Karma

Agurin on Karma, 17 Sep 2026

Win in 29:17 as top

K / D / A
4 / 3 / 19
CS
173
Account
EMPEROR AGURIN#ROYAL
Queue
Ranked Solo/Duo
Started
Thu 17 Sep, 15:35 UTC
Patch
16.18

0:00 / 29:17

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 20:28 Baron Nashor, your team: 88% → 92%; contest if you win the fight more than 49%22:40 Soul dragon (Cloud), your team: 97% → 99%; contest if you win the fight more than 60%27:30 Baron Nashor, your team: 99% → 100%; contest if you win the fight more than 80%17:09 Dragon: +19.3 points6:00 Dragon: +10.2 points11:31 Dragon: +9.5 points3:18 Vi killed Kog'Maw (assists: Caitlyn, Bard): +8.4 points16:14 Caitlyn killed K'Sante (assists: Karma, Locke, Bard): +7.0 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 17:09 Dragon Your team +19.3 points
  2. 6:00 Dragon Your team +10.2 points
  3. 11:31 Dragon Your team +9.5 points
  4. 3:18 Vi killed Kog'Maw (assists: Caitlyn, Bard) Your team +8.4 points
  5. 16:14 Caitlyn killed K'Sante (assists: Karma, Locke, Bard) Your team +7.0 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:28 Baron Nashor Your team 88% → 92%
Contest if you win the fight more than 49%
You take it and win the fight
95%
Enemy takes it and wins the fight
78%
Enemy takes it, nobody dies
86%
22:40 Soul dragon (Cloud) Your team 97% → 99%
Contest if you win the fight more than 60%
You take it and win the fight
99%
Enemy takes it and wins the fight
91%
Enemy takes it, nobody dies
96%
27:30 Baron Nashor Your team 99% → 100%
Contest if you win the fight more than 80%
You take it and win the fight
100%
Enemy takes it and wins the fight
96%
Enemy takes it, nobody dies
99%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger top laners
Top lane share of minutes 0–14 78% 72% 77.0%
River share of minutes 0–14 6.8% 7% 4.7%
Own jungle share of minutes 0–14 0% 1.2% 1.1%
Enemy jungle share of minutes 0–14 3.2% 2% 0.9%
Mid lane share of minutes 0–14 0% 2% 0.9%
Bot lane share of minutes 0–14 0% 1% 1.2%
Own base share of minutes 0–14 7.3% 8.1% 8.5%
Dead share of minutes 0–14 5.0% 6% 5.7%
Seen by the enemy share of the time alive in minutes 0–14 73% 63% 63.9%
Wards placed per 10 minutes of minutes 0–14 3.6 3.5 3.48
Control wards placed per 10 minutes of minutes 0–14 0.0 0.2 0.21

Agurin usually: the figure over 9 ranked solo games as top. Challenger top laners: every player-game of top laners ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
KDA, kills and assists per death 7.7 2.2
Kill participation 68% 44%
Deaths from out of sight 33% 22%
CS a minute 5.9 6.6
Gold a minute 401 385
Damage to champions, per game 23,897 17,392
Damage taken, per game 26,012 18,588
Pings, per game 78 41.6
HUD pings a game 6 6.7
Enemy wards destroyed, per 10 minutes 1.4 0.7
Own wards the enemy destroyed 0% 31%
Dragons, own team, per game 4 1.6
Dragons, enemy team, per game 0 1.6
Barons, own team, per game 2 0.7
Barons, enemy team, per game 0 0.1
Enemy turrets destroyed 10 5.9
Own turrets lost 5 4.9
Enemy inhibitors destroyed 2 0.9
Own inhibitors lost 0 0.4

Agurin usually: the figure over 9 ranked solo games as top.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
2:18Shaco Shaco3 of 10 s
4:54K'Sante K'Sante9 of 10 s
6:27K'Sante K'SanteAll 10 s