Lillia

Agurin on Lillia, 16 Sep 2026

Win in 28:04 as jungle

K / D / A
5 / 4 / 13
CS
238
Account
EMPEROR AGURIN#ROYAL
Queue
Ranked Solo/Duo
Started
Wed 16 Sep, 16:01 UTC
Patch
16.18

0:00 / 28:04

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 20:23 Baron Nashor, your team: 95% → 96%; contest if you win the fight more than 62%7:59 Dragon: −8.3 points5:02 Twisted Fate killed Lillia (assists: Zeri, Lulu): −7.5 points0:47 Zeri killed Kalista (assists: Twisted Fate, Lulu): −6.8 points3:24 Kalista killed Zeri (assists: Lillia, Leona): +6.5 points3:25 Lulu killed Leona (assists: Zeri): −6.5 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 7:59 Dragon Enemy team −8.3 points
  2. 5:02 Twisted Fate killed Lillia (assists: Zeri, Lulu) Enemy team −7.5 points
  3. 0:47 Zeri killed Kalista (assists: Twisted Fate, Lulu) Enemy team −6.8 points
  4. 3:24 Kalista killed Zeri (assists: Lillia, Leona) Your team +6.5 points
  5. 3:25 Lulu killed Leona (assists: Zeri) Enemy team −6.5 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:23 Baron Nashor Your team 95% → 96%
Contest if you win the fight more than 62%
You take it and win the fight
98%
Enemy takes it and wins the fight
89%
Enemy takes it, nobody dies
95%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 44% 44.3% 43.5%
Enemy jungle share of minutes 0–14 7.0% 5.5% 4.9%
River share of minutes 0–14 22% 21.2% 22.2%
Top lane share of minutes 0–14 6.1% 5.9% 5.2%
Mid lane share of minutes 0–14 5.0% 7.5% 7.5%
Bot lane share of minutes 0–14 5.0% 4.3% 5.2%
Own base share of minutes 0–14 7.9% 7.0% 7.4%
Dead share of minutes 0–14 3.1% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 20% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 4.5 2.9—
Kill participation 47% 57%55%
Deaths from out of sight 25% 25%24%
CS a minute 8.5 8.47—
Gold a minute 494 500—
Damage to champions, per game 19,538 21,08820,947
Damage taken, per game 40,286 26,58527,047
Pings, per game 81 10987.9
HUD pings a game 8 11.6—
Enemy wards destroyed, per 10 minutes 0.4 1.831.5
Own wards the enemy destroyed 25% 32%28%
First full clear done 2:55 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 1 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:38Lulu LuluAll 10 s
5:02Twisted Fate Twisted Fate4 of 10 s
18:07Wukong Wukong8 of 10 s
24:32Wukong WukongAll 10 s