Elise

Agurin on Elise, 17 Sep 2026

Loss in 28:26 as jungle

K / D / A
6 / 4 / 8
CS
215
Account
EMPEROR AGURIN#ROYAL
Queue
Ranked Solo/Duo
Started
Thu 17 Sep, 15:01 UTC
Patch
16.18

0:00 / 28:26

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 20:23 Baron Nashor, enemy team: 19% → 16%; contest if you win the fight more than 33%27:09 Viktor killed Nasus (assists: Ambessa, Sylas): −10.1 points24:46 Yasuo killed Nautilus (assists: Nasus, Elise, Alistar): +9.8 points26:33 Sylas killed Yasuo (assists: Ambessa): −9.6 points17:19 Dragon: −9.3 points24:36 Elise killed Draven (assists: Nasus, Alistar): +8.6 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 27:09 Viktor killed Nasus (assists: Ambessa, Sylas) Enemy team −10.1 points
  2. 24:46 Yasuo killed Nautilus (assists: Nasus, Elise, Alistar) Your team +9.8 points
  3. 26:33 Sylas killed Yasuo (assists: Ambessa) Enemy team −9.6 points
  4. 17:19 Dragon Enemy team −9.3 points
  5. 24:36 Elise killed Draven (assists: Nasus, Alistar) Your team +8.6 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:23 Baron Nashor Enemy team 19% → 16%
Contest if you win the fight more than 33%
You take it and win the fight
29%
Enemy takes it and wins the fight
10%
Enemy takes it, nobody dies
16%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 49% 44.3% 43.5%
Enemy jungle share of minutes 0–14 0.4% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 4.5% 5.9% 5.2%
Mid lane share of minutes 0–14 6.8% 7.5% 7.5%
Bot lane share of minutes 0–14 9.8% 4.3% 5.2%
Own base share of minutes 0–14 7.0% 7.0% 7.4%
Dead share of minutes 0–14 1.9% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.5 2.9—
Kill participation 78% 57%55%
Deaths from out of sight 25% 25%24%
CS a minute 7.6 8.47—
Gold a minute 500 500—
Damage to champions, per game 31,295 21,08820,947
Damage taken, per game 27,006 26,58527,047
Pings, per game 142 10987.9
HUD pings a game 11 11.6—
Enemy wards destroyed, per 10 minutes 2.8 1.831.5
Own wards the enemy destroyed 100% 32%28%
First full clear done 2:41 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 7 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
7:36Draven Draven8 of 10 s
18:17Ambessa Ambessa9 of 10 s
24:37Viktor Viktor4 of 10 s
27:17Ambessa AmbessaAll 10 s