Elise

Agurin on Elise, patch 16.19

Win in 31:24 as jungle

K / D / A
12 / 4 / 7
CS
288
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 31:24

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 22:50 Baron Nashor, your team: 88% → 92%; contest if you win the fight more than 61%28:14 Soul dragon (Ocean), your team: 77% → 83%; contest if you win the fight more than 55%29:28 Baron Nashor, enemy team: 75% → 64%; contest if you win the fight more than 24%30:29 Naafiri killed Seraphine (assists: Swain): +12.1 points29:30 Lee Sin killed Rek'Sai (assists: Gnar, Ahri, Tristana, Seraphine): −11.4 points29:28 Baron Nashor: −10.8 points19:16 Elise killed Tristana (assists: Naafiri): +9.4 points16:14 Ahri killed Naafiri (assists: Gnar, Lee Sin, Tristana, Seraphine): −9.1 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 30:29 Naafiri killed Seraphine (assists: Swain) Your team +12.1 points
  2. 29:30 Lee Sin killed Rek'Sai (assists: Gnar, Ahri, Tristana, Seraphine) Enemy team −11.4 points
  3. 29:28 Baron Nashor Enemy team −10.8 points
  4. 19:16 Elise killed Tristana (assists: Naafiri) Your team +9.4 points
  5. 16:14 Ahri killed Naafiri (assists: Gnar, Lee Sin, Tristana, Seraphine) Enemy team −9.1 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:50 Baron Nashor Your team 88% → 92%
Contest if you win the fight more than 61%
You take it and win the fight
91%
Enemy takes it and wins the fight
72%
Enemy takes it, nobody dies
84%
28:14 Soul dragon (Ocean) Your team 77% → 83%
Contest if you win the fight more than 55%
You take it and win the fight
95%
Enemy takes it and wins the fight
65%
Enemy takes it, nobody dies
81%
29:28 Baron Nashor Enemy team 75% → 64%
Contest if you win the fight more than 24%
You take it and win the fight
93%
Enemy takes it and wins the fight
55%
Enemy takes it, nobody dies
64%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 46% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.3% 5.5% 4.9%
River share of minutes 0–14 27% 21.2% 22.2%
Top lane share of minutes 0–14 5.2% 5.9% 5.2%
Mid lane share of minutes 0–14 6.1% 7.5% 7.5%
Bot lane share of minutes 0–14 4.9% 4.3% 5.2%
Own base share of minutes 0–14 5.8% 7.0% 7.4%
Dead share of minutes 0–14 1.9% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 18% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 4.8 2.9—
Kill participation 53% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 9.2 8.47—
Gold a minute 585 500—
Damage to champions, per game 37,313 21,08820,947
Damage taken, per game 33,652 26,58527,047
Pings, per game 183 10987.9
HUD pings a game 19 11.6—
Enemy wards destroyed, per 10 minutes 2.2 1.831.5
Own wards the enemy destroyed 100% 32%28%
First full clear done 2:37 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 2 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
5:46Ahri AhriAll 10 s
16:58Lee Sin Lee Sin9 of 10 s
23:18Gnar Gnar7 of 10 s
28:26Lee Sin Lee Sin8 of 10 s