetime 1:54 |
| Blue-side jungle | 0.1%0.1–0.1% | 3,941,706 | 1.0%1.0–1.0% | 7.5%7.5–7.5% | 18%median lifetime 1:50 |
| Blue-side jungle | 0.2%0.2–0.2% | 8,975,137 | 2.2%2.2–2.2% | 18.6%18.6–18.6% | 25%median lifetime 1:52 |
| Bot lane | 0.1%0.1–0.1% | 7,874,580 | 1.9%1.9–1.9% | 21.6%21.5–21.6% | 16%median lifetime 1:51 |
| Blue-side jungle | 0.2%0.2–0.2% | 3,388,727 | 0.8%0.8–0.8% | 11.2%11.2–11.3% | 17%median lifetime 1:53 |
| Blue-side jungle | 0.1%0.1–0.1% | 4,677,201 | 1.1%1.1–1.1% | 19.0%19.0–19.0% | 21%median lifetime 1:57 |
| Blue-side jungle | 0.03%0.03–0.03% | 1,871,002 | 0.5%0.5–0.5% | 12.8%12.8–12.9% | 13%median lifetime 1:53 |
| Top lane | 0.1%0.1–0.1% | 7,398,724 | 1.8%1.8–1.8% | 22.7%22.7–22.8% | 10%median lifetime 1:48 |
| River | 0.1%0.1–0.1% | 7,174,653 | 1.8%1.7–1.8% | 18.5%18.5–18.5% | 24%median lifetime 1:54 |
| River | 0.2%0.2–0.2% | 17,100,474 | 4.2%4.2–4.2% | 28.6%28.6–28.7% | 23%median lifetime 1:48 |
| River | 0.2%0.2–0.2% | 16,117,020 | 3.9%3.9–3.9% | 24.7%24.6–24.7% | 26%median lifetime 1:47 |
| Top lane | 0.2%0.2–0.2% | 2,625,671 | 0.6%0.6–0.6% | 12.7%12.6–12.7% | 3%median lifetime 1:40 |
| Bot lane | 0.4%0.4–0.4% | 8,722,415 | 2.1%2.1–2.1% | 19.8%19.7–19.8% | 9%median lifetime 1:40 |
| River | 0.2%0.2–0.2% | 18,534,305 | 4.5%4.5–4.5% | 25.7%25.7–25.8% | 18%median lifetime 1:44 |
| Top lane | 0.1%0.1–0.1% | 2,303,477 | 0.6%0.6–0.6% | 12.0%12.0–12.1% | 3%median lifetime 1:38 |
| River | 0.1%0.1–0.1% | 19,219,393 | 4.7%4.7–4.7% | 23.3%23.2–23.3% | 11%median lifetime 1:41 |
| Bot lane | 0.4%0.4–0.4% | 11,709,176 | 2.9%2.9–2.9% | 26.6%26.6–26.6% | 9%median lifetime 1:35 |
| River | 0.3%0.3–0.3% | 23,021,372 | 5.6%5.6–5.6% | 27.9%27.9–27.9% | 21%median lifetime 1:44 |
| River | 0.1%0.1–0.1% | 24,390,196 | 6.0%6.0–6.0% | 31.6%31.6–31.7% | 26%median lifetime 1:40 |
| Top lane | 0.2%0.2–0.2% | 3,324,609 | 0.8%0.8–0.8% | 13.7%13.7–13.7% | 3%median lifetime 1:40 |
| Bot lane | 0.5%0.5–0.5% | 9,949,546 | 2.4%2.4–2.4% | 21.0%20.9–21.0% | 9%median lifetime 1:39 |
| River | 0.4%0.4–0.4% | 21,387,653 | 5.2%5.2–5.2% | 28.5%28.5–28.5% | 29%median lifetime 1:45 |
| River | 0.1%0.1–0.1% | 4,864,798 | 1.2%1.2–1.2% | 17.0%17.0–17.0% | 11%median lifetime 1:46 |
| River | 0.1%0.1–0.1% | 4,078,528 | 1.0%1.0–1.0% | 15.8%15.8–15.8% | 22%median lifetime 2:00 |
| Red-side jungle | 0.3%0.3–0.3% | 20,082,489 | 4.9%4.9–4.9% | 34.7%34.6–34.7% | 27%median lifetime 1:44 |
| Red-side jungle | 0.02%0.02–0.02% | 1,604,372 | 0.4%0.4–0.4% | 15.8%15.8–15.9% | 13%median lifetime 1:56 |
| Red-side jungle | 0.1%0.1–0.1% | 6,425,730 | 1.6%1.6–1.6% | 20.4%20.3–20.4% | 22%median lifetime 1:55 |
| Red-side jungle | 0.2%0.2–0.2% | 2,751,752 | 0.7%0.7–0.7% | 9.9%9.9–10.0% | 15%median lifetime 1:51 |
| Top lane | 0.1%0.1–0.1% | 9,264,862 | 2.3%2.3–2.3% | 24.8%24.7–24.8% | 10%median lifetime 1:48 |
| Red-side jungle | 0.2%0.2–0.2% | 8,229,195 | 2.0%2.0–2.0% | 16.8%16.7–16.8% | 23%median lifetime 1:52 |
| Red-side jungle | 0.1%0.1–0.1% | 4,359,255 | 1.1%1.1–1.1% | 8.4%8.4–8.5% | 19%median lifetime 1:52 |
| Bot lane | 0.1%0.1–0.1% | 9,709,138 | 2.4%2.4–2.4% | 22.7%22.7–22.8% | 18%median lifetime 1:50 |
| Red-side jungle | 0.1%0.1–0.1% | 2,242,916 | 0.5%0.5–0.5% | 28.0%27.9–28.0% | 21%median lifetime 1:53 |
| Red-side jungle | 0.04%0.04–0.04% | 1,089,865 | 0.3%0.3–0.3% | 15.8%15.7–15.8% | 25%median lifetime 1:54 |
| Bot lane | 0.1%0.1–0.1% | 847,577 | 0.2%0.2–0.2% | 11.4%11.4–11.4% | 10%median lifetime 1:52 |
| Top lane | 0.03%0.03–0.03% | 350,679 | 0.1%0.1–0.1% | 10.0%9.9–10.0% | 9%median lifetime 1:51 |
Notes on the bushes
- A position is in a bush when it lies on the ground the game treats as brush.
- Time counts only while the player is alive.