Where Blitzcrank bot laners spend the whole game

Blitzcrank bot laners spent 47.1% of the whole game in bot lane; other bot laners, weighted to Blitzcrank's mix of groups, spent 47.2%. The largest clear difference is time in mid lane: −2.7 points (−3.4 to −2.0). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-11 to 2026-10-20 · 298 games · 298 player-games · 261 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Blitzcrank bot laners on the blue team spent the whole game
Red team
Heat map of where Blitzcrank bot laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Blitzcrank's share of time in each group: Iron IV 1%, Iron I–III 4%, Bronze 21%, Silver 28%, Gold 18%, Platinum 14%, Emerald 8%, Diamond 4%, Master 1%, Unranked 1%.

  • Own base 10.2% (9.8–10.7)

    Other bot laners, weighted to Blitzcrank's group mix: 9.5% (9.4–9.5). Difference: +0.8 points (+0.3 to +1.2) clear

  • Enemy base 0.46% (0.37–0.55)

    Other bot laners, weighted to Blitzcrank's group mix: 0.73% (0.72–0.74). Difference: −0.27 points (−0.36 to −0.17) clear

  • Top lane 2.4% (2.0–2.8)

    Other bot laners, weighted to Blitzcrank's group mix: 2.4% (2.4–2.4). Difference: 0.0 points (−0.4 to +0.4)

  • Mid lane 11.9% (11.1–12.7)

    Other bot laners, weighted to Blitzcrank's group mix: 14.5% (14.2–14.8). Difference: −2.7 points (−3.4 to −2.0) clear

  • Bot lane 47.1% (45.9–48.3)

    Other bot laners, weighted to Blitzcrank's group mix: 47.2% (47.0–47.5). Difference: −0.1 points (−1.2 to +1.0)

  • River 7.0% (6.5–7.4)

    Other bot laners, weighted to Blitzcrank's group mix: 7.3% (7.2–7.3). Difference: −0.3 points (−0.7 to +0.2)

  • Own jungle 4.6% (4.2–4.9)

    Other bot laners, weighted to Blitzcrank's group mix: 4.2% (4.2–4.2). Difference: +0.4 points (just above 0 to +0.8)

  • Enemy jungle 2.2% (1.9–2.4)

    Other bot laners, weighted to Blitzcrank's group mix: 1.7% (1.7–1.7). Difference: +0.5 points (+0.2 to +0.7) clear

  • Outside all zones 0.02% (0.01–0.03)

    Other bot laners, weighted to Blitzcrank's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (−0.01 to +0.01)

  • Dead 14.2% (13.5–14.8)

    Other bot laners, weighted to Blitzcrank's group mix: 12.5% (12.5–12.6). Difference: +1.6 points (+1.0 to +2.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

58.1% (57.5–58.8) of the time they were alive

Other bot laners, weighted to Blitzcrank's group mix: 55.6% (55.6–55.7). Difference: +2.5 points (+1.9 to +3.2)

0% 50% 100% 0 10 20 30 Minute 0: 10% (9–12) seen by the enemy, 298 player-gamesMinute 1: 86% (84–88) seen by the enemy, 298 player-gamesMinute 2: 83% (81–85) seen by the enemy, 298 player-gamesMinute 3: 72% (69–75) seen by the enemy, 298 player-gamesMinute 4: 66% (64–69) seen by the enemy, 298 player-gamesMinute 5: 71% (69–74) seen by the enemy, 298 player-gamesMinute 6: 67% (64–69) seen by the enemy, 298 player-gamesMinute 7: 66% (64–69) seen by the enemy, 298 player-gamesMinute 8: 65% (63–68) seen by the enemy, 296 player-gamesMinute 9: 62% (60–65) seen by the enemy, 296 player-gamesMinute 10: 62% (59–64) seen by the enemy, 296 player-gamesMinute 11: 60% (58–63) seen by the enemy, 295 player-gamesMinute 12: 59% (56–61) seen by the enemy, 295 player-gamesMinute 13: 58% (56–61) seen by the enemy, 295 player-gamesMinute 14: 61% (58–63) seen by the enemy, 295 player-gamesMinute 15: 60% (57–62) seen by the enemy, 292 player-gamesMinute 16: 58% (56–60) seen by the enemy, 288 player-gamesMinute 17: 57% (54–59) seen by the enemy, 285 player-gamesMinute 18: 56% (54–59) seen by the enemy, 284 player-gamesMinute 19: 51% (49–54) seen by the enemy, 280 player-gamesMinute 20: 54% (51–56) seen by the enemy, 277 player-gamesMinute 21: 52% (49–55) seen by the enemy, 274 player-gamesMinute 22: 48% (46–51) seen by the enemy, 268 player-gamesMinute 23: 52% (49–54) seen by the enemy, 261 player-gamesMinute 24: 47% (44–50) seen by the enemy, 250 player-gamesMinute 25: 49% (46–52) seen by the enemy, 241 player-gamesMinute 26: 50% (47–53) seen by the enemy, 222 player-gamesMinute 27: 50% (46–53) seen by the enemy, 202 player-gamesMinute 28: 46% (43–50) seen by the enemy, 187 player-gamesMinute 29: 47% (44–51) seen by the enemy, 161 player-gamesMinute 30: 45% (40–49) seen by the enemy, 142 player-gamesMinute 31: 46% (42–50) seen by the enemy, 130 player-gamesMinute 32: 50% (45–54) seen by the enemy, 115 player-gamesMinute 33: 48% (43–53) seen by the enemy, 101 player-gamesMinute 34: 55% (50–60) seen by the enemy, 88 player-gamesMinute 35: 53% (46–59) seen by the enemy, 76 player-gamesMinute 36: 46% (38–54) seen by the enemy, 62 player-gamesMinute 37: 48% (42–55) seen by the enemy, 45 player-gamesMinute 38: 50% (43–58) seen by the enemy, 37 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010% (9–12)298
186% (84–88)298
283% (81–85)298
372% (69–75)298
466% (64–69)298
571% (69–74)298
667% (64–69)298
766% (64–69)298
865% (63–68)296
962% (60–65)296
1062% (59–64)296
1160% (58–63)295
1259% (56–61)295
1358% (56–61)295
1461% (58–63)295
1560% (57–62)292
1658% (56–60)288
1757% (54–59)285
1856% (54–59)284
1951% (49–54)280
2054% (51–56)277
2152% (49–55)274
2248% (46–51)268
2352% (49–54)261
2447% (44–50)250
2549% (46–52)241
2650% (47–53)222
2750% (46–53)202
2846% (43–50)187
2947% (44–51)161
3045% (40–49)142
3146% (42–50)130
3250% (45–54)115
3348% (43–53)101
3455% (50–60)88
3553% (46–59)76
3646% (38–54)62
3748% (42–55)45
3850% (43–58)37

By area

AreaSeen by the enemy
Own base 9.3% (7.9–10.7)

Other bot laners, weighted to Blitzcrank's group mix: 9.7% (9.6–9.8). Difference: −0.3 points (−1.7 to +1.0)

Enemy base 99.8% (99.6–100.0)

Other bot laners, weighted to Blitzcrank's group mix: 99.3% (99.3–99.4). Difference: +0.5 points (+0.2 to +0.7)

Top lane 66.2% (64.0–68.5)

Other bot laners, weighted to Blitzcrank's group mix: 59.0% (58.9–59.1). Difference: +7.2 points (+5.0 to +9.5)

Mid lane 62.7% (61.4–64.1)

Other bot laners, weighted to Blitzcrank's group mix: 57.3% (57.2–57.4). Difference: +5.5 points (+4.1 to +6.8)

Bot lane 71.9% (71.3–72.4)

Other bot laners, weighted to Blitzcrank's group mix: 68.4% (68.3–68.4). Difference: +3.5 points (+2.9 to +4.1)

River 44.3% (42.3–46.3)

Other bot laners, weighted to Blitzcrank's group mix: 40.9% (40.6–41.1). Difference: +3.4 points (+1.5 to +5.3)

Own jungle 33.3% (31.6–35.1)

Other bot laners, weighted to Blitzcrank's group mix: 29.8% (29.8–29.9). Difference: +3.5 points (+1.7 to +5.3)

Enemy jungle 44.4% (41.4–47.5)

Other bot laners, weighted to Blitzcrank's group mix: 45.9% (45.8–46.0). Difference: −1.5 points (−4.5 to +1.6)

Outside all zones —

Other bot laners, weighted to Blitzcrank's group mix: 46.1% (45.5–46.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 57.7% (56.2–59.1)

    Other bot laners, weighted to Blitzcrank's group mix: 56.5% (56.2–56.9). Difference: +1.2 points (−0.1 to +2.4)

  • Near own top laner 10.1% (9.5–10.6)

    Other bot laners, weighted to Blitzcrank's group mix: 9.9% (9.8–9.9). Difference: +0.2 points (−0.4 to +0.7)

  • Near own jungler 15.7% (15.1–16.4)

    Other bot laners, weighted to Blitzcrank's group mix: 16.7% (16.6–16.8). Difference: −1.0 points (−1.6 to −0.4)

  • Near own mid laner 14.0% (13.4–14.7)

    Other bot laners, weighted to Blitzcrank's group mix: 13.5% (13.4–13.6). Difference: +0.5 points (−0.2 to +1.2)

  • Near own support 56.4% (54.8–57.9)

    Other bot laners, weighted to Blitzcrank's group mix: 57.1% (56.9–57.2). Difference: −0.7 points (−2.3 to +1.0)

  • Near the enemy jungler 9.3% (8.9–9.7)

    Other bot laners, weighted to Blitzcrank's group mix: 8.8% (8.8–8.8). Difference: +0.5 points (+0.1 to +0.9)

0%scale ends at 60%, not 100%60%

Game duration

At 50:00, 1 of 298 player-games was still in game.

0 150 300 0 10 20 30 40 50 In minute 0: 298 player-games lasting this longIn minute 1: 298 player-games lasting this longIn minute 2: 298 player-games lasting this longIn minute 3: 298 player-games lasting this longIn minute 4: 298 player-games lasting this longIn minute 5: 298 player-games lasting this longIn minute 6: 298 player-games lasting this longIn minute 7: 298 player-games lasting this longIn minute 8: 296 player-games lasting this longIn minute 9: 296 player-games lasting this longIn minute 10: 296 player-games lasting this longIn minute 11: 295 player-games lasting this longIn minute 12: 295 player-games lasting this longIn minute 13: 295 player-games lasting this longIn minute 14: 295 player-games lasting this longIn minute 15: 292 player-games lasting this longIn minute 16: 288 player-games lasting this longIn minute 17: 285 player-games lasting this longIn minute 18: 284 player-games lasting this longIn minute 19: 280 player-games lasting this longIn minute 20: 277 player-games lasting this longIn minute 21: 274 player-games lasting this longIn minute 22: 268 player-games lasting this longIn minute 23: 261 player-games lasting this longIn minute 24: 250 player-games lasting this longIn minute 25: 241 player-games lasting this longIn minute 26: 222 player-games lasting this longIn minute 27: 202 player-games lasting this longIn minute 28: 187 player-games lasting this longIn minute 29: 161 player-games lasting this longIn minute 30: 142 player-games lasting this longIn minute 31: 130 player-games lasting this longIn minute 32: 115 player-games lasting this longIn minute 33: 101 player-games lasting this longIn minute 34: 88 player-games lasting this longIn minute 35: 76 player-games lasting this longIn minute 36: 62 player-games lasting this longIn minute 37: 45 player-games lasting this longIn minute 38: 37 player-games lasting this longIn minute 39: 28 player-games lasting this longIn minute 40: 17 player-games lasting this longIn minute 41: 14 player-games lasting this longIn minute 42: 13 player-games lasting this longIn minute 43: 9 player-games lasting this longIn minute 44: 6 player-games lasting this longIn minute 45: 3 player-games lasting this longIn minute 46: 2 player-games lasting this longIn minute 47: 2 player-games lasting this longIn minute 48: 1 player-game lasting this longIn minute 49: 1 player-game lasting this longIn minute 50: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 298 player-games a win rate is uncertain by about ±5.7 points.