Elise

Agurin on Elise, patch 16.20

Loss in 15:15 as support

K / D / A
3 / 7 / 7
CS
14
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 15:15

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015minute 9:51 Dragon: −9.0 points2:20 Elise killed Alistar (assists: Vel'Koz): +6.3 points3:20 Lee Sin killed Elise (assists: Taliyah): −5.8 points5:48 Kai'Sa killed Vel'Koz: −5.1 points6:23 Taliyah killed Kha'Zix (assists: Lee Sin, Kai'Sa, Alistar): −4.9 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 9:51 Dragon Enemy team −9.0 points
  2. 2:20 Elise killed Alistar (assists: Vel'Koz) Your team +6.3 points
  3. 3:20 Lee Sin killed Elise (assists: Taliyah) Enemy team −5.8 points
  4. 5:48 Kai'Sa killed Vel'Koz Enemy team −5.1 points
  5. 6:23 Taliyah killed Kha'Zix (assists: Lee Sin, Kai'Sa, Alistar) Enemy team −4.9 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger supports
Bot lane share of minutes 0–14 29% 44% 48%
River share of minutes 0–14 28% 18% 17.4%
Own jungle share of minutes 0–14 1.3% 2.5% 6.0%
Enemy jungle share of minutes 0–14 5.8% 7% 3.2%
Mid lane share of minutes 0–14 5.6% 6% 8.4%
Top lane share of minutes 0–14 11% 7% 2.5%
Own base share of minutes 0–14 10% 9.7% 9.7%
Dead share of minutes 0–14 8.6% 5% 4.4%
Seen by the enemy share of the time alive in minutes 0–14 43% 46% 48.8%
Wards placed per 10 minutes of minutes 0–14 11.4 8.3 8.1
Control wards placed per 10 minutes of minutes 0–14 0.0 0.9 1.1

Agurin usually: the figure over 9 ranked solo games as support. Challenger supports: every player-game of supports ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
KDA, kills and assists per death 1.4 2.2
Kill participation 63% 54%
Deaths from out of sight 0% 18%
CS a minute 0.9 2.0
Gold a minute 323 381
Damage to champions, per game 7,779 14,807
Damage taken, per game 10,594 18,392
Pings, per game 52 75.4
HUD pings a game 4 6.0
Enemy wards destroyed, per 10 minutes 0.0 2.7
Own wards the enemy destroyed 5.9% 25%
Dragons, own team, per game 0 1.4
Dragons, enemy team, per game 1 1.3
Barons, own team, per game 0 0.2
Barons, enemy team, per game 0 0.3
Enemy turrets destroyed 0 5.0
Own turrets lost 1 3.3
Enemy inhibitors destroyed 0 1.0
Own inhibitors lost 0 0.4

Agurin usually: the figure over 9 ranked solo games as support.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
2:25Kai'Sa Kai'Sa10 of 10 s
3:20Lee Sin Lee SinAll 10 s
4:16Kai'Sa Kai'SaAll 10 s
6:06Kai'Sa Kai'SaAll 10 s
10:43Taliyah Taliyah9 of 10 s
12:24Lee Sin Lee Sin9 of 10 s
14:23Kai'Sa Kai'Sa9 of 10 s