Where Kindred mid laners spend minutes 0–14

Kindred mid laners spent 65.6% of minutes 0–14 in mid lane; other mid laners, weighted to Kindred's mix of groups, spent 70.4%. The largest clear difference is time in mid lane: −4.8 points (−5.9 to −3.7). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 922 games · 922 player-games · 283 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Kindred mid laners on the blue team spent minutes 0–14
Red team
Heat map of where Kindred mid laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Kindred's share of time in each group: Iron IV 1%, Iron I–III 1%, Bronze 6%, Silver 12%, Gold 13%, Platinum 19%, Emerald 42%, Diamond 6%, Master 2%.

  • Own base 9.6% (9.2–10.0)

    Other mid laners, weighted to Kindred's group mix: 9.2% (9.2–9.3). Difference: +0.3 points (just above 0 to +0.6)

  • Enemy base <0.005% (0.00–0.01)

    Other mid laners, weighted to Kindred's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 0.7% (0.5–0.8)

    Other mid laners, weighted to Kindred's group mix: 0.7% (0.7–0.7). Difference: −0.1 points (−0.2 to +0.1)

  • Mid lane 65.6% (64.3–66.9)

    Other mid laners, weighted to Kindred's group mix: 70.4% (69.9–70.9). Difference: −4.8 points (−5.9 to −3.7) clear

  • Bot lane 1.4% (1.2–1.6)

    Other mid laners, weighted to Kindred's group mix: 1.9% (1.7–2.0). Difference: −0.5 points (−0.7 to −0.2) clear

  • River 12.2% (11.0–13.3)

    Other mid laners, weighted to Kindred's group mix: 9.4% (9.1–9.7). Difference: +2.7 points (+1.8 to +3.6) clear

  • Own jungle 2.0% (1.8–2.3)

    Other mid laners, weighted to Kindred's group mix: 1.8% (1.8–1.9). Difference: +0.2 points (just below 0 to +0.4)

  • Enemy jungle 1.8% (1.6–2.0)

    Other mid laners, weighted to Kindred's group mix: 0.8% (0.8–0.8). Difference: +1.0 points (+0.8 to +1.2) clear

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Kindred's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.8% (6.5–7.0)

    Other mid laners, weighted to Kindred's group mix: 5.7% (5.7–5.7). Difference: +1.1 points (+0.8 to +1.3)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

62.6% (61.5–63.7) of the time they were alive

Other mid laners, weighted to Kindred's group mix: 63.4% (63.0–63.7). Difference: −0.8 points (−2.1 to +0.6)

0% 50% 100% 0 10 20 30 40 Minute 0: 19% (18–20) seen by the enemy, 922 player-gamesMinute 1: 94% (92–95) seen by the enemy, 922 player-gamesMinute 2: 81% (78–84) seen by the enemy, 922 player-gamesMinute 3: 67% (64–71) seen by the enemy, 922 player-gamesMinute 4: 69% (66–72) seen by the enemy, 922 player-gamesMinute 5: 71% (68–74) seen by the enemy, 922 player-gamesMinute 6: 65% (62–68) seen by the enemy, 921 player-gamesMinute 7: 62% (59–65) seen by the enemy, 921 player-gamesMinute 8: 62% (59–65) seen by the enemy, 919 player-gamesMinute 9: 60% (57–63) seen by the enemy, 917 player-gamesMinute 10: 58% (55–61) seen by the enemy, 917 player-gamesMinute 11: 56% (53–59) seen by the enemy, 917 player-gamesMinute 12: 56% (53–59) seen by the enemy, 917 player-gamesMinute 13: 53% (50–56) seen by the enemy, 916 player-gamesMinute 14: 56% (53–59) seen by the enemy, 915 player-gamesMinute 15: 53% (50–56) seen by the enemy, 915 player-gamesMinute 16: 52% (49–55) seen by the enemy, 894 player-gamesMinute 17: 51% (48–54) seen by the enemy, 884 player-gamesMinute 18: 48% (45–51) seen by the enemy, 883 player-gamesMinute 19: 47% (44–51) seen by the enemy, 872 player-gamesMinute 20: 45% (41–48) seen by the enemy, 856 player-gamesMinute 21: 47% (44–51) seen by the enemy, 842 player-gamesMinute 22: 45% (42–49) seen by the enemy, 819 player-gamesMinute 23: 45% (41–48) seen by the enemy, 779 player-gamesMinute 24: 46% (42–50) seen by the enemy, 736 player-gamesMinute 25: 45% (41–49) seen by the enemy, 679 player-gamesMinute 26: 45% (41–50) seen by the enemy, 626 player-gamesMinute 27: 45% (40–49) seen by the enemy, 577 player-gamesMinute 28: 46% (41–50) seen by the enemy, 515 player-gamesMinute 29: 43% (38–47) seen by the enemy, 462 player-gamesMinute 30: 46% (40–52) seen by the enemy, 413 player-gamesMinute 31: 48% (42–54) seen by the enemy, 359 player-gamesMinute 32: 47% (40–54) seen by the enemy, 308 player-gamesMinute 33: 50% (43–57) seen by the enemy, 273 player-gamesMinute 34: 46% (38–54) seen by the enemy, 223 player-gamesMinute 35: 49% (41–57) seen by the enemy, 187 player-gamesMinute 36: 45% (35–54) seen by the enemy, 156 player-gamesMinute 37: 49% (39–60) seen by the enemy, 124 player-gamesMinute 38: 48% (35–61) seen by the enemy, 101 player-gamesMinute 39: 45% (33–57) seen by the enemy, 75 player-gamesMinute 40: 42% (27–58) seen by the enemy, 60 player-gamesMinute 41: 45% (29–62) seen by the enemy, 49 player-gamesMinute 42: 48% (20–76) seen by the enemy, 41 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
019% (18–20)922
194% (92–95)922
281% (78–84)922
367% (64–71)922
469% (66–72)922
571% (68–74)922
665% (62–68)921
762% (59–65)921
862% (59–65)919
960% (57–63)917
1058% (55–61)917
1156% (53–59)917
1256% (53–59)917
1353% (50–56)916
1456% (53–59)915
1553% (50–56)915
1652% (49–55)894
1751% (48–54)884
1848% (45–51)883
1947% (44–51)872
2045% (41–48)856
2147% (44–51)842
2245% (42–49)819
2345% (41–48)779
2446% (42–50)736
2545% (41–49)679
2645% (41–50)626
2745% (40–49)577
2846% (41–50)515
2943% (38–47)462
3046% (40–52)413
3148% (42–54)359
3247% (40–54)308
3350% (43–57)273
3446% (38–54)223
3549% (41–57)187
3645% (35–54)156
3749% (39–60)124
3848% (35–61)101
3945% (33–57)75
4042% (27–58)60
4145% (29–62)49
4248% (20–76)41

By area

AreaSeen by the enemy
Own base 0.06% (0.03–0.08)

Other mid laners, weighted to Kindred's group mix: 0.31% (0.31–0.31). Difference: −0.25 points (−0.28 to −0.23)

Enemy base —

Other mid laners, weighted to Kindred's group mix: 99.8% (99.6–100.0). Difference: —

Top lane 65.5% (62.4–68.5)

Other mid laners, weighted to Kindred's group mix: 67.1% (66.5–67.6). Difference: −1.6 points (−4.8 to +1.5)

Mid lane 78.1% (76.6–79.7)

Other mid laners, weighted to Kindred's group mix: 75.8% (75.6–76.0). Difference: +2.3 points (+0.6 to +4.0)

Bot lane 67% (64–69)

Other mid laners, weighted to Kindred's group mix: 67% (65–68). Difference: 0 points (−3 to +3)

River 36.8% (35.8–37.8)

Other mid laners, weighted to Kindred's group mix: 39.3% (38.4–40.1). Difference: −2.5 points (−3.4 to −1.6)

Own jungle 25.8% (24.2–27.4)

Other mid laners, weighted to Kindred's group mix: 29.3% (29.3–29.4). Difference: −3.5 points (−5.1 to −2.0)

Enemy jungle 42.4% (40.1–44.8)

Other mid laners, weighted to Kindred's group mix: 50.2% (49.7–50.7). Difference: −7.7 points (−10.5 to −5.0)

Outside all zones —

Other mid laners, weighted to Kindred's group mix: 7.9% (7.2–8.7). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 75.3% (74.3–76.3)

    Other mid laners, weighted to Kindred's group mix: 78.7% (78.5–79.0). Difference: −3.4 points (−4.4 to −2.4)

  • Near own top laner 4.1% (3.9–4.3)

    Other mid laners, weighted to Kindred's group mix: 3.8% (3.8–3.8). Difference: +0.3 points (+0.1 to +0.5)

  • Near own jungler 17.1% (16.0–18.2)

    Other mid laners, weighted to Kindred's group mix: 15.1% (15.0–15.3). Difference: +2.0 points (+1.0 to +2.9)

  • Near own bot laner 4.7% (4.5–4.9)

    Other mid laners, weighted to Kindred's group mix: 4.7% (4.6–4.7). Difference: +0.1 points (−0.2 to +0.3)

  • Near own support 8.9% (8.3–9.6)

    Other mid laners, weighted to Kindred's group mix: 8.2% (7.8–8.7). Difference: +0.7 points (+0.3 to +1.1)

  • Near the enemy jungler 8.6% (8.3–9.0)

    Other mid laners, weighted to Kindred's group mix: 7.5% (7.5–7.6). Difference: +1.1 points (+0.8 to +1.5)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 916 of 922 player-games were still in game.

0 500 1,000 0 10 20 30 40 50 In minute 0: 922 player-games lasting this longIn minute 1: 922 player-games lasting this longIn minute 2: 922 player-games lasting this longIn minute 3: 922 player-games lasting this longIn minute 4: 922 player-games lasting this longIn minute 5: 922 player-games lasting this longIn minute 6: 921 player-games lasting this longIn minute 7: 921 player-games lasting this longIn minute 8: 919 player-games lasting this longIn minute 9: 917 player-games lasting this longIn minute 10: 917 player-games lasting this longIn minute 11: 917 player-games lasting this longIn minute 12: 917 player-games lasting this longIn minute 13: 916 player-games lasting this longIn minute 14: 915 player-games lasting this longIn minute 15: 915 player-games lasting this longIn minute 16: 894 player-games lasting this longIn minute 17: 884 player-games lasting this longIn minute 18: 883 player-games lasting this longIn minute 19: 872 player-games lasting this longIn minute 20: 856 player-games lasting this longIn minute 21: 842 player-games lasting this longIn minute 22: 819 player-games lasting this longIn minute 23: 779 player-games lasting this longIn minute 24: 736 player-games lasting this longIn minute 25: 679 player-games lasting this longIn minute 26: 626 player-games lasting this longIn minute 27: 577 player-games lasting this longIn minute 28: 515 player-games lasting this longIn minute 29: 462 player-games lasting this longIn minute 30: 413 player-games lasting this longIn minute 31: 359 player-games lasting this longIn minute 32: 308 player-games lasting this longIn minute 33: 273 player-games lasting this longIn minute 34: 223 player-games lasting this longIn minute 35: 187 player-games lasting this longIn minute 36: 156 player-games lasting this longIn minute 37: 124 player-games lasting this longIn minute 38: 101 player-games lasting this longIn minute 39: 75 player-games lasting this longIn minute 40: 60 player-games lasting this longIn minute 41: 49 player-games lasting this longIn minute 42: 41 player-games lasting this longIn minute 43: 27 player-games lasting this longIn minute 44: 19 player-games lasting this longIn minute 45: 14 player-games lasting this longIn minute 46: 13 player-games lasting this longIn minute 47: 8 player-games lasting this longIn minute 48: 5 player-games lasting this longIn minute 49: 3 player-games lasting this longIn minute 50: 3 player-games lasting this longIn minute 51: 3 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 2 player-games lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 922 player-games a win rate is uncertain by about ±3.2 points.