Where Rell bot laners spend minutes 0–4

Rell bot laners spent 76.1% of minutes 0–4 in bot lane; other bot laners, weighted to Rell's mix of groups, spent 83.3%. No area differs clearly from other bot laners: with 9 areas compared, no difference stays away from 0 by more than chance could give.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-16 to 2026-10-16 · 30 games · 30 player-games · 20 players · 0:00–4:00

Filters: All groups · 0–4 · all patches
Minutes
Blue team
Heat map of where Rell bot laners on the blue team spent minutes 0–4
Red team
Heat map of where Rell bot laners on the red team spent minutes 0–4

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–4 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Rell's share of time in each group: Bronze 27%, Silver 3%, Gold 13%, Platinum 13%, Emerald 3%, Diamond 37%, Master 3%.

  • Own base 17.3% (12.4–22.1)

    Other bot laners, weighted to Rell's group mix: 12.6% (12.3–12.9). Difference: +4.6 points (+0.1 to +9.2)

  • Enemy base 0.00% (0.00–0.81)

    Other bot laners, weighted to Rell's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.81)

  • Top lane 0.00% (0.00–1.04)

    Other bot laners, weighted to Rell's group mix: 0.01% (0.01–0.01). Difference: −0.01 points (−0.01 to +1.04)

  • Mid lane 0.4% (0.0–1.1)

    Other bot laners, weighted to Rell's group mix: <0.05% (0.0–0.1). Difference: +0.3 points (−0.3 to +1.0)

  • Bot lane 76.1% (68.3–83.8)

    Other bot laners, weighted to Rell's group mix: 83.3% (83.2–83.4). Difference: −7.3 points (−14.9 to +0.4)

  • River 2.1% (0.7–3.4)

    Other bot laners, weighted to Rell's group mix: 1.3% (1.1–1.4). Difference: +0.8 points (−0.6 to +2.2)

  • Own jungle 1.1% (0.0–2.1)

    Other bot laners, weighted to Rell's group mix: 0.6% (0.5–0.6). Difference: +0.5 points (−0.6 to +1.6)

  • Enemy jungle 0.6% (0.0–1.9)

    Other bot laners, weighted to Rell's group mix: 0.2% (0.2–0.2). Difference: +0.4 points (−0.9 to +1.8)

  • Outside all zones 0.00% (0.00–0.04)

    Other bot laners, weighted to Rell's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.04)

  • Dead 2.6% (1.1–4.0)

    Other bot laners, weighted to Rell's group mix: 2.0% (1.9–2.0). Difference: +0.6 points (−0.9 to +2.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

59.0% (50.8–67.1) of the time they were alive

Other bot laners, weighted to Rell's group mix: 62.1% (62.0–62.2). Difference: −3.1 points (−11.2 to +4.9)

0% 50% 100% 0 1 2 3 4 5 6 7 Minute 0: 11% (1–20) seen by the enemy, 30 player-gamesMinute 1: 86% (75–98) seen by the enemy, 30 player-gamesMinute 2: 76% (54–98) seen by the enemy, 30 player-gamesMinute 3: 64% (46–82) seen by the enemy, 30 player-gamesMinute 4: 62% (46–79) seen by the enemy, 30 player-gamesMinute 5: 72% (53–90) seen by the enemy, 30 player-gamesMinute 6: 59% (39–79) seen by the enemy, 30 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
011% (1–20)30
186% (75–98)30
276% (54–98)30
364% (46–82)30
462% (46–79)30
572% (53–90)30
659% (39–79)30

By area

AreaSeen by the enemy
Own base 0.00% (0.00–0.30)

Other bot laners, weighted to Rell's group mix: 0.03% (0.02–0.03). Difference: −0.03 points (−0.03 to +0.27)

Enemy base —

Other bot laners, weighted to Rell's group mix: —. Difference: —

Top lane —

Other bot laners, weighted to Rell's group mix: —. Difference: —

Mid lane —

Other bot laners, weighted to Rell's group mix: 47% (46–48). Difference: —

Bot lane 74.0% (69.3–78.6)

Other bot laners, weighted to Rell's group mix: 72.1% (71.9–72.3). Difference: +1.8 points (−2.9 to +6.6)

River —

Other bot laners, weighted to Rell's group mix: 39% (37–41). Difference: —

Own jungle —

Other bot laners, weighted to Rell's group mix: 21% (17–25). Difference: —

Enemy jungle —

Other bot laners, weighted to Rell's group mix: 48.5% (47.9–49.1). Difference: —

Outside all zones —

Other bot laners, weighted to Rell's group mix: —. Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 79.0% (71.9–86.1)

    Other bot laners, weighted to Rell's group mix: 86.2% (86.0–86.4). Difference: −7.3 points (−14.1 to −0.4)

  • Near own top laner 7.8% (7.5–8.1)

    Other bot laners, weighted to Rell's group mix: 7.5% (7.4–7.6). Difference: +0.3 points (just below 0 to +0.6)

  • Near own jungler 12.1% (10.6–13.6)

    Other bot laners, weighted to Rell's group mix: 11.1% (11.0–11.3). Difference: +1.0 points (−0.6 to +2.5)

  • Near own mid laner 9.6% (8.1–11.0)

    Other bot laners, weighted to Rell's group mix: 8.4% (8.3–8.4). Difference: +1.2 points (−0.3 to +2.7)

  • Near own support 74.6% (59.6–89.7)

    Other bot laners, weighted to Rell's group mix: 83.5% (83.2–83.8). Difference: −8.8 points (−23.5 to +5.9)

  • Near the enemy jungler 3.7% (2.1–5.2)

    Other bot laners, weighted to Rell's group mix: 2.1% (1.9–2.3). Difference: +1.5 points (just below 0 to +3.1)

0%scale ends at 90%, not 100%90%

Game duration

At 3:00, 30 of 30 player-games were still in game.

0 15 30 0 10 20 30 40 In minute 0: 30 player-games lasting this longIn minute 1: 30 player-games lasting this longIn minute 2: 30 player-games lasting this longIn minute 3: 30 player-games lasting this longIn minute 4: 30 player-games lasting this longIn minute 5: 30 player-games lasting this longIn minute 6: 30 player-games lasting this longIn minute 7: 29 player-games lasting this longIn minute 8: 29 player-games lasting this longIn minute 9: 29 player-games lasting this longIn minute 10: 29 player-games lasting this longIn minute 11: 29 player-games lasting this longIn minute 12: 29 player-games lasting this longIn minute 13: 29 player-games lasting this longIn minute 14: 29 player-games lasting this longIn minute 15: 29 player-games lasting this longIn minute 16: 29 player-games lasting this longIn minute 17: 27 player-games lasting this longIn minute 18: 27 player-games lasting this longIn minute 19: 27 player-games lasting this longIn minute 20: 27 player-games lasting this longIn minute 21: 27 player-games lasting this longIn minute 22: 27 player-games lasting this longIn minute 23: 26 player-games lasting this longIn minute 24: 25 player-games lasting this longIn minute 25: 24 player-games lasting this longIn minute 26: 24 player-games lasting this longIn minute 27: 23 player-games lasting this longIn minute 28: 18 player-games lasting this longIn minute 29: 15 player-games lasting this longIn minute 30: 13 player-games lasting this longIn minute 31: 11 player-games lasting this longIn minute 32: 9 player-games lasting this longIn minute 33: 7 player-games lasting this longIn minute 34: 6 player-games lasting this longIn minute 35: 5 player-games lasting this longIn minute 36: 5 player-games lasting this longIn minute 37: 2 player-games lasting this longIn minute 38: 2 player-games lasting this longIn minute 39: 1 player-game lasting this longIn minute 40: 1 player-game lasting this longIn minute 41: 1 player-game lasting this longIn minute 42: 1 player-game lasting this longIn minute 43: 1 player-game lasting this longIn minute 44: 1 player-game lasting this longIn minute 45: 1 player-game lasting this longIn minute 46: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 30 player-games a win rate is uncertain by about ±17.9 points.