Where Nocturne mid laners spend minutes 0–14

Nocturne mid laners spent 64.4% of minutes 0–14 in mid lane; other mid laners, weighted to Nocturne's mix of groups, spent 70.6%. The largest clear difference is time in mid lane: −6.2 points (−6.8 to −5.6). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-19 · 1,096 games · 1,096 player-games · 630 players · 0:00–14:00

Filters: All groups · 0–14 · all patches
Minutes
Blue team
Heat map of where Nocturne mid laners on the blue team spent minutes 0–14
Red team
Heat map of where Nocturne mid laners on the red team spent minutes 0–14

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 0–14 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Nocturne's share of time in each group: Iron IV <0.5%, Iron I–III 4%, Bronze 9%, Silver 15%, Gold 18%, Platinum 18%, Emerald 19%, Diamond 9%, Master 6%, Challenger <0.5%, Unranked <0.5%.

  • Own base 11.1% (10.9–11.3)

    Other mid laners, weighted to Nocturne's group mix: 9.3% (9.3–9.3). Difference: +1.8 points (+1.7 to +2.0) clear

  • Enemy base <0.005% (0.00–0.01)

    Other mid laners, weighted to Nocturne's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Top lane 1.3% (1.1–1.5)

    Other mid laners, weighted to Nocturne's group mix: 0.7% (0.7–0.7). Difference: +0.6 points (+0.4 to +0.8) clear

  • Mid lane 64.4% (63.7–65.0)

    Other mid laners, weighted to Nocturne's group mix: 70.6% (70.3–70.8). Difference: −6.2 points (−6.8 to −5.6) clear

  • Bot lane 2.6% (2.4–2.8)

    Other mid laners, weighted to Nocturne's group mix: 1.8% (1.7–1.9). Difference: +0.8 points (+0.6 to +1.0) clear

  • River 11.0% (10.6–11.3)

    Other mid laners, weighted to Nocturne's group mix: 9.3% (9.2–9.4). Difference: +1.7 points (+1.4 to +2.0) clear

  • Own jungle 2.4% (2.3–2.6)

    Other mid laners, weighted to Nocturne's group mix: 1.8% (1.8–1.8). Difference: +0.6 points (+0.5 to +0.8) clear

  • Enemy jungle 1.0% (0.8–1.1)

    Other mid laners, weighted to Nocturne's group mix: 0.8% (0.8–0.8). Difference: +0.2 points (just above 0 to +0.3)

  • Outside all zones <0.005% (0.00–0.01)

    Other mid laners, weighted to Nocturne's group mix: <0.005% (0.00–0.01). Difference: 0.00 points (just below 0 to just above 0)

  • Dead 6.3% (6.0–6.5)

    Other mid laners, weighted to Nocturne's group mix: 5.7% (5.7–5.7). Difference: +0.6 points (+0.3 to +0.8)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

56.1% (55.6–56.5) of the time they were alive

Other mid laners, weighted to Nocturne's group mix: 63.5% (63.4–63.7). Difference: −7.4 points (−7.8 to −7.1)

0% 50% 100% 0 10 20 30 40 Minute 0: 17.7% (17.0–18.5) seen by the enemy, 1,096 player-gamesMinute 1: 88% (87–89) seen by the enemy, 1,096 player-gamesMinute 2: 74% (72–75) seen by the enemy, 1,096 player-gamesMinute 3: 67% (65–69) seen by the enemy, 1,096 player-gamesMinute 4: 64% (62–66) seen by the enemy, 1,096 player-gamesMinute 5: 59% (57–60) seen by the enemy, 1,096 player-gamesMinute 6: 55% (53–56) seen by the enemy, 1,096 player-gamesMinute 7: 54% (53–55) seen by the enemy, 1,096 player-gamesMinute 8: 54% (52–55) seen by the enemy, 1,093 player-gamesMinute 9: 53% (51–54) seen by the enemy, 1,093 player-gamesMinute 10: 51% (50–52) seen by the enemy, 1,093 player-gamesMinute 11: 50% (49–52) seen by the enemy, 1,091 player-gamesMinute 12: 50% (49–51) seen by the enemy, 1,091 player-gamesMinute 13: 47% (46–49) seen by the enemy, 1,090 player-gamesMinute 14: 50% (48–51) seen by the enemy, 1,088 player-gamesMinute 15: 47% (45–48) seen by the enemy, 1,088 player-gamesMinute 16: 47% (45–48) seen by the enemy, 1,063 player-gamesMinute 17: 45% (44–47) seen by the enemy, 1,063 player-gamesMinute 18: 44% (42–46) seen by the enemy, 1,056 player-gamesMinute 19: 43% (42–45) seen by the enemy, 1,042 player-gamesMinute 20: 43% (41–44) seen by the enemy, 1,031 player-gamesMinute 21: 40% (39–42) seen by the enemy, 1,019 player-gamesMinute 22: 41% (40–43) seen by the enemy, 1,000 player-gamesMinute 23: 41% (39–42) seen by the enemy, 972 player-gamesMinute 24: 42% (40–44) seen by the enemy, 935 player-gamesMinute 25: 41% (39–43) seen by the enemy, 889 player-gamesMinute 26: 42% (40–45) seen by the enemy, 816 player-gamesMinute 27: 41% (39–44) seen by the enemy, 748 player-gamesMinute 28: 40% (38–43) seen by the enemy, 680 player-gamesMinute 29: 43% (40–46) seen by the enemy, 620 player-gamesMinute 30: 41% (38–44) seen by the enemy, 549 player-gamesMinute 31: 44% (41–47) seen by the enemy, 481 player-gamesMinute 32: 43% (39–46) seen by the enemy, 409 player-gamesMinute 33: 44% (40–48) seen by the enemy, 342 player-gamesMinute 34: 44% (39–48) seen by the enemy, 270 player-gamesMinute 35: 45% (40–49) seen by the enemy, 221 player-gamesMinute 36: 40% (34–45) seen by the enemy, 174 player-gamesMinute 37: 45% (39–50) seen by the enemy, 135 player-gamesMinute 38: 41% (35–47) seen by the enemy, 120 player-gamesMinute 39: 47% (39–56) seen by the enemy, 95 player-gamesMinute 40: 47% (39–56) seen by the enemy, 74 player-gamesMinute 41: 35% (25–45) seen by the enemy, 54 player-gamesMinute 42: 43% (34–53) seen by the enemy, 42 player-gamesMinute 43: 42% (30–54) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
017.7% (17.0–18.5)1,096
188% (87–89)1,096
274% (72–75)1,096
367% (65–69)1,096
464% (62–66)1,096
559% (57–60)1,096
655% (53–56)1,096
754% (53–55)1,096
854% (52–55)1,093
953% (51–54)1,093
1051% (50–52)1,093
1150% (49–52)1,091
1250% (49–51)1,091
1347% (46–49)1,090
1450% (48–51)1,088
1547% (45–48)1,088
1647% (45–48)1,063
1745% (44–47)1,063
1844% (42–46)1,056
1943% (42–45)1,042
2043% (41–44)1,031
2140% (39–42)1,019
2241% (40–43)1,000
2341% (39–42)972
2442% (40–44)935
2541% (39–43)889
2642% (40–45)816
2741% (39–44)748
2840% (38–43)680
2943% (40–46)620
3041% (38–44)549
3144% (41–47)481
3243% (39–46)409
3344% (40–48)342
3444% (39–48)270
3545% (40–49)221
3640% (34–45)174
3745% (39–50)135
3841% (35–47)120
3947% (39–56)95
4047% (39–56)74
4135% (25–45)54
4243% (34–53)42
4342% (30–54)35

By area

AreaSeen by the enemy
Own base 0.15% (0.11–0.20)

Other mid laners, weighted to Nocturne's group mix: 0.31% (0.31–0.31). Difference: −0.16 points (−0.21 to −0.11)

Enemy base —

Other mid laners, weighted to Nocturne's group mix: 99.9% (99.7–100.0). Difference: —

Top lane 63.4% (60.8–66.0)

Other mid laners, weighted to Nocturne's group mix: 67.1% (66.8–67.5). Difference: −3.7 points (−6.2 to −1.3)

Mid lane 70.4% (69.9–70.9)

Other mid laners, weighted to Nocturne's group mix: 75.9% (75.8–76.0). Difference: −5.5 points (−5.9 to −5.0)

Bot lane 62.2% (60.6–63.8)

Other mid laners, weighted to Nocturne's group mix: 66.8% (66.3–67.4). Difference: −4.6 points (−6.1 to −3.1)

River 34.5% (33.4–35.6)

Other mid laners, weighted to Nocturne's group mix: 39.7% (39.3–40.0). Difference: −5.2 points (−6.1 to −4.3)

Own jungle 22.0% (20.4–23.7)

Other mid laners, weighted to Nocturne's group mix: 29.4% (29.3–29.5). Difference: −7.3 points (−9.0 to −5.7)

Enemy jungle 50.0% (47.2–52.8)

Other mid laners, weighted to Nocturne's group mix: 50.4% (50.2–50.6). Difference: −0.4 points (−3.2 to +2.4)

Outside all zones —

Other mid laners, weighted to Nocturne's group mix: 8.2% (7.6–8.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 73.1% (72.6–73.6)

    Other mid laners, weighted to Nocturne's group mix: 78.8% (78.7–78.9). Difference: −5.7 points (−6.3 to −5.2)

  • Near own top laner 4.2% (4.1–4.3)

    Other mid laners, weighted to Nocturne's group mix: 3.8% (3.8–3.8). Difference: +0.4 points (+0.2 to +0.5)

  • Near own jungler 15.2% (14.9–15.5)

    Other mid laners, weighted to Nocturne's group mix: 15.1% (15.0–15.2). Difference: +0.1 points (−0.3 to +0.4)

  • Near own bot laner 5.2% (5.0–5.4)

    Other mid laners, weighted to Nocturne's group mix: 4.7% (4.7–4.7). Difference: +0.5 points (+0.3 to +0.7)

  • Near own support 8.2% (7.9–8.6)

    Other mid laners, weighted to Nocturne's group mix: 8.1% (7.9–8.4). Difference: +0.1 points (−0.2 to +0.4)

  • Near the enemy jungler 7.5% (7.3–7.8)

    Other mid laners, weighted to Nocturne's group mix: 7.5% (7.5–7.5). Difference: 0.0 points (−0.2 to +0.3)

0%scale ends at 80%, not 100%80%

Game duration

At 13:00, 1,090 of 1,096 player-games were still in game.

0 750 1,500 0 10 20 30 40 50 60 In minute 0: 1,096 player-games lasting this longIn minute 1: 1,096 player-games lasting this longIn minute 2: 1,096 player-games lasting this longIn minute 3: 1,096 player-games lasting this longIn minute 4: 1,096 player-games lasting this longIn minute 5: 1,096 player-games lasting this longIn minute 6: 1,096 player-games lasting this longIn minute 7: 1,096 player-games lasting this longIn minute 8: 1,093 player-games lasting this longIn minute 9: 1,093 player-games lasting this longIn minute 10: 1,093 player-games lasting this longIn minute 11: 1,091 player-games lasting this longIn minute 12: 1,091 player-games lasting this longIn minute 13: 1,090 player-games lasting this longIn minute 14: 1,088 player-games lasting this longIn minute 15: 1,088 player-games lasting this longIn minute 16: 1,063 player-games lasting this longIn minute 17: 1,063 player-games lasting this longIn minute 18: 1,056 player-games lasting this longIn minute 19: 1,042 player-games lasting this longIn minute 20: 1,031 player-games lasting this longIn minute 21: 1,019 player-games lasting this longIn minute 22: 1,000 player-games lasting this longIn minute 23: 972 player-games lasting this longIn minute 24: 935 player-games lasting this longIn minute 25: 889 player-games lasting this longIn minute 26: 816 player-games lasting this longIn minute 27: 748 player-games lasting this longIn minute 28: 680 player-games lasting this longIn minute 29: 620 player-games lasting this longIn minute 30: 549 player-games lasting this longIn minute 31: 481 player-games lasting this longIn minute 32: 409 player-games lasting this longIn minute 33: 342 player-games lasting this longIn minute 34: 270 player-games lasting this longIn minute 35: 221 player-games lasting this longIn minute 36: 174 player-games lasting this longIn minute 37: 135 player-games lasting this longIn minute 38: 120 player-games lasting this longIn minute 39: 95 player-games lasting this longIn minute 40: 74 player-games lasting this longIn minute 41: 54 player-games lasting this longIn minute 42: 42 player-games lasting this longIn minute 43: 35 player-games lasting this longIn minute 44: 26 player-games lasting this longIn minute 45: 19 player-games lasting this longIn minute 46: 13 player-games lasting this longIn minute 47: 9 player-games lasting this longIn minute 48: 7 player-games lasting this longIn minute 49: 5 player-games lasting this longIn minute 50: 4 player-games lasting this longIn minute 51: 4 player-games lasting this longIn minute 52: 3 player-games lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longIn minute 56: 1 player-game lasting this longIn minute 57: 1 player-game lasting this longIn minute 58: 1 player-game lasting this longIn minute 59: 1 player-game lasting this longIn 60:00 and later: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 1,096 player-games a win rate is uncertain by about ±3.0 points.