Lillia

Agurin on Lillia, patch 16.21

Win in 29:36 as jungle

K / D / A
3 / 6 / 6
CS
249
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 29:36

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 26:36 Baron Nashor, your team: 61% → 72%; contest if you win the fight more than 29%26:18 Twitch killed Qiyana (assists: Naafiri, Maokai): +11.5 points26:36 Baron Nashor: +10.8 points27:01 Ahri killed Twitch (assists: Kalista): −10.3 points28:08 Lillia killed Yone: +10.1 points8:23 Dragon: −8.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 26:18 Twitch killed Qiyana (assists: Naafiri, Maokai) Your team +11.5 points
  2. 26:36 Baron Nashor Your team +10.8 points
  3. 27:01 Ahri killed Twitch (assists: Kalista) Enemy team −10.3 points
  4. 28:08 Lillia killed Yone Your team +10.1 points
  5. 8:23 Dragon Enemy team −8.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
26:36 Baron Nashor Your team 61% → 72%
Contest if you win the fight more than 29%
You take it and win the fight
73%
Enemy takes it and wins the fight
40%
Enemy takes it, nobody dies
50%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 50% 44.3% 43.5%
Enemy jungle share of minutes 0–14 6.1% 5.5% 4.9%
River share of minutes 0–14 19% 21.2% 22.2%
Top lane share of minutes 0–14 2.3% 5.9% 5.2%
Mid lane share of minutes 0–14 8.2% 7.5% 7.5%
Bot lane share of minutes 0–14 5.8% 4.3% 5.2%
Own base share of minutes 0–14 5.6% 7.0% 7.4%
Dead share of minutes 0–14 3.1% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 16% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.5 2.9—
Kill participation 29% 57%55%
Deaths from out of sight 33% 25%24%
CS a minute 8.4 8.47—
Gold a minute 460 500—
Damage to champions, per game 15,802 21,08820,947
Damage taken, per game 34,809 26,58527,047
Pings, per game 88 10987.9
Enemy wards destroyed, per 10 minutes 1.4 1.831.5
Own wards the enemy destroyed 38% 32%28%
First full clear done 3:03 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 2 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:51Qiyana Qiyana7 of 10 s
6:04Viktor Viktor4 of 10 s
15:44Viktor Viktor7 of 10 s
18:44Viktor Viktor8 of 10 s
20:43Ahri Ahri2 of 10 s
29:19Viktor ViktorAll 10 s