Jarvan IV

Agurin on Jarvan IV, patch 16.21

Loss in 31:07 as jungle

K / D / A
9 / 9 / 9
CS
221
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 31:07

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 23:06 Baron Nashor, your team: 10% → 16%; contest if you win the fight more than 11%25:38 Soul dragon (Mountain), enemy team: 10% → 6%; contest whatever the fight odds29:23 Baron Nashor, enemy team: <0.5% → <0.5%; contest if you win the fight more than 4%8:31 Dragon: −10.4 points23:17 Rakan killed Yone (assists: Zaahen, Jarvan IV, Aurelion Sol, Miss Fortune): +8.9 points24:36 Miss Fortune killed Draven (assists: Jarvan IV, Rakan): +8.6 points24:37 Taliyah killed Aurelion Sol (assists: Swain): −8.5 points23:15 Yone killed Aurelion Sol: −7.6 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 8:31 Dragon Enemy team −10.4 points
  2. 23:17 Rakan killed Yone (assists: Zaahen, Jarvan IV, Aurelion Sol, Miss Fortune) Your team +8.9 points
  3. 24:36 Miss Fortune killed Draven (assists: Jarvan IV, Rakan) Your team +8.6 points
  4. 24:37 Taliyah killed Aurelion Sol (assists: Swain) Enemy team −8.5 points
  5. 23:15 Yone killed Aurelion Sol Enemy team −7.6 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:06 Baron Nashor Your team 10% → 16%
Contest if you win the fight more than 11%
You take it and win the fight
28%
Enemy takes it and wins the fight
4%
Enemy takes it, nobody dies
7%
25:38 Soul dragon (Mountain) Enemy team 10% → 6%
Contest whatever the fight odds
You take it and win the fight
32%
Enemy takes it and wins the fight
7%
Enemy takes it, nobody dies
6%
29:23 Baron Nashor Enemy team <0.5% → <0.5%
Contest if you win the fight more than 4%
You take it and win the fight
17%
Enemy takes it and wins the fight
1%
Enemy takes it, nobody dies
1%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 48% 44.3% 43.5%
Enemy jungle share of minutes 0–14 0% 5.5% 4.9%
River share of minutes 0–14 18% 21.2% 22.2%
Top lane share of minutes 0–14 2.0% 5.9% 5.2%
Mid lane share of minutes 0–14 15% 7.5% 7.5%
Bot lane share of minutes 0–14 0% 4.3% 5.2%
Own base share of minutes 0–14 7.9% 7.0% 7.4%
Dead share of minutes 0–14 9.7% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 16% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.0 2.9—
Kill participation 82% 57%55%
Deaths from out of sight 44% 25%24%
CS a minute 7.1 8.47—
Gold a minute 485 500—
Damage to champions, per game 28,126 21,08820,947
Damage taken, per game 30,742 26,58527,047
Pings, per game 139 10987.9
Enemy wards destroyed, per 10 minutes 2.9 1.831.5
Own wards the enemy destroyed 36% 32%28%
First full clear done 2:44 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 4 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 1 6.1—
Own turrets lost 10 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
11:06Taliyah Taliyah0 of 10 s
11:51Draven Draven5 of 10 s
13:35Draven Draven8 of 10 s
16:31Draven Draven5 of 10 s
17:58Swain Swain0 of 10 s
20:09Yone Yone5 of 10 s
25:06Yone Yone4 of 10 s
28:37Draven Draven1 of 10 s
30:34Taliyah TaliyahAll 10 s