Elise

Agurin on Elise, patch 16.20

Win in 30:16 as jungle

K / D / A
7 / 3 / 4
CS
287
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 30:16

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 21:18 Baron Nashor, your team: 80% → 86%; contest if you win the fight more than 40%27:48 Baron Nashor, your team: 95% → 98%; contest if you win the fight more than 60%29:10 Soul dragon (Mountain), your team: 98% → 99%; contest if you win the fight more than 62%2:03 Yone killed Draven (assists: Nautilus): +8.7 points6:43 Dragon: +8.3 points2:21 Yone killed Lee Sin (assists: Nautilus): +8.2 points18:48 Elise killed Draven (assists: Yone): +7.3 points16:57 Lee Sin killed Orianna (assists: Karma, Bard): −6.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 2:03 Yone killed Draven (assists: Nautilus) Your team +8.7 points
  2. 6:43 Dragon Your team +8.3 points
  3. 2:21 Yone killed Lee Sin (assists: Nautilus) Your team +8.2 points
  4. 18:48 Elise killed Draven (assists: Yone) Your team +7.3 points
  5. 16:57 Lee Sin killed Orianna (assists: Karma, Bard) Enemy team −6.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:18 Baron Nashor Your team 80% → 86%
Contest if you win the fight more than 40%
You take it and win the fight
92%
Enemy takes it and wins the fight
64%
Enemy takes it, nobody dies
75%
27:48 Baron Nashor Your team 95% → 98%
Contest if you win the fight more than 60%
You take it and win the fight
99%
Enemy takes it and wins the fight
82%
Enemy takes it, nobody dies
92%
29:10 Soul dragon (Mountain) Your team 98% → 99%
Contest if you win the fight more than 62%
You take it and win the fight
100%
Enemy takes it and wins the fight
88%
Enemy takes it, nobody dies
95%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 43% 44.3% 43.5%
Enemy jungle share of minutes 0–14 12% 5.5% 4.9%
River share of minutes 0–14 21% 21.2% 22.2%
Top lane share of minutes 0–14 2.5% 5.9% 5.2%
Mid lane share of minutes 0–14 8.0% 7.5% 7.5%
Bot lane share of minutes 0–14 3.0% 4.3% 5.2%
Own base share of minutes 0–14 7.0% 7.0% 7.4%
Dead share of minutes 0–14 3.3% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 14% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.9 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 2.9 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.7 2.9—
Kill participation 34% 57%55%
Deaths from out of sight 33% 25%24%
CS a minute 9.5 8.47—
Gold a minute 495 500—
Damage to champions, per game 13,491 21,08820,947
Damage taken, per game 30,326 26,58527,047
Pings, per game 179 10987.9
HUD pings a game 18 11.6—
Enemy wards destroyed, per 10 minutes 4.0 1.831.5
Own wards the enemy destroyed 50% 32%28%
First full clear done 2:38 2:513:00
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
11:35Lee Sin Lee Sin8 of 10 s
14:05Karma Karma8 of 10 s
16:21Bard Bard4 of 10 s