Elise

Agurin on Elise, patch 16.20

Win in 15:11 as support

K / D / A
5 / 0 / 6
CS
21
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 15:11

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015minute 2:50 Elise killed Nautilus (assists: Tristana): +7.2 points1:28 Yone killed Fiora: +7.2 points3:12 Ahri killed Akali (assists: Master Yi): +5.5 points2:44 Tristana killed Draven (assists: Elise): +4.1 points3:53 Master Yi killed Nautilus (assists: Ahri, Elise): +2.8 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 2:50 Elise killed Nautilus (assists: Tristana) Your team +7.2 points
  2. 1:28 Yone killed Fiora Your team +7.2 points
  3. 3:12 Ahri killed Akali (assists: Master Yi) Your team +5.5 points
  4. 2:44 Tristana killed Draven (assists: Elise) Your team +4.1 points
  5. 3:53 Master Yi killed Nautilus (assists: Ahri, Elise) Your team +2.8 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger supports
Bot lane share of minutes 0–14 45% 44% 48%
River share of minutes 0–14 16% 18% 17.4%
Own jungle share of minutes 0–14 4.5% 2.5% 6.0%
Enemy jungle share of minutes 0–14 11% 7% 3.2%
Mid lane share of minutes 0–14 14% 6% 8.4%
Top lane share of minutes 0–14 0.1% 7% 2.5%
Own base share of minutes 0–14 9.3% 9.7% 9.7%
Dead share of minutes 0–14 0% 5% 4.4%
Seen by the enemy share of the time alive in minutes 0–14 46% 46% 48.8%
Wards placed per 10 minutes of minutes 0–14 8.6 8.3 8.1
Control wards placed per 10 minutes of minutes 0–14 0.7 0.9 1.1

Agurin usually: the figure over 9 ranked solo games as support. Challenger supports: every player-game of supports ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
Kill participation 44% 54%
CS a minute 1.4 2.0
Gold a minute 361 381
Damage to champions, per game 9,139 14,807
Damage taken, per game 7,623 18,392
Pings, per game 54 75.4
HUD pings a game 7 6.0
Enemy wards destroyed, per 10 minutes 0.7 2.7
Own wards the enemy destroyed 6.7% 25%
Dragons, own team, per game 2 1.4
Dragons, enemy team, per game 0 1.3
Barons, own team, per game 0 0.2
Barons, enemy team, per game 0 0.3
Enemy turrets destroyed 3 5.0
Own turrets lost 0 3.3
Enemy inhibitors destroyed 0 1.0
Own inhibitors lost 0 0.4

Agurin usually: the figure over 9 ranked solo games as support.

Agurin's deaths

Agurin did not die in this game.