Where Ryze bot laners spend the whole game

Ryze bot laners spent 48.1% of the whole game in bot lane; other bot laners, weighted to Ryze's mix of groups, spent 46.3%. The largest clear difference is time in mid lane: −2.7 points (−3.3 to −2.1). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-21 · 1,073 games · 1,073 player-games · 698 players · 0:00 to the end

Filters: All groups · 0–end · all patches
Minutes
Blue team
Heat map of where Ryze bot laners on the blue team spent the whole game
Red team
Heat map of where Ryze bot laners on the red team spent the whole game

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the whole game spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Ryze's share of time in each group: Iron IV 1%, Iron I–III 3%, Bronze 10%, Silver 12%, Gold 19%, Platinum 22%, Emerald 16%, Diamond 9%, Master 8%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 9.3% (9.1–9.5)

    Other bot laners, weighted to Ryze's group mix: 9.2% (9.1–9.3). Difference: +0.1 points (−0.1 to +0.2)

  • Enemy base 0.82% (0.74–0.90)

    Other bot laners, weighted to Ryze's group mix: 0.76% (0.75–0.77). Difference: +0.06 points (−0.02 to +0.13)

  • Top lane 3.5% (3.2–3.8)

    Other bot laners, weighted to Ryze's group mix: 2.4% (2.4–2.4). Difference: +1.2 points (+0.9 to +1.4) clear

  • Mid lane 13.1% (12.4–13.7)

    Other bot laners, weighted to Ryze's group mix: 15.8% (15.5–16.1). Difference: −2.7 points (−3.3 to −2.1) clear

  • Bot lane 48.1% (47.3–48.9)

    Other bot laners, weighted to Ryze's group mix: 46.3% (46.1–46.5). Difference: +1.8 points (+1.1 to +2.6) clear

  • River 7.1% (6.8–7.4)

    Other bot laners, weighted to Ryze's group mix: 7.4% (7.4–7.5). Difference: −0.3 points (−0.6 to just below 0)

  • Own jungle 3.9% (3.8–4.1)

    Other bot laners, weighted to Ryze's group mix: 4.2% (4.2–4.2). Difference: −0.2 points (−0.4 to −0.1)

  • Enemy jungle 2.0% (1.9–2.1)

    Other bot laners, weighted to Ryze's group mix: 1.8% (1.7–1.8). Difference: +0.2 points (+0.1 to +0.4) clear

  • Outside all zones 0.02% (0.01–0.02)

    Other bot laners, weighted to Ryze's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 12.1% (11.7–12.6)

    Other bot laners, weighted to Ryze's group mix: 12.2% (12.2–12.3). Difference: −0.1 points (−0.5 to +0.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

57.1% (56.7–57.5) of the time they were alive

Other bot laners, weighted to Ryze's group mix: 55.5% (55.5–55.5). Difference: +1.6 points (+1.2 to +1.9)

0% 50% 100% 0 10 20 30 40 Minute 0: 10.0% (9.0–11.0) seen by the enemy, 1,073 player-gamesMinute 1: 92.5% (91.7–93.3) seen by the enemy, 1,073 player-gamesMinute 2: 82% (81–84) seen by the enemy, 1,073 player-gamesMinute 3: 66% (64–68) seen by the enemy, 1,073 player-gamesMinute 4: 69% (67–71) seen by the enemy, 1,073 player-gamesMinute 5: 70% (68–71) seen by the enemy, 1,073 player-gamesMinute 6: 62% (61–64) seen by the enemy, 1,073 player-gamesMinute 7: 64% (62–65) seen by the enemy, 1,071 player-gamesMinute 8: 64% (63–66) seen by the enemy, 1,068 player-gamesMinute 9: 63% (62–65) seen by the enemy, 1,066 player-gamesMinute 10: 61% (60–63) seen by the enemy, 1,065 player-gamesMinute 11: 61% (59–62) seen by the enemy, 1,062 player-gamesMinute 12: 58% (56–59) seen by the enemy, 1,062 player-gamesMinute 13: 57% (55–59) seen by the enemy, 1,062 player-gamesMinute 14: 60% (58–61) seen by the enemy, 1,060 player-gamesMinute 15: 59% (57–60) seen by the enemy, 1,060 player-gamesMinute 16: 57% (55–58) seen by the enemy, 1,047 player-gamesMinute 17: 54% (52–55) seen by the enemy, 1,037 player-gamesMinute 18: 52% (50–53) seen by the enemy, 1,032 player-gamesMinute 19: 52% (50–53) seen by the enemy, 1,021 player-gamesMinute 20: 49% (47–50) seen by the enemy, 1,002 player-gamesMinute 21: 49% (48–51) seen by the enemy, 991 player-gamesMinute 22: 49% (47–50) seen by the enemy, 972 player-gamesMinute 23: 49% (47–51) seen by the enemy, 944 player-gamesMinute 24: 48% (46–49) seen by the enemy, 905 player-gamesMinute 25: 47% (45–49) seen by the enemy, 860 player-gamesMinute 26: 49% (47–51) seen by the enemy, 811 player-gamesMinute 27: 49% (47–51) seen by the enemy, 744 player-gamesMinute 28: 46% (44–49) seen by the enemy, 678 player-gamesMinute 29: 48% (45–50) seen by the enemy, 599 player-gamesMinute 30: 47% (44–50) seen by the enemy, 534 player-gamesMinute 31: 51% (48–54) seen by the enemy, 465 player-gamesMinute 32: 51% (47–54) seen by the enemy, 403 player-gamesMinute 33: 50% (47–54) seen by the enemy, 339 player-gamesMinute 34: 50% (46–54) seen by the enemy, 279 player-gamesMinute 35: 50% (45–55) seen by the enemy, 242 player-gamesMinute 36: 50% (45–55) seen by the enemy, 196 player-gamesMinute 37: 50% (44–56) seen by the enemy, 164 player-gamesMinute 38: 52% (46–57) seen by the enemy, 130 player-gamesMinute 39: 48% (42–55) seen by the enemy, 107 player-gamesMinute 40: 48% (40–56) seen by the enemy, 82 player-gamesMinute 41: 50% (42–58) seen by the enemy, 68 player-gamesMinute 42: 47% (40–55) seen by the enemy, 53 player-gamesMinute 43: 48% (37–59) seen by the enemy, 41 player-gamesMinute 44: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
010.0% (9.0–11.0)1,073
192.5% (91.7–93.3)1,073
282% (81–84)1,073
366% (64–68)1,073
469% (67–71)1,073
570% (68–71)1,073
662% (61–64)1,073
764% (62–65)1,071
864% (63–66)1,068
963% (62–65)1,066
1061% (60–63)1,065
1161% (59–62)1,062
1258% (56–59)1,062
1357% (55–59)1,062
1460% (58–61)1,060
1559% (57–60)1,060
1657% (55–58)1,047
1754% (52–55)1,037
1852% (50–53)1,032
1952% (50–53)1,021
2049% (47–50)1,002
2149% (48–51)991
2249% (47–50)972
2349% (47–51)944
2448% (46–49)905
2547% (45–49)860
2649% (47–51)811
2749% (47–51)744
2846% (44–49)678
2948% (45–50)599
3047% (44–50)534
3151% (48–54)465
3251% (47–54)403
3350% (47–54)339
3450% (46–54)279
3550% (45–55)242
3650% (45–55)196
3750% (44–56)164
3852% (46–57)130
3948% (42–55)107
4048% (40–56)82
4150% (42–58)68
4247% (40–55)53
4348% (37–59)41
44—33

By area

AreaSeen by the enemy
Own base 9.3% (8.2–10.3)

Other bot laners, weighted to Ryze's group mix: 9.3% (9.2–9.4). Difference: −0.1 points (−1.1 to +1.0)

Enemy base 99.96% (99.93–99.99)

Other bot laners, weighted to Ryze's group mix: 99.32% (99.30–99.35). Difference: +0.63 points (+0.59 to +0.67)

Top lane 58.7% (58.0–59.5)

Other bot laners, weighted to Ryze's group mix: 59.0% (58.9–59.0). Difference: −0.2 points (−1.0 to +0.6)

Mid lane 60.0% (59.5–60.4)

Other bot laners, weighted to Ryze's group mix: 57.0% (57.0–57.1). Difference: +2.9 points (+2.4 to +3.4)

Bot lane 69.0% (68.6–69.5)

Other bot laners, weighted to Ryze's group mix: 68.5% (68.4–68.5). Difference: +0.6 points (+0.1 to +1.0)

River 44.4% (43.5–45.2)

Other bot laners, weighted to Ryze's group mix: 40.0% (39.8–40.2). Difference: +4.3 points (+3.6 to +5.1)

Own jungle 31.7% (30.4–32.9)

Other bot laners, weighted to Ryze's group mix: 29.6% (29.6–29.7). Difference: +2.0 points (+0.8 to +3.3)

Enemy jungle 47.2% (45.6–48.8)

Other bot laners, weighted to Ryze's group mix: 45.7% (45.6–45.8). Difference: +1.5 points (−0.1 to +3.1)

Outside all zones —

Other bot laners, weighted to Ryze's group mix: 46.6% (46.4–46.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 57.4% (56.5–58.3)

    Other bot laners, weighted to Ryze's group mix: 55.2% (54.9–55.5). Difference: +2.2 points (+1.3 to +3.0)

  • Near own top laner 8.9% (8.6–9.1)

    Other bot laners, weighted to Ryze's group mix: 9.8% (9.8–9.8). Difference: −0.9 points (−1.2 to −0.7)

  • Near own jungler 16.0% (15.6–16.4)

    Other bot laners, weighted to Ryze's group mix: 17.2% (17.1–17.4). Difference: −1.3 points (−1.7 to −0.8)

  • Near own mid laner 11.7% (11.3–12.2)

    Other bot laners, weighted to Ryze's group mix: 13.3% (13.2–13.4). Difference: −1.6 points (−2.0 to −1.1)

  • Near own support 53.5% (52.4–54.5)

    Other bot laners, weighted to Ryze's group mix: 57.5% (57.4–57.7). Difference: −4.1 points (−5.1 to −3.0)

  • Near the enemy jungler 9.0% (8.8–9.2)

    Other bot laners, weighted to Ryze's group mix: 9.0% (8.9–9.0). Difference: +0.1 points (−0.1 to +0.3)

0%scale ends at 60%, not 100%60%

Game duration

At 58:00, 1 of 1,073 player-games was still in game.

0 750 1,500 0 10 20 30 40 50 In minute 0: 1,073 player-games lasting this longIn minute 1: 1,073 player-games lasting this longIn minute 2: 1,073 player-games lasting this longIn minute 3: 1,073 player-games lasting this longIn minute 4: 1,073 player-games lasting this longIn minute 5: 1,073 player-games lasting this longIn minute 6: 1,073 player-games lasting this longIn minute 7: 1,071 player-games lasting this longIn minute 8: 1,068 player-games lasting this longIn minute 9: 1,066 player-games lasting this longIn minute 10: 1,065 player-games lasting this longIn minute 11: 1,062 player-games lasting this longIn minute 12: 1,062 player-games lasting this longIn minute 13: 1,062 player-games lasting this longIn minute 14: 1,060 player-games lasting this longIn minute 15: 1,060 player-games lasting this longIn minute 16: 1,047 player-games lasting this longIn minute 17: 1,037 player-games lasting this longIn minute 18: 1,032 player-games lasting this longIn minute 19: 1,021 player-games lasting this longIn minute 20: 1,002 player-games lasting this longIn minute 21: 991 player-games lasting this longIn minute 22: 972 player-games lasting this longIn minute 23: 944 player-games lasting this longIn minute 24: 905 player-games lasting this longIn minute 25: 860 player-games lasting this longIn minute 26: 811 player-games lasting this longIn minute 27: 744 player-games lasting this longIn minute 28: 678 player-games lasting this longIn minute 29: 599 player-games lasting this longIn minute 30: 534 player-games lasting this longIn minute 31: 465 player-games lasting this longIn minute 32: 403 player-games lasting this longIn minute 33: 339 player-games lasting this longIn minute 34: 279 player-games lasting this longIn minute 35: 242 player-games lasting this longIn minute 36: 196 player-games lasting this longIn minute 37: 164 player-games lasting this longIn minute 38: 130 player-games lasting this longIn minute 39: 107 player-games lasting this longIn minute 40: 82 player-games lasting this longIn minute 41: 68 player-games lasting this longIn minute 42: 53 player-games lasting this longIn minute 43: 41 player-games lasting this longIn minute 44: 33 player-games lasting this longIn minute 45: 27 player-games lasting this longIn minute 46: 20 player-games lasting this longIn minute 47: 15 player-games lasting this longIn minute 48: 13 player-games lasting this longIn minute 49: 10 player-games lasting this longIn minute 50: 8 player-games lasting this longIn minute 51: 6 player-games lasting this longIn minute 52: 5 player-games lasting this longIn minute 53: 5 player-games lasting this longIn minute 54: 4 player-games lasting this longIn minute 55: 4 player-games lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,073 player-games a win rate is uncertain by about ±3.0 points.