Elise

Agurin on Elise, patch 16.20

Loss in 22:35 as jungle

K / D / A
6 / 8 / 1
CS
163
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 22:35

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 21:43 Baron Nashor, enemy team: <0.5% → <0.5%; contest whatever the fight odds1:53 Draven killed Kled (assists: Lee Sin): −7.2 points1:56 Aphelios killed Draven (assists: Kled): +6.6 points1:57 Draven killed Aphelios (assists: Lee Sin): −6.6 points3:22 Nidalee killed Elise (assists: Qiyana): −6.1 points2:53 Lee Sin killed Kled (assists: Draven): −4.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 1:53 Draven killed Kled (assists: Lee Sin) Enemy team −7.2 points
  2. 1:56 Aphelios killed Draven (assists: Kled) Your team +6.6 points
  3. 1:57 Draven killed Aphelios (assists: Lee Sin) Enemy team −6.6 points
  4. 3:22 Nidalee killed Elise (assists: Qiyana) Enemy team −6.1 points
  5. 2:53 Lee Sin killed Kled (assists: Draven) Enemy team −4.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:43 Baron Nashor Enemy team <0.5% → <0.5%
Contest whatever the fight odds
You take it and win the fight
1%
Enemy takes it and wins the fight
<0.5%
Enemy takes it, nobody dies
<0.5%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 38% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.1% 5.5% 4.9%
River share of minutes 0–14 14% 21.2% 22.2%
Top lane share of minutes 0–14 13% 5.9% 5.2%
Mid lane share of minutes 0–14 20% 7.5% 7.5%
Bot lane share of minutes 0–14 1.1% 4.3% 5.2%
Own base share of minutes 0–14 6.4% 7.0% 7.4%
Dead share of minutes 0–14 4.8% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 22% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 0.9 2.9—
Kill participation 50% 57%55%
Deaths from out of sight 25% 25%24%
CS a minute 7.2 8.47—
Gold a minute 467 500—
Damage to champions, per game 12,998 21,08820,947
Damage taken, per game 24,239 26,58527,047
Pings, per game 67 10987.9
HUD pings a game 11 11.6—
Enemy wards destroyed, per 10 minutes 1.8 1.831.5
Own wards the enemy destroyed 100% 32%28%
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 1 6.1—
Own turrets lost 10 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Blue Sentinel, 4–5 camps; first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:22Nidalee NidaleeAll 10 s
11:17Lee Sin Lee SinAll 10 s
14:44Lee Sin Lee Sin4 of 10 s
17:00Fiora Fiora7 of 10 s
18:06Draven Draven1 of 10 s
18:57Fiora Fiora8 of 10 s
20:44Nidalee NidaleeAll 10 s
22:26Qiyana QiyanaAll 10 s