Where Tryndamere bot laners spend minutes 0–14

Tryndamere bot laners spent 77.0% of minutes 0–14 in bot lane; other bot laners, weighted to Tryndamere's mix of groups, spent 79.2%. The largest clear difference is time in bot lane: −2.2 points (−3.0 to −1.3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 684 games · 684 player-games · 395 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Tryndamere bot laners on the blue team spent minutes 0–14
Red team
Heat map of where Tryndamere bot laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other bot laners are compared within each group and weighted by Tryndamere's share of time in each group: Iron IV 1%, Iron I–III 5%, Bronze 10%, Silver 23%, Gold 16%, Platinum 19%, Emerald 13%, Diamond 9%, Master 3%, Grandmaster <0.5%, Unranked <0.5%.

  • Own base 9.1% (8.9–9.4)

    Other bot laners, weighted to Tryndamere's group mix: 9.2% (9.2–9.3). Difference: −0.1 points (−0.3 to +0.1)

  • Enemy base <0.005% (0.00–0.01)

    Other bot laners, weighted to Tryndamere's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to +0.01)

  • Top lane 0.5% (0.2–0.8)

    Other bot laners, weighted to Tryndamere's group mix: 0.1% (0.1–0.1). Difference: +0.4 points (+0.1 to +0.7)

  • Mid lane 1.1% (0.8–1.3)

    Other bot laners, weighted to Tryndamere's group mix: 1.1% (1.0–1.2). Difference: 0.0 points (−0.3 to +0.2)

  • Bot lane 77.0% (76.2–77.9)

    Other bot laners, weighted to Tryndamere's group mix: 79.2% (79.1–79.3). Difference: −2.2 points (−3.0 to −1.3) clear

  • River 4.2% (3.9–4.5)

    Other bot laners, weighted to Tryndamere's group mix: 3.6% (3.6–3.6). Difference: +0.6 points (+0.4 to +0.9) clear

  • Own jungle 1.1% (0.9–1.2)

    Other bot laners, weighted to Tryndamere's group mix: 1.2% (1.2–1.2). Difference: −0.1 points (−0.2 to +0.1)

  • Enemy jungle 1.0% (0.9–1.1)

    Other bot laners, weighted to Tryndamere's group mix: 0.4% (0.4–0.4). Difference: +0.6 points (+0.5 to +0.7) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other bot laners, weighted to Tryndamere's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 5.9% (5.6–6.3)

    Other bot laners, weighted to Tryndamere's group mix: 5.1% (5.1–5.1). Difference: +0.8 points (+0.5 to +1.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

63.5% (62.7–64.2) of the time they were alive

Other bot laners, weighted to Tryndamere's group mix: 62.2% (62.1–62.3). Difference: +1.3 points (+0.6 to +2.0)

0% 50% 100% 0 10 20 30 40 Minute 0: 14% (12–16) seen by the enemy, 684 player-gamesMinute 1: 83% (80–85) seen by the enemy, 684 player-gamesMinute 2: 76% (73–78) seen by the enemy, 684 player-gamesMinute 3: 70% (68–73) seen by the enemy, 684 player-gamesMinute 4: 69% (66–71) seen by the enemy, 684 player-gamesMinute 5: 69% (67–72) seen by the enemy, 684 player-gamesMinute 6: 66% (63–68) seen by the enemy, 683 player-gamesMinute 7: 67% (65–70) seen by the enemy, 681 player-gamesMinute 8: 65% (63–68) seen by the enemy, 681 player-gamesMinute 9: 64% (62–67) seen by the enemy, 680 player-gamesMinute 10: 65% (62–67) seen by the enemy, 679 player-gamesMinute 11: 62% (59–64) seen by the enemy, 679 player-gamesMinute 12: 60% (58–63) seen by the enemy, 679 player-gamesMinute 13: 58% (56–61) seen by the enemy, 679 player-gamesMinute 14: 60% (57–62) seen by the enemy, 678 player-gamesMinute 15: 59% (56–61) seen by the enemy, 677 player-gamesMinute 16: 57% (54–59) seen by the enemy, 666 player-gamesMinute 17: 56% (53–58) seen by the enemy, 661 player-gamesMinute 18: 52% (50–55) seen by the enemy, 656 player-gamesMinute 19: 52% (49–54) seen by the enemy, 648 player-gamesMinute 20: 50% (47–53) seen by the enemy, 638 player-gamesMinute 21: 51% (48–53) seen by the enemy, 627 player-gamesMinute 22: 49% (46–51) seen by the enemy, 615 player-gamesMinute 23: 49% (46–52) seen by the enemy, 601 player-gamesMinute 24: 49% (46–52) seen by the enemy, 569 player-gamesMinute 25: 48% (45–51) seen by the enemy, 547 player-gamesMinute 26: 50% (47–53) seen by the enemy, 513 player-gamesMinute 27: 48% (45–52) seen by the enemy, 475 player-gamesMinute 28: 49% (45–52) seen by the enemy, 429 player-gamesMinute 29: 47% (44–51) seen by the enemy, 388 player-gamesMinute 30: 51% (46–55) seen by the enemy, 349 player-gamesMinute 31: 48% (43–53) seen by the enemy, 312 player-gamesMinute 32: 52% (46–57) seen by the enemy, 257 player-gamesMinute 33: 50% (44–56) seen by the enemy, 211 player-gamesMinute 34: 51% (45–57) seen by the enemy, 166 player-gamesMinute 35: 49% (43–56) seen by the enemy, 137 player-gamesMinute 36: 50% (43–58) seen by the enemy, 113 player-gamesMinute 37: 52% (45–59) seen by the enemy, 96 player-gamesMinute 38: 48% (39–57) seen by the enemy, 81 player-gamesMinute 39: 53% (41–64) seen by the enemy, 68 player-gamesMinute 40: 48% (36–61) seen by the enemy, 56 player-gamesMinute 41: 58% (43–73) seen by the enemy, 39 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
014% (12–16)684
183% (80–85)684
276% (73–78)684
370% (68–73)684
469% (66–71)684
569% (67–72)684
666% (63–68)683
767% (65–70)681
865% (63–68)681
964% (62–67)680
1065% (62–67)679
1162% (59–64)679
1260% (58–63)679
1358% (56–61)679
1460% (57–62)678
1559% (56–61)677
1657% (54–59)666
1756% (53–58)661
1852% (50–55)656
1952% (49–54)648
2050% (47–53)638
2151% (48–53)627
2249% (46–51)615
2349% (46–52)601
2449% (46–52)569
2548% (45–51)547
2650% (47–53)513
2748% (45–52)475
2849% (45–52)429
2947% (44–51)388
3051% (46–55)349
3148% (43–53)312
3252% (46–57)257
3350% (44–56)211
3451% (45–57)166
3549% (43–56)137
3650% (43–58)113
3752% (45–59)96
3848% (39–57)81
3953% (41–64)68
4048% (36–61)56
4158% (43–73)39

By area

AreaSeen by the enemy
Own base 0.04% (0.01–0.07)

Other bot laners, weighted to Tryndamere's group mix: 0.07% (0.07–0.08). Difference: −0.03 points (−0.06 to just below 0)

Enemy base —

Other bot laners, weighted to Tryndamere's group mix: 99.3% (98.3–100.0). Difference: —

Top lane 62% (57–67)

Other bot laners, weighted to Tryndamere's group mix: 62% (60–63). Difference: 0 points (−5 to +5)

Mid lane 71.4% (68.6–74.1)

Other bot laners, weighted to Tryndamere's group mix: 64.2% (63.9–64.5). Difference: +7.2 points (+4.5 to +9.9)

Bot lane 72.1% (71.5–72.8)

Other bot laners, weighted to Tryndamere's group mix: 70.2% (70.2–70.3). Difference: +1.9 points (+1.2 to +2.5)

River 50.6% (48.8–52.5)

Other bot laners, weighted to Tryndamere's group mix: 51.5% (51.0–52.0). Difference: −0.8 points (−2.5 to +0.8)

Own jungle 33.1% (29.3–36.9)

Other bot laners, weighted to Tryndamere's group mix: 38.0% (37.8–38.2). Difference: −4.9 points (−8.7 to −1.1)

Enemy jungle 55.5% (53.3–57.7)

Other bot laners, weighted to Tryndamere's group mix: 60.2% (59.7–60.7). Difference: −4.7 points (−6.9 to −2.5)

Outside all zones —

Other bot laners, weighted to Tryndamere's group mix: 4% (3–5). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near bot lane 84.7% (83.9–85.5)

    Other bot laners, weighted to Tryndamere's group mix: 85.9% (85.9–86.0). Difference: −1.2 points (−2.0 to −0.5)

  • Near own top laner 2.9% (2.6–3.1)

    Other bot laners, weighted to Tryndamere's group mix: 2.7% (2.6–2.7). Difference: +0.2 points (just below 0 to +0.5)

  • Near own jungler 9.9% (9.5–10.2)

    Other bot laners, weighted to Tryndamere's group mix: 9.8% (9.8–9.8). Difference: +0.1 points (−0.3 to +0.4)

  • Near own mid laner 4.8% (4.6–5.0)

    Other bot laners, weighted to Tryndamere's group mix: 4.7% (4.7–4.7). Difference: +0.1 points (−0.1 to +0.3)

  • Near own support 67.3% (66.0–68.6)

    Other bot laners, weighted to Tryndamere's group mix: 69.4% (69.1–69.6). Difference: −2.1 points (−3.4 to −0.8)

  • Near the enemy jungler 5.2% (5.0–5.4)

    Other bot laners, weighted to Tryndamere's group mix: 4.7% (4.7–4.7). Difference: +0.5 points (+0.3 to +0.7)

0%scale ends at 90%, not 100%90%

Game duration

At 13:00, 679 of 684 player-games were still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 684 player-games lasting this longIn minute 1: 684 player-games lasting this longIn minute 2: 684 player-games lasting this longIn minute 3: 684 player-games lasting this longIn minute 4: 684 player-games lasting this longIn minute 5: 684 player-games lasting this longIn minute 6: 683 player-games lasting this longIn minute 7: 681 player-games lasting this longIn minute 8: 681 player-games lasting this longIn minute 9: 680 player-games lasting this longIn minute 10: 679 player-games lasting this longIn minute 11: 679 player-games lasting this longIn minute 12: 679 player-games lasting this longIn minute 13: 679 player-games lasting this longIn minute 14: 678 player-games lasting this longIn minute 15: 677 player-games lasting this longIn minute 16: 666 player-games lasting this longIn minute 17: 661 player-games lasting this longIn minute 18: 656 player-games lasting this longIn minute 19: 648 player-games lasting this longIn minute 20: 638 player-games lasting this longIn minute 21: 627 player-games lasting this longIn minute 22: 615 player-games lasting this longIn minute 23: 601 player-games lasting this longIn minute 24: 569 player-games lasting this longIn minute 25: 547 player-games lasting this longIn minute 26: 513 player-games lasting this longIn minute 27: 475 player-games lasting this longIn minute 28: 429 player-games lasting this longIn minute 29: 388 player-games lasting this longIn minute 30: 349 player-games lasting this longIn minute 31: 312 player-games lasting this longIn minute 32: 257 player-games lasting this longIn minute 33: 211 player-games lasting this longIn minute 34: 166 player-games lasting this longIn minute 35: 137 player-games lasting this longIn minute 36: 113 player-games lasting this longIn minute 37: 96 player-games lasting this longIn minute 38: 81 player-games lasting this longIn minute 39: 68 player-games lasting this longIn minute 40: 56 player-games lasting this longIn minute 41: 39 player-games lasting this longIn minute 42: 28 player-games lasting this longIn minute 43: 24 player-games lasting this longIn minute 44: 17 player-games lasting this longIn minute 45: 11 player-games lasting this longIn minute 46: 8 player-games lasting this longIn minute 47: 5 player-games lasting this longIn minute 48: 5 player-games lasting this longIn minute 49: 4 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 684 player-games a win rate is uncertain by about ±3.7 points.