Where Malphite bot laners spend minutes 0–14

Malphite bot laners spent 78.5% of minutes 0–14 in bot lane; other bot laners, weighted to Malphite's mix of groups, spent 79.1%. The clear differences from other bot laners (marked below) are all smaller than 1 point.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 903 games · 903 player-games · 703 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Malphite bot laners on the blue team spent minutes 0–14
Red team
Heat map of where Malphite bot laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Malphite's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 9%, Silver 16%, Gold 23%, Platinum 15%, Emerald 14%, Diamond 10%, Master 8%, Grandmaster 1%, Challenger <0.5%, Unranked 1%.

  • Own base 9.6% (9.5–9.8)

    Other bot laners, weighted to Malphite's group mix: 9.2% (9.1–9.2). Difference: +0.5 points (+0.3 to +0.6) clear

  • Enemy base 0.00% (0.00–0.01)

    Other bot laners, weighted to Malphite's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 0.25% (0.15–0.35)

    Other bot laners, weighted to Malphite's group mix: 0.11% (0.11–0.12). Difference: +0.14 points (+0.04 to +0.23)

  • Mid lane 1.4% (1.0–1.7)

    Other bot laners, weighted to Malphite's group mix: 1.2% (1.2–1.3). Difference: +0.2 points (−0.2 to +0.5)

  • Bot lane 78.5% (77.8–79.1)

    Other bot laners, weighted to Malphite's group mix: 79.1% (79.1–79.2). Difference: −0.7 points (−1.3 to just below 0)

  • River 3.8% (3.5–4.0)

    Other bot laners, weighted to Malphite's group mix: 3.6% (3.6–3.6). Difference: +0.2 points (−0.1 to +0.5)

  • Own jungle 1.05% (0.96–1.14)

    Other bot laners, weighted to Malphite's group mix: 1.17% (1.16–1.17). Difference: −0.12 points (−0.21 to −0.02)

  • Enemy jungle 0.56% (0.48–0.64)

    Other bot laners, weighted to Malphite's group mix: 0.45% (0.45–0.45). Difference: +0.11 points (+0.03 to +0.19)

  • Outside all zones <0.005% (0.00–0.01)

    Other bot laners, weighted to Malphite's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 4.9% (4.6–5.1)

    Other bot laners, weighted to Malphite's group mix: 5.2% (5.1–5.2). Difference: −0.3 points (−0.5 to −0.1)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

65.0% (64.4–65.6) of the time they were alive

Other bot laners, weighted to Malphite's group mix: 62.1% (62.1–62.2). Difference: +2.8 points (+2.3 to +3.4)

0% 50% 100% 0 10 20 30 40 Minute 0: 12% (11–13) seen by the enemy, 903 player-gamesMinute 1: 92% (91–93) seen by the enemy, 903 player-gamesMinute 2: 85% (83–86) seen by the enemy, 903 player-gamesMinute 3: 70% (68–72) seen by the enemy, 903 player-gamesMinute 4: 70% (68–72) seen by the enemy, 903 player-gamesMinute 5: 71% (69–73) seen by the enemy, 903 player-gamesMinute 6: 67% (64–69) seen by the enemy, 901 player-gamesMinute 7: 67% (65–69) seen by the enemy, 900 player-gamesMinute 8: 65% (63–67) seen by the enemy, 899 player-gamesMinute 9: 66% (64–68) seen by the enemy, 898 player-gamesMinute 10: 63% (61–65) seen by the enemy, 896 player-gamesMinute 11: 63% (61–65) seen by the enemy, 895 player-gamesMinute 12: 60% (58–62) seen by the enemy, 895 player-gamesMinute 13: 59% (57–61) seen by the enemy, 893 player-gamesMinute 14: 61% (59–63) seen by the enemy, 893 player-gamesMinute 15: 60% (58–62) seen by the enemy, 893 player-gamesMinute 16: 57% (55–59) seen by the enemy, 868 player-gamesMinute 17: 54% (52–56) seen by the enemy, 865 player-gamesMinute 18: 53% (51–55) seen by the enemy, 862 player-gamesMinute 19: 52% (50–53) seen by the enemy, 857 player-gamesMinute 20: 51% (49–53) seen by the enemy, 842 player-gamesMinute 21: 51% (49–53) seen by the enemy, 831 player-gamesMinute 22: 50% (48–52) seen by the enemy, 822 player-gamesMinute 23: 49% (47–51) seen by the enemy, 794 player-gamesMinute 24: 49% (47–51) seen by the enemy, 758 player-gamesMinute 25: 50% (47–52) seen by the enemy, 721 player-gamesMinute 26: 49% (46–51) seen by the enemy, 686 player-gamesMinute 27: 49% (46–52) seen by the enemy, 638 player-gamesMinute 28: 50% (48–53) seen by the enemy, 573 player-gamesMinute 29: 50% (47–53) seen by the enemy, 524 player-gamesMinute 30: 49% (46–53) seen by the enemy, 471 player-gamesMinute 31: 52% (48–55) seen by the enemy, 413 player-gamesMinute 32: 50% (46–54) seen by the enemy, 346 player-gamesMinute 33: 54% (49–58) seen by the enemy, 296 player-gamesMinute 34: 49% (45–53) seen by the enemy, 242 player-gamesMinute 35: 48% (42–53) seen by the enemy, 204 player-gamesMinute 36: 51% (45–56) seen by the enemy, 169 player-gamesMinute 37: 53% (47–60) seen by the enemy, 143 player-gamesMinute 38: 51% (44–58) seen by the enemy, 110 player-gamesMinute 39: 50% (42–57) seen by the enemy, 86 player-gamesMinute 40: 51% (43–59) seen by the enemy, 69 player-gamesMinute 41: 52% (42–62) seen by the enemy, 61 player-gamesMinute 42: 50% (38–61) seen by the enemy, 45 player-gamesMinute 43: 48% (37–59) seen by the enemy, 37 player-gamesMinute 44: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
012% (11–13)903
192% (91–93)903
285% (83–86)903
370% (68–72)903
470% (68–72)903
571% (69–73)903
667% (64–69)901
767% (65–69)900
865% (63–67)899
966% (64–68)898
1063% (61–65)896
1163% (61–65)895
1260% (58–62)895
1359% (57–61)893
1461% (59–63)893
1560% (58–62)893
1657% (55–59)868
1754% (52–56)865
1853% (51–55)862
1952% (50–53)857
2051% (49–53)842
2151% (49–53)831
2250% (48–52)822
2349% (47–51)794
2449% (47–51)758
2550% (47–52)721
2649% (46–51)686
2749% (46–52)638
2850% (48–53)573
2950% (47–53)524
3049% (46–53)471
3152% (48–55)413
3250% (46–54)346
3354% (49–58)296
3449% (45–53)242
3548% (42–53)204
3651% (45–56)169
3753% (47–60)143
3851% (44–58)110
3950% (42–57)86
4051% (43–59)69
4152% (42–62)61
4250% (38–61)45
4348% (37–59)37
44—30

By area

AreaSeen by the enemy
Own base 0.32% (0.27–0.38)

Other bot laners, weighted to Malphite's group mix: 0.08% (0.07–0.08). Difference: +0.25 points (+0.19 to +0.30)

Enemy base —

Other bot laners, weighted to Malphite's group mix: —. Difference: —

Top lane 59.6% (54.2–65.0)

Other bot laners, weighted to Malphite's group mix: 60.7% (60.3–61.2). Difference: −1.1 points (−6.4 to +4.2)

Mid lane 69.1% (66.8–71.3)

Other bot laners, weighted to Malphite's group mix: 63.7% (63.5–63.9). Difference: +5.4 points (+3.2 to +7.6)

Bot lane 73.9% (73.4–74.4)

Other bot laners, weighted to Malphite's group mix: 70.2% (70.1–70.2). Difference: +3.7 points (+3.2 to +4.2)

River 52.1% (49.8–54.4)

Other bot laners, weighted to Malphite's group mix: 50.8% (50.5–51.0). Difference: +1.3 points (−0.9 to +3.5)

Own jungle 35.3% (32.8–37.8)

Other bot laners, weighted to Malphite's group mix: 38.1% (38.0–38.2). Difference: −2.8 points (−5.3 to −0.3)

Enemy jungle 60.6% (56.9–64.3)

Other bot laners, weighted to Malphite's group mix: 59.9% (59.5–60.4). Difference: +0.6 points (−3.0 to +4.3)

Outside all zones —

Other bot laners, weighted to Malphite's group mix: 4.1% (3.8–4.5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 84.8% (84.2–85.5)

    Other bot laners, weighted to Malphite's group mix: 85.9% (85.8–85.9). Difference: −1.1 points (−1.7 to −0.4)

  • Near own top laner 2.78% (2.70–2.85)

    Other bot laners, weighted to Malphite's group mix: 2.65% (2.65–2.65). Difference: +0.13 points (+0.05 to +0.20)

  • Near own jungler 9.7% (9.4–10.0)

    Other bot laners, weighted to Malphite's group mix: 9.8% (9.8–9.8). Difference: −0.1 points (−0.4 to +0.2)

  • Near own mid laner 4.9% (4.6–5.2)

    Other bot laners, weighted to Malphite's group mix: 4.7% (4.7–4.7). Difference: +0.2 points (−0.1 to +0.5)

  • Near own support 66.6% (65.5–67.7)

    Other bot laners, weighted to Malphite's group mix: 68.9% (68.8–69.1). Difference: −2.3 points (−3.4 to −1.3)

  • Near the enemy jungler 4.7% (4.5–4.9)

    Other bot laners, weighted to Malphite's group mix: 4.8% (4.7–4.8). Difference: 0.0 points (−0.2 to +0.2)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 893 of 903 player-games were still in game.

0 500 1,000 0 10 20 30 40 50 60 In minute 0: 903 player-games lasting this longIn minute 1: 903 player-games lasting this longIn minute 2: 903 player-games lasting this longIn minute 3: 903 player-games lasting this longIn minute 4: 903 player-games lasting this longIn minute 5: 903 player-games lasting this longIn minute 6: 901 player-games lasting this longIn minute 7: 900 player-games lasting this longIn minute 8: 899 player-games lasting this longIn minute 9: 898 player-games lasting this longIn minute 10: 896 player-games lasting this longIn minute 11: 895 player-games lasting this longIn minute 12: 895 player-games lasting this longIn minute 13: 893 player-games lasting this longIn minute 14: 893 player-games lasting this longIn minute 15: 893 player-games lasting this longIn minute 16: 868 player-games lasting this longIn minute 17: 865 player-games lasting this longIn minute 18: 862 player-games lasting this longIn minute 19: 857 player-games lasting this longIn minute 20: 842 player-games lasting this longIn minute 21: 831 player-games lasting this longIn minute 22: 822 player-games lasting this longIn minute 23: 794 player-games lasting this longIn minute 24: 758 player-games lasting this longIn minute 25: 721 player-games lasting this longIn minute 26: 686 player-games lasting this longIn minute 27: 638 player-games lasting this longIn minute 28: 573 player-games lasting this longIn minute 29: 524 player-games lasting this longIn minute 30: 471 player-games lasting this longIn minute 31: 413 player-games lasting this longIn minute 32: 346 player-games lasting this longIn minute 33: 296 player-games lasting this longIn minute 34: 242 player-games lasting this longIn minute 35: 204 player-games lasting this longIn minute 36: 169 player-games lasting this longIn minute 37: 143 player-games lasting this longIn minute 38: 110 player-games lasting this longIn minute 39: 86 player-games lasting this longIn minute 40: 69 player-games lasting this longIn minute 41: 61 player-games lasting this longIn minute 42: 45 player-games lasting this longIn minute 43: 37 player-games lasting this longIn minute 44: 30 player-games lasting this longIn minute 45: 23 player-games lasting this longIn minute 46: 18 player-games lasting this longIn minute 47: 15 player-games lasting this longIn minute 48: 12 player-games lasting this longIn minute 49: 11 player-games lasting this longIn minute 50: 8 player-games lasting this longIn minute 51: 6 player-games lasting this longIn minute 52: 4 player-games lasting this longIn minute 53: 4 player-games lasting this longIn minute 54: 2 player-games lasting this longIn minute 55: 2 player-games lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 903 player-games a win rate is uncertain by about ±3.3 points.