Diana

Agurin on Diana, 16 Sep 2026

Win in 34:15 as jungle

K / D / A
8 / 9 / 10
CS
316
Account
EMPEROR AGURIN#ROYAL
Queue
Ranked Solo/Duo
Started
Wed 16 Sep, 15:08 UTC
Patch
16.18

0:00 / 34:15

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 20:30 Baron Nashor, your team: 98% → 98%; contest if you win the fight more than 61%27:59 Baron Nashor, your team: 88% → 92%; contest if you win the fight more than 7%32:07 Soul dragon (Mountain), your team: 70% → 81%; contest if you win the fight more than 29%32:33 Katarina killed Garen (assists: Elise): −13.1 points33:18 Diana killed Jhin (assists: Dr. Mundo, Orianna, Seraphine): +11.3 points32:07 Dragon: +11.2 points31:08 Diana killed Elise (assists: Dr. Mundo, Garen, Orianna, Seraphine): +11.1 points31:10 Jhin killed Diana (assists: Elise, Pantheon): −10.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 32:33 Katarina killed Garen (assists: Elise) Enemy team −13.1 points
  2. 33:18 Diana killed Jhin (assists: Dr. Mundo, Orianna, Seraphine) Your team +11.3 points
  3. 32:07 Dragon Your team +11.2 points
  4. 31:08 Diana killed Elise (assists: Dr. Mundo, Garen, Orianna, Seraphine) Your team +11.1 points
  5. 31:10 Jhin killed Diana (assists: Elise, Pantheon) Enemy team −10.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:30 Baron Nashor Your team 98% → 98%
Contest if you win the fight more than 61%
You take it and win the fight
99%
Enemy takes it and wins the fight
95%
Enemy takes it, nobody dies
98%
27:59 Baron Nashor Your team 88% → 92%
Contest if you win the fight more than 7%
You take it and win the fight
96%
Enemy takes it and wins the fight
71%
Enemy takes it, nobody dies
73%
32:07 Soul dragon (Mountain) Your team 70% → 81%
Contest if you win the fight more than 29%
You take it and win the fight
88%
Enemy takes it and wins the fight
63%
Enemy takes it, nobody dies
70%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 42% 44.3% 43.5%
Enemy jungle share of minutes 0–14 8.5% 5.5% 4.9%
River share of minutes 0–14 19% 21.2% 22.2%
Top lane share of minutes 0–14 3.5% 5.9% 5.2%
Mid lane share of minutes 0–14 6.4% 7.5% 7.5%
Bot lane share of minutes 0–14 3.3% 4.3% 5.2%
Own base share of minutes 0–14 9.1% 7.0% 7.4%
Dead share of minutes 0–14 8.2% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 13% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.0 2.9—
Kill participation 67% 57%55%
Deaths from out of sight 11% 25%24%
CS a minute 9.2 8.47—
Gold a minute 523 500—
Damage to champions, per game 31,511 21,08820,947
Damage taken, per game 42,375 26,58527,047
Pings, per game 111 10987.9
HUD pings a game 13 11.6—
Enemy wards destroyed, per 10 minutes 1.5 1.831.5
Own wards the enemy destroyed 20% 32%28%
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 15 6.1—
Own turrets lost 3 4.8—
Enemy inhibitors destroyed 6 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, 3 camps; first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
2:14Elise EliseAll 10 s
3:32Elise Elise4 of 10 s
6:54Elise EliseAll 10 s
12:39Katarina KatarinaAll 10 s
17:41Katarina KatarinaAll 10 s
22:07Jhin JhinAll 10 s
23:26Elise EliseAll 10 s
28:03Katarina Katarina7 of 10 s
31:10Jhin Jhin9 of 10 s